Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 31
Search took 0.00 seconds.
Search: Posts Made By: pRoxxxDD
Forum: Code Snippets/Tutorials 01-09-2012, 16:24
Replies: 107
Views: 105,939
Posted By pRoxxxDD
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection

You answer on your question, just set FoV 89 (Standart no Zoom is 90) to player, and you'll see the new crossfire.:)

To Arkshine, C.S. sends Weapon List as MSG_INIT (This mean message sends one...
Forum: Code Snippets/Tutorials 01-09-2012, 14:59
Replies: 107
Views: 105,939
Posted By pRoxxxDD
Forum: Module Coding 07-31-2011, 13:10
Replies: 16
Views: 8,746
Posted By pRoxxxDD
Re: some questions ( CString, CVector, Ham )

Hm, it's works

int *athis;
__asm
{
mov eax, pthis;
mov eax, [eax + 4];
mov athis, eax;

}
Forum: Module Coding 07-31-2011, 09:22
Replies: 16
Views: 8,746
Posted By pRoxxxDD
Re: some questions ( CString, CVector, Ham )

Crashed =/

edict_t *pEdict;
__asm mov eax, [ecx + 4];
__asm mov eax, [eax + 520];
__asm mov pEdict, eax;
MF_ExecuteForward(fwd, ENTINDEX(pEdict));
Forum: Module Coding 07-31-2011, 08:16
Replies: 16
Views: 8,746
Posted By pRoxxxDD
Forum: Approved Plugins 07-15-2011, 17:59
Replies: 1,141
Views: 983,495
Posted By pRoxxxDD
Re: Base Builder Zombie Mod v6.5 [01/15/2011]

Bad entity in IndexOfEdict()

Tirant SlowePoke


if (g_iShowMovers)
register_forward(FM_TraceLine, "fw_Traceline")

=>
Forum: Scripting Help 05-24-2011, 09:00
Replies: 2
Views: 948
Posted By pRoxxxDD
Re: Glow Weapon

I have some crazy idea.
Yo hide your weapon model(pev_viewmodel 0 or pev_viewmodel2 ""), attach entity with v_ model, and make it visible only for player, send's weapon animations to v_ model when...
Forum: Zombie Plague Mod 05-24-2011, 08:55
Replies: 28
Subplugin Submission [ZP] CLASS Doom | Update - 0.3
Views: 25,712
Posted By pRoxxxDD
Re: [ZP] CLASS Doom | Update - 0.3

Final Update 0.5

-Some Bug Fix
-Sprite don't flash.
-Added CVAR sprite Scale (zp_trapspr_scale)
Forum: Suggestions / Requests 05-16-2011, 11:47
Replies: 8
Views: 4,118
Posted By pRoxxxDD
Re: Glitching into CT, JailBreak

"chooseteam" blocked?
Forum: Scripting Help 05-13-2011, 04:21
Replies: 13
Views: 3,215
Posted By pRoxxxDD
Re: Make custom kills & deaths count towards rank stats.

You must block DeathMsg after user_kill, and then send your death msg.
Forum: Suggestions / Requests 05-13-2011, 04:17
Replies: 16
Views: 3,263
Posted By pRoxxxDD
Re: Random Function

Use if, else (if variable <= 2), or switch (if variable >2).


if(new_rand < 1)
{
set_task(....)

}
else
{
Forum: Suggestions / Requests 05-12-2011, 16:17
Replies: 44
Views: 19,647
Posted By pRoxxxDD
Re: !!!new cool idea PORTAL GUN!!!

I'm do that, but I need models =|
Forum: Trash 05-09-2011, 10:06
Replies: 8
Views: 1,721
Posted By pRoxxxDD
Re: Possible ?

Try with dproto module.
Forum: Suggestions / Requests 05-08-2011, 11:03
Replies: 44
Views: 19,647
Posted By pRoxxxDD
Re: !!!new cool idea PORTAL GUN!!!

Hm, can you give portal model/Sprites , those that are on video?
Forum: Scripting Help 05-05-2011, 13:22
Replies: 2
Views: 738
Posted By pRoxxxDD
Re: Problem with animation

Solved, problem was in movetype O_O. If I set MOVETYPE_FLY, the entity disappear in same time, but why?O_o
Forum: Scripting Help 05-04-2011, 14:25
Replies: 5
Views: 1,753
Posted By pRoxxxDD
Re: Gun exp error help!

[nVault] Invalid vault id: 0
Nothing to close.
Forum: Scripting Help 05-04-2011, 14:00
Replies: 2
Views: 862
Posted By pRoxxxDD
Re: points

Emmm, P not p.
Forum: Scripting Help 05-04-2011, 13:08
Replies: 16
Views: 2,540
Posted By pRoxxxDD
Forum: Scripting Help 05-04-2011, 05:38
Replies: 5
Views: 1,410
Posted By pRoxxxDD
Re: Light Maker fix light.

Yup, and you don't need this string:

entity_set_size(ent, Float:{ -3.0, -3.0, -6.0 }, Float:{ 3.0, 3.0, 6.0 });
Forum: Scripting Help 05-03-2011, 09:35
Replies: 5
Views: 1,410
Posted By pRoxxxDD
Forum: Scripting Help 05-03-2011, 07:31
Replies: 2
Views: 738
Posted By pRoxxxDD
Problem with animation

I did make three NPC's (Barnacle, Zombie, HeadCrab), but the two of them have the problem, they disappear, ie become invisible. HeadCrab all the time visible, if you ask pev_animtime 0.0 then all...
Forum: Scripting Help 05-03-2011, 04:35
Replies: 11
Views: 2,412
Posted By pRoxxxDD
Re: sorting by HP

from min to max HP ?
Forum: Scripting Help 05-02-2011, 05:10
Replies: 5
Views: 2,655
Posted By pRoxxxDD
Re: How to Set Aim Origin.

Thank GHW_Chronic, he made it. =)
Forum: Scripting Help 05-02-2011, 03:59
Replies: 5
Views: 2,655
Posted By pRoxxxDD
Re: How to Set Aim Origin.

From CHR Engine:

stock entity_set_aim(ent,const Float:origin2[3],bone=0)
{
if(!pev_valid(ent))
return 0;

static Float:origin[3]
origin[0] = origin2[0]
origin[1] = origin2[1]
Forum: Trash 05-01-2011, 11:49
Replies: 2
Views: 738
Posted By pRoxxxDD
Re: [HELP]

And why should it end?
Showing results 1 to 25 of 31

 
Forum Jump

All times are GMT -4. The time now is 20:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode