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Search: Posts Made By: MPNumB
Forum: HL1 Servers (HLDS) 10-13-2019, 16:45
Replies: 4
Views: 2,321
Posted By MPNumB
Re: Not updating HLDS [SteamCMD]

It was multiple times in a row. Like I said, needed to change target folder, tried to update to get some sort of different error 0x(something), then change folder back, and then it updated...
Forum: HL1 Servers (HLDS) 10-12-2019, 07:39
Replies: 4
Views: 2,321
Posted By MPNumB
Not updating HLDS [SteamCMD]

Is anyone else having problems with updating HLDS for new Counter-Strike update?

So I'm getting this return for "version" command:

Protocol version 48
Exe version 1.1.2.7 (cstrike)
Exe build:...
Forum: Approved Plugins 01-08-2018, 12:26
Replies: 38
Views: 23,142
Posted By MPNumB
Re: Grenade/C4 Fixes & Hud Enhancement

Updated to 1.2
Fixed: Crash when stopping the defuse.
Fixed: Error log due to client message.
Fixed: Custom team switching will now remove defuser kit icon at player hud update.
Fixed: Freezetime...
Forum: Approved Plugins 10-17-2017, 23:03
Replies: 35
Views: 21,138
Posted By MPNumB
Re: Weapon Balance Mod

setting it to 0 should turn it off, or did I miss something?



If you put cl_lw 0, they will. But in that case client-side predictions for weapons will be disabled, and if your ping is above 10,...
Forum: Approved Plugins 08-24-2017, 08:05
Replies: 20
Views: 24,462
Posted By MPNumB
Re: Sniper Spark / Laser Dot

Updated to 1.2
Fixed: Using custom zoom doesn't create laser dot anymore.

(2556 downloads reset)
Forum: Off-Topic 12-18-2015, 18:00
Replies: 1
Views: 1,510
Posted By MPNumB
Win10 Task Scheduler cmd.exe /DISABLE

Long time since I've been here. Anyways, will get strait to the point. Reinstalled windows to win10, it constantly auto-awakes from hibernation mod. Fixed most of reasons of why it does that, except...
Forum: Approved Plugins 02-08-2015, 15:54
Replies: 119
Views: 67,059
Posted By MPNumB
Re: Anti DoubleDuck

You should check my anti-silent run plugin, since idea of this one at the beginning was to block count-jumping and no other reason.

Just if someone is interested, when this technique was...
Forum: New Plugin Submissions 01-19-2015, 05:21
Replies: 14
Views: 7,643
Posted By MPNumB
Re: Realistic Fire Selector (burst options)

You mean "#define FAMAS_CANCEL_BURST // ability to cancel second and third bullet of famas burst" or "#define FAMAS_DONT_CONTINUE_BURSTS // don't burst second time if holding attack button (famas...
Forum: Approved Plugins 01-19-2015, 05:14
Replies: 127
Views: 133,797
Posted By MPNumB
Re: Accuracy Fix

I simply don't think that idea for one one feature being enabled and for other disabled is a fair idea of a gameplay. Sure options are good, but having right accuracy for one person, and bad accuracy...
Forum: New Plugin Submissions 12-07-2014, 21:59
Replies: 14
Views: 7,643
Posted By MPNumB
Re: Realistic Fire Selector (burst options)

I did have an idea to make it configurable for all weapons, but eventually decided to make it realistic rather than customizable. Just like valve locked burst obly to glock and famas or zoom to only...
Forum: Approved Plugins 12-05-2014, 20:57
Replies: 119
Views: 67,059
Posted By MPNumB
Re: Anti DoubleDuck

commenting "#define BLOCK_CLIENT_SIDE_DD_VIEW" will make cpu usage less, just like I wrote earlier.
Forum: Approved Plugins 08-02-2014, 17:19
Replies: 127
Views: 133,797
Posted By MPNumB
Re: Accuracy Fix

Knife headshots aren't bullet based things, therefor it's not related to this plugin (at least in my opinion). Knife attack trace (scan) is basically a ducked player moving few units in front of...
Forum: New Plugin Submissions 07-31-2014, 15:57
Replies: 20
Views: 14,482
Posted By MPNumB
Re: Recoil Fix

Setting 3 wont give no visible changes. Even with cl_lw 0 it may not give no changes. But if you try with some breakable object, or make a plugin which will show impact locations, or enable debug...
Forum: New Plugin Submissions 07-26-2014, 22:42
Replies: 20
Views: 14,482
Posted By MPNumB
Re: Recoil Fix

It's not working for you at new hlds? How have you came to this conclusion?
Forum: Approved Plugins 07-08-2014, 07:09
Replies: 127
Views: 133,797
Posted By MPNumB
Re: Accuracy Fix

Cause ping is a random thing, and every player would rather blame some plugin, than their own inability to adapt to hard situations or ping, even if the plugin has nothing to do with it - math...
Forum: Approved Plugins 06-30-2014, 02:04
Replies: 35
Views: 21,138
Posted By MPNumB
Forum: New Plugin Submissions 06-30-2014, 01:22
Replies: 5
Views: 2,439
Posted By MPNumB
Balanced Sniper Reload

Description:
Just like my other plugin Fast Sniper Switch (Awp Fast Switch) (http://forums.alliedmods.net/showthread.php?p=1193990#post1193990), this one brings back a feature from CS1.5 times,...
Forum: Approved Plugins 06-29-2014, 08:28
Replies: 35
Views: 21,138
Posted By MPNumB
Re: Weapon Balance Mod

Updated to 1.9
Added: More zoom reset options.
(9 downloads reset)
Forum: Approved Plugins 06-23-2014, 11:38
Replies: 119
Views: 67,059
Posted By MPNumB
Re: Anti DoubleDuck

you can comment "#define BLOCK_CLIENT_SIDE_DD_VIEW", and it will remove client-side block, and effect will be gone, but other things will pop up at high ping.
Forum: Approved Plugins 06-23-2014, 10:25
Replies: 119
Views: 67,059
Posted By MPNumB
Re: Anti DoubleDuck

Side effect
Forum: Approved Plugins 06-22-2014, 07:12
Replies: 35
Views: 21,138
Posted By MPNumB
Forum: New Plugin Submissions 06-22-2014, 06:56
Replies: 25
Views: 11,527
Posted By MPNumB
Re: Rate of Fire Fix

Updated to 1.5
Added: Brought back clicking sound when weapon is empty.
Changed: Plugin requires less CPU power.
Forum: Approved Plugins 06-22-2014, 06:48
Replies: 35
Views: 21,138
Posted By MPNumB
Re: Weapon Balance Mod

Updated to 1.8
Fixed: Scout delay between empty clicking sound and reload.

(26 downloads reset)
Forum: Approved Plugins 06-22-2014, 06:39
Replies: 127
Views: 133,797
Posted By MPNumB
Re: Accuracy Fix

Updated to 3.0
Added: Fix for glock wrong movement condition accuracy when in burst mode.

(875 downloads reset)

It's simple... When in burst-mode with glock you were more accurate while...
Forum: Approved Plugins 06-21-2014, 06:07
Replies: 127
Views: 133,797
Posted By MPNumB
Re: Accuracy Fix

Okey... Let's see... Were they using burst mode? By default (and this plugin doesn't fix this next glitch) glock when in burst fire is more accurate when running than while standing still. Maybe I...
Showing results 1 to 25 of 500

 
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