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Posts Made By:
leonil7
Forum:
Plugins
04-08-2011, 11:08
Replies:
41
[L4D & L4D2] Super Infected
Views:
86,386
Posted By
leonil7
Re: [L4D & L4D2] Super Infected
Good stuff Pan. Thanks for your effort!
Forum:
Plugins
10-24-2010, 19:32
Replies:
436
[L4D(2)] MultiSlots
Views:
378,732
Posted By
leonil7
Re: [L4D(2)] MultiSlots
i dont seem to have any problems. make sure you have the latest gamedata if you are using l4dtoolz.
Forum:
Extensions
10-21-2010, 08:49
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,536
Posted By
leonil7
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
any gamedata updates for L4D2-linux?
currently some mod that depends on SdHooks crashes the L4D2 linux server.
Forum:
Plugins
10-11-2010, 18:38
Replies:
64
[L4D(2)] 4+ Survivor AFK Fix (1.2)
Views:
115,103
Posted By
leonil7
Re: [L4D(2)] 4+ Survivor AFK Fix (1.2)
dont use in new DLC , crashes server
Forum:
Plugins
10-11-2010, 17:46
Replies:
912
[L4D/L4D2] Character Select Menu (2.5a/b)
Views:
889,868
Posted By
leonil7
Re: [L4D/L4D2] Character Select Menu (2.0)
still crashes on bill on the swamp maps.
Forum:
Plugins
10-04-2010, 17:20
Replies:
227
[L4D2] Explosive Cars v1.0.4
Views:
152,579
Posted By
leonil7
Re: [L4D2] Explosive Cars v1.0.1c
my server was shutdown automatically by the server provider because of this plugin. they say 'using 90% of CPu, but only using less than 1gb of Ram".
now i don't know what the heck that means. but...
Forum:
Plugins
09-07-2010, 09:22
Replies:
22
[L4D2] ADD Special Infected (AI Director plus)
Views:
54,611
Posted By
leonil7
Re: [L4D2] ADD Special Infected (AI Director plus)
thxs man, i'll try it.
Forum:
Extensions
09-05-2010, 12:17
Replies:
254
[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
Views:
227,654
Posted By
leonil7
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
thanks v good stuff
Forum:
Extensions
09-05-2010, 12:16
Replies:
325
[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Views:
282,583
Posted By
leonil7
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)
thanks v really grateful. i noticed you are 'banned' sort of. thanks anyway.
Forum:
Plugins
09-03-2010, 15:05
Replies:
12
[L4D & L4D2] Tripmine
Views:
30,199
Posted By
leonil7
Re: [L4D & L4D2] Tripmine
thanks pan!
Forum:
Plugins
08-22-2010, 03:07
Replies:
87
[L4D & L4D2] Missile System
Views:
74,096
Posted By
leonil7
Re: [L4D & L4D2] Grenade launcher for shotgun
thxs pan good stuff, but it is not working.
the .sp file will not even compile. reporting errors.
Forum:
Unapproved Plugins
08-18-2010, 13:40
Replies:
31
[L4D & L4D2] Nei Kung-Internal Strength
Views:
24,365
Posted By
leonil7
Re: [L4D & L4D2] Nei Kung-Internal Strength
good stuff Pan, thxs!
Forum:
Plugins
08-07-2010, 09:33
Replies:
36
[L4D & L4D2] Tank's Power
Views:
60,694
Posted By
leonil7
Re: [L4D & L4D2] Tank's Power
some kind of error during server initialization...
L 08/07/2010 - 14:29:06: [SM] Native "SetEntPropEnt" reported: Entity 1 (1) is invalid
L 08/07/2010 - 14:29:06: [SM] Displaying call stack trace...
Forum:
Plugins
07-19-2010, 13:18
Replies:
22
[L4D2] Coffee Ammo v1.3
Views:
33,082
Posted By
leonil7
Re: [L4D2] Coffee Ammo v1.0
good stuff
Forum:
Plugins
07-15-2010, 13:33
Replies:
5
[L4D2] Director Settings Loader v1.0.1
Views:
21,922
Posted By
leonil7
Re: [L4D2] Director Settings Loader
thanks buddy i'll check it out.
Forum:
Plugins
07-15-2010, 13:24
Replies:
436
[L4D(2)] MultiSlots
Views:
378,732
Posted By
leonil7
Re: [L4D(2)] MultiSlots
hi mi, when a new player joins in, will he/she spawn in the start safe room? this is what was annoying in the bebops plugin, esp if current players are already near the end of the map, or already...
Forum:
General
07-10-2010, 07:24
Replies:
151
Update on L4D2
Views:
57,004
Posted By
leonil7
Re: Update on L4D2
server now working back. thxs for the fix ;)
Forum:
Unapproved Plugins
07-02-2010, 11:08
Replies:
155
[L4D2] LAST BOSS
Views:
201,956
Posted By
leonil7
Re: [L4D2] LAST BOSS
hi ztar, can you have time to modify the plugin and make it a 'hydra' tank. I have detailed a request here. http://forums.alliedmods.net/showthread.php?p=1226448#post1226448
the current plugin...
Forum:
Plugin/Gameplay Ideas and Requests
07-02-2010, 11:04
Replies:
1
[L4D2] Hydra Tank
Views:
1,496
Posted By
leonil7
[L4D2] Hydra Tank
Request: can someone make a 'Hydra' Tank..
A hydra is a mythical beast that when it dies (heads cutoff), 2 more grows.
In L4D2, i was thinking of this as an alternative to the MultiTank ...
Forum:
Plugins
06-30-2010, 01:58
Replies:
225
[L4D1/2] bebop - additional coop players (20+ players possible)
Views:
332,384
Posted By
leonil7
Re: [L4D1/2] bebop - additional coop players (20+ players possible)
hi anyone,
is there a way this plug-in can spawn bots in any spawn area near the current survivors, and not in the start safe room?
most of the time current players are already near the end...
Forum:
Unapproved Plugins
06-17-2010, 01:23
Replies:
31
[l4d2] precacher(version 1.3)
Views:
16,110
Posted By
leonil7
Re: [l4d2] precacher
thxs man.
Forum:
Unapproved Plugins
06-09-2010, 16:08
Replies:
155
[L4D2] LAST BOSS
Views:
201,956
Posted By
leonil7
Re: [L4D2] LAST BOSS
doesn't work, i have to remove it. always starts in the fourth mode and die easily regardless of high health settings.
Forum:
Plugins
06-01-2010, 11:26
Replies:
18
[L4D] High Technology, Remote Control System
Views:
26,813
Posted By
leonil7
Re: [L4D]High Technology, Remote Control System
hi pan, it would be very nice if we can remotely controlled a minigun or the heavy machinegun.
doesn't need to fly. static location is ok. just remotecontrol it from far away just like what we...
Forum:
Plugins
05-30-2010, 09:11
Replies:
97
[L4D & L4D2] Special Weapon
Views:
94,752
Posted By
leonil7
Re: [L4D] Special Weapon For Coop
hi Pan, i have noticed in L4D2, if i used this plugin, it seems the flow of infected is slower. most of the new L4D2 infected does not come out, and zombies are few. But if i disable this plugin,...
Forum:
Plugins
05-30-2010, 09:07
Replies:
18
[L4D] High Technology, Remote Control System
Views:
26,813
Posted By
leonil7
Re: [L4D]High Technology, Romate Control System
hi pan, line 210 on the code
ent=CreateEntityByName("weapon_hunting_rifle"); can i just change this to any weapon to suit the remote, say the M60 in L4D2?
Showing results 1 to 25 of 107
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