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Search: Posts Made By: Dr!fter
Forum: Extensions 02-15-2018, 12:50
Replies: 585
Views: 205,919
Posted By Dr!fter
Re: DHooks (Dynamic Hooks - Dev Preview)

Updated, Fixed a possible crash with certain params and added support for setting callbacks on hook rather than only on create.
Forum: Scripting 02-13-2018, 23:42
Replies: 4
Views: 169
Posted By Dr!fter
Re: CSWeapon_SHIELD is p90?

What version of sourcemod?

Edit: Im assuming its 1.8, this was probably fixed in 1.9 since 1.8 has lots of hacky fixes. This is the output on SM 1.9


glock - 2
hegrenade - 4
xm1014 - 5
c4 -...
Forum: Scripting 02-13-2018, 17:56
Replies: 4
Views: 169
Posted By Dr!fter
Re: CSWeapon_SHIELD is p90?

Can you post your code
Forum: Plugins 02-10-2018, 15:51
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

1 out of 2 good job some progress.

I suggest the 3 of you that decided to post error logs read the first post or read some of the previous pages of the thread.

HINT: you are all using SM 1.9....
Forum: Plugins 02-07-2018, 09:29
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Alright lets try this...

POST THE OUTPUT OF SM PLUGINS LIST AND SM VERSION


Stop posting error logs when you dont bother to post ANY other information. Should I fucking guess at everything?
Forum: Plugins 02-06-2018, 12:30
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Forum: Plugins 02-06-2018, 10:59
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Forum: Plugins 02-06-2018, 09:39
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

usp isn’t a valid csgo weapon, remove that block.
Forum: Plugins 02-05-2018, 10:00
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Post your perplayer restrict file and plugin list
Forum: Scripting 01-31-2018, 21:40
Replies: 3
Views: 184
Posted By Dr!fter
Re: KeyValues Extension

https://bitbucket.org/Drifter321/dota-tools/src/42d0c17ad570423b8ca76636246392c8050e52a8/extension.cpp?at=default&fileviewer=file-view-default#extension.cpp-193 gl hf
Forum: General 01-31-2018, 00:58
Replies: 13
Views: 477
Posted By Dr!fter
Re: Secure or hide database.cfg

That reason is worse... if you can upload a smx you can upload a cfg... without having to compile the plugin.
Forum: Plugins 01-23-2018, 23:45
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Post the output of sm plugins list
Forum: Plugins 01-17-2018, 10:25
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Edit:
Pushed a fix to the SM 1.9 version to hopefully fix perplayer restrict.
Forum: Source Servers (SRCDS) 01-11-2018, 14:45
Replies: 10
Views: 361
Posted By Dr!fter
Re: [CS:GO] Server randomly crashing.

And the problem is still the same as above.
Forum: Plugins 01-11-2018, 14:27
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

You use perplayer but dont know where its located... i cant. Also what version of the plugin???
Forum: Plugins 01-09-2018, 22:08
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

what is your perplayer look like? what exact version of 1.9 there was a fix already added for something similar.
Forum: Scripting 01-07-2018, 10:27
Replies: 3
Views: 135
Posted By Dr!fter
Re: GetEntProp vs GetEntData

Some plugins are older. Some donít know to use GetEntProp (from learning by looking at old plugins.) For some specific things you have to use GetEntData which is why itís not deprecated.
Forum: Scripting 01-07-2018, 01:05
Replies: 3
Views: 161
Posted By Dr!fter
Re: Iterating over my weapon keyvalues

pointer, since they are technically handles which is sort of like pointers in c++. My naming convention is always all over the place. In the old syntax I would probably have used hWeaponNames.
Forum: Scripting 01-05-2018, 23:35
Replies: 3
Views: 161
Posted By Dr!fter
Re: Iterating over my weapon keyvalues

#include <sourcemod>

char g_szClasses[][] = {"scout", "soldier", "pyro", "demoman", "heavy", "engineer", "medic", "sniper", "spy"};

ArrayList pWeaponNames[sizeof(g_szClasses)];
ArrayList...
Forum: Scripting 12-28-2017, 22:57
Replies: 5
Views: 195
Posted By Dr!fter
Re: CSGO giving ammo to cz75

(**v0)(v0, &dword_14AAA68, "ammo_50ae");
dword_14AAA6C = (int)off_F57F08;
v1 = (void (__cdecl ***)(_DWORD, _DWORD, _DWORD))sub_766790();
(**v1)(v1, &dword_14AAA6C, "ammo_762mm");
...
Forum: General 12-11-2017, 15:55
Replies: 5
Views: 236
Posted By Dr!fter
Re: [CS:GO] ConnectHook.ext.dll Error!!

This is now clearer in SM 1.9
Forum: Plugins 12-10-2017, 09:57
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

Not gonna happen, thats why this has an API, so others can do other plugins.
Forum: Plugins 12-05-2017, 15:50
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

ok? Like i said you are using the non SM 1.9 version
Forum: Plugins 12-05-2017, 12:09
Replies: 2,048
Views: 749,365
Posted By Dr!fter
Re: [CSS/CS:GO] Weapon Restrict

You are using the non SM 1.9 version.
Forum: Plugins 12-01-2017, 22:34
Replies: 104
Views: 31,199
Posted By Dr!fter
Re: [CS:GO] A2S_Rules Hax

I updated the gamedata again. They appear to have split how this is handled.
Showing results 1 to 25 of 500

 
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