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Search: Posts Made By: eyal282
Forum: Scripting 12-03-2021, 07:52
Replies: 1
Views: 150
Posted By eyal282
Re: Beam Ring is fully invisible if partially inside the world

FL_PARTIALGROUND

I need to take a look at this entity flag later, my situation allows me to ditch if area around is invalid, but I will know later.
Forum: Plugins 12-02-2021, 16:37
Replies: 12
Views: 4,722
Posted By eyal282
Re: [L4D] L4DNoSmoking (v1.0.5, 2019-07-23)

Shouldn't you just make the smoker have a forced cooldown of his smoke ability so instead of making the smoker bot trash, it will rush you and punch you?
Forum: Scripting 12-02-2021, 16:19
Replies: 1
Views: 150
Posted By eyal282
Beam Ring is fully invisible if partially inside the world

Title.

Beacons disobey this rule because no part of them spawns in world, but a ring I'm making actually does.

I considered making a frozen beacon which is accelerated at spawn to the size I...
Forum: Plugins 12-02-2021, 07:57
Replies: 2
Views: 255
Posted By eyal282
Re: [CS:GO|CS:S] Zombie Riot V2.1.0 Update!

Sounds cool.

Now add Hunter Charger and Smoker
Forum: Scripting 11-29-2021, 12:08
Replies: 4
Views: 333
Posted By eyal282
Re: Give shield to player on maps like de_mirage, de_dust2

Just hook touch into deleting the shield from the ground, and summon it to the player with GivePlayerItem, no?
Forum: Scripting 11-29-2021, 11:55
Replies: 3
Views: 256
Posted By eyal282
Re: Enable bomb plant on whole map

My Useful Commands (https://github.com/eyal282/Useful-Commands) plugin makes each teleport entity have another entity that resets a bomb to the last known position. Use this logic to make a bomb site...
Forum: Plugin/Gameplay Ideas and Requests 11-26-2021, 05:46
Replies: 17
Views: 1,133
Posted By eyal282
Re: L4D2: How to change to Drop_shift+t

Pretty sure T is spray, which as said above, impulse 201 was the method to use it in CS 1.6/
Forum: Plugins 11-26-2021, 05:03
Replies: 7
Views: 544
Posted By eyal282
Re: [CSGO] Simple Report System (SQL, CMS, Discord)

Add another cvar to change the bot's profile picture ( for obvious reasons ) and this is enough for me to add it in my SQLite Bans plugin as an optional dependency.

Edit: also once you stop...
Forum: Scripting 11-26-2021, 04:16
Replies: 6
Views: 452
Posted By eyal282
Re: Change boolean value on entity?

Alright:

sm_dump_datamaps datamaps.txt
sm_dump_netprops netprops.txt

Then send me both files.
Forum: Plugin/Gameplay Ideas and Requests 11-26-2021, 03:59
Replies: 0
Views: 245
Posted By eyal282
[CS:GO] Looking for a dev to join me in making a public JailBreak package.

Details:

1. No pay, all 4 total devs involved are volunteering.

2. This package exists for 7 years, was perfected and transfered from CS 1.6 to CS:GO.

3. Horrible coding mechanics. Just...
Forum: Scripting 11-25-2021, 15:33
Replies: 6
Views: 452
Posted By eyal282
Re: Change boolean value on entity?

I find it hard to believe both m_iHealth and "IsAllied" are meant to be Prop_Data. Can you try Prop_Send?
Forum: Plugins 11-20-2021, 14:28
Replies: 6
Views: 3,428
Posted By eyal282
Re: Simple Mute-All Plugin

#define PLUGIN_AUTHOR "Pilo, Edit by Eyal282"
#define PLUGIN_VERSION "1.0"

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <basecomm>

#pragma newdecls required
#pragma...
Forum: Plugins 11-19-2021, 09:26
Replies: 3
Views: 574
Posted By eyal282
Re: [CS:S/CS:GO] Anti Fake Spinbot

Yeah, you shouldn't block it.
Forum: Plugins 11-11-2021, 13:47
Replies: 3
Views: 574
Posted By eyal282
Re: [CS:S/CS:GO] Anti Fake Spinbot

Why? Why would you do it?

Also clarify the tactic is basically max sensitivity console commands.

m_pitch is also a spinbot command, but on the up / down axis.
Forum: Plugins 11-10-2021, 14:08
Replies: 150
Views: 17,623
Posted By eyal282
Re: [L4D2] Reverse Friendly-Fire [v1.1 (08-Dec-2020)]

A grenade launcher shouldn't even be affected by these...
It's literally an incendiary explosive
Forum: Plugins 11-09-2021, 15:17
Replies: 2
Views: 418
Posted By eyal282
Re: [L4D2] Gascan guard

Literally 1984

Jk decent idea I suppose
Forum: Plugins 11-09-2021, 15:13
Replies: 21
Views: 24,967
Posted By eyal282
Re: [L4D2] Caught Item Drop (1.1)

Just make a cvar...
Forum: Plugins 11-07-2021, 15:40
Replies: 21
Views: 24,967
Posted By eyal282
Re: [L4D2] Caught Item Drop (1.1)

It makes sense if you drop something while standing and being pounced / charged, etc... But not if you're down because you don't have the capacity to drop it farther than your immediate position.
Forum: Plugins 11-05-2021, 06:56
Replies: 30
Views: 17,483
Posted By eyal282
Re: [CSGO] FACEIT Level

Find the SteamWorks.inc file over Google Duck Duck Go where it doesn't throw that error ( "Steamworks transitional syntax" )
Forum: Plugins 10-27-2021, 12:10
Replies: 5
Views: 1,054
Posted By eyal282
Re: [CSGO]Cowboy 1v1 Duel

Dude just swap the version I made if it's better ( I believe it is ) so you can work on the best version to make it even better. Otherwise you gotta work on both / pick a version.
Forum: Plugins 10-19-2021, 16:28
Replies: 62
Views: 13,107
Posted By eyal282
Re: [ANY] SQLite Bans V3.7 [2021/05/24]

https://forums.alliedmods.net/showthread.php?t=326810
Forum: Plugins 10-18-2021, 12:09
Replies: 5
Views: 1,054
Posted By eyal282
Re: [CSGO]Cowboy 1v1 Duel

Here's a beta of what will probably get added. This version ignores the maps.

To do: Add late load support in the means of FindEntityByClassname("info_player_terrorist")
Forum: Plugins 10-17-2021, 16:35
Replies: 5
Views: 1,054
Posted By eyal282
Re: [CSGO]Cowboy 1v1 Duel

What happens if double miss?

Does this increase non leg damage to insta kill?

Wouldn't it be best to add a cvar that if enabled, it works on all maps, and instead of teleporting to a specified...
Forum: Plugins 10-11-2021, 13:27
Replies: 27
Views: 10,438
Posted By eyal282
Re: [CSGO] Buy Riot Shields for comp/community

] find shield
"mp_shield_speed_deployed" = "170" client replicated - The max speed of a player when they have a shield deployed
"mp_shield_speed_holstered" = "200"...
Forum: Plugins 09-26-2021, 15:50
Replies: 40
Views: 12,008
Posted By eyal282
Re: [ANY] BETA Advanced Rules Menu

Please add me on discord so I can add you as a collab on github:
Eyal282#1334
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