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Search: Posts Made By: joao7yt
Forum: Snippets and Tutorials 08-31-2018, 14:48
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

So, figured out why for me it was bugging.

I was using the "EventHookMode_Pre" mode on the hook:
HookEvent("player_connect_full", Event_OnConnectFull, EventHookMode_Pre);

Seems like with the...
Forum: Snippets and Tutorials 08-31-2018, 09:33
Replies: 51
Views: 19,350
Posted By joao7yt
Forum: Snippets and Tutorials 08-31-2018, 02:07
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

So, I tested with player_connect_full and seems like I can go to spec but then i can't join ct again...
Forum: Snippets and Tutorials 08-31-2018, 00:29
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Hmm, I dont think it's necessary since the userid of the said client won't change in 1 frame of the RequestFrame.
Forum: Snippets and Tutorials 06-01-2018, 16:21
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Oh, right... So, it’s been a long time since I posted it, but if I’m not mistaken, when I was messing with it back then, I tried Plugin_Stop and it cause some issue, I don’t remember if it crashed...
Forum: Snippets and Tutorials 06-01-2018, 15:58
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

That’s exactly what I said on the original post -.-
Forum: Snippets and Tutorials 04-05-2018, 16:23
Replies: 51
Views: 19,350
Posted By joao7yt
Forum: Snippets and Tutorials 03-25-2018, 02:13
Replies: 51
Views: 19,350
Posted By joao7yt
Forum: Snippets and Tutorials 03-22-2018, 14:14
Replies: 51
Views: 19,350
Posted By joao7yt
Forum: Snippets and Tutorials 03-08-2018, 12:04
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

If the countdown doesn’t exists, it should work. i’m not on my computer, as you didn’t mentioned that the countdown doesn’t even appear, I just speculated that that wouldn’t work
Forum: Snippets and Tutorials 03-08-2018, 11:44
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

There’s a 5 seconds countdown before you are assigned to a team. If you do a ChangeClientTeam before that countdown ends, it will bug the buy menu and etc... and no, it’s not possible to just create...
Forum: Snippets and Tutorials 03-08-2018, 06:38
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

This can work for auto sorting the players evenly, but can’t be used if you need to put a specific player, like using his steamid, in a specific team.
Forum: Snippets and Tutorials 11-13-2017, 09:38
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

You can suppress the team menu from showing when the player connects using sv_disable_show_team_select_menu 1. but that will disable it and people won't be able to press M. idk if you can force it...
Forum: Snippets and Tutorials 09-06-2017, 18:39
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

No, the continue screen always show, there's no way to hide/close it. That being said and you agreeding with me that you can't change the client's team with that screen being showed because it will...
Forum: Snippets and Tutorials 09-06-2017, 18:30
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Ok
Which spawn is that? the client full connected? or the client being spawned in a team?
Which vgui? The vgui which shows the "Continue" screen? because I think there's no vgui for that screen....
Forum: Snippets and Tutorials 09-06-2017, 18:14
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

I don't see why set team vgui to false... what i'm saying is that the team menu gets unusable if you set the client's team with this...
Forum: Snippets and Tutorials 09-06-2017, 17:56
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Oh, wait, the spawn you are saying is when the player connects? If so, I was doing it before, but as I said, if you change the client's with the "Continue" screen opened, it will bug the client, he...
Forum: Snippets and Tutorials 09-06-2017, 17:12
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Then 2 of the 3 problems I mentioned with your method remains: it requires the player to actually select a team, clicking it in the menu (which I think unnecessary since my method bypasses it), and...
Forum: Snippets and Tutorials 09-06-2017, 04:37
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Well, then you need the player to select a team, which is not "fancy". My way it's exactly like valve does on their servers. And also if a player joins spec, you don't have player spawn to hook. And...
Forum: Snippets and Tutorials 09-05-2017, 19:05
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Guys, I might have found a bug related to it: if you change the client's team inside that hook, it could rarely throw a fatal error and crash the srcds.exe. I did a few tests and it might have gone...
Forum: Snippets and Tutorials 08-24-2017, 09:04
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

I didn't get it. Is changing the client's team changing the UserMessenge? If so, why when returning Continue cause the Error but returning Handled doesn't?
Forum: Snippets and Tutorials 08-22-2017, 16:09
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Note: for some reason "return Plugin_Handled;" is necessary after doing a "ChangeClientTeam", otherwise the server crashes. I'm saying it because I tried doing "PbSetBool(msg, "show", false);" (which...
Forum: Snippets and Tutorials 08-22-2017, 07:59
Replies: 51
Views: 19,350
Posted By joao7yt
Forum: Snippets and Tutorials 08-22-2017, 05:52
Replies: 51
Views: 19,350
Posted By joao7yt
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Yw, hope everyone with plugins that put players into a team on join see this, this will make everyone's life easier.
Forum: Snippets and Tutorials 08-20-2017, 22:00
Replies: 51
Views: 19,350
Posted By joao7yt
[CS:GO] Final and fancy solution for putting a player in a team on connect

As the Panorama doesn't have a Continue Screen (https://steamuserimages-a.akamaihd.net/ugc/495772254553975217/500724A5786D76249102E335114EB2E02FD3B8B8/), it's now possible to use the...
Showing results 1 to 25 of 25

 
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