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Showing results 1 to 25 of 73
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Posts Made By:
-pk-
Forum:
Metamod:Source Plugins
03-08-2009, 20:56
Replies:
115
L4D Versus Tools [Obsolete]
Views:
59,037
Posted By
-pk-
Re: L4D Versus Tools
I tested this plugin and it works great, people do join when they use quick connect. But when I compared coop to vs, these two variables were rounded like so for me: tongue_cone_start_tolerance 0.005...
Forum:
Plugins
03-07-2009, 10:11
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.1)
Thanks found the bug. Line 452 should have been < 4 instead of < 5 to prevent the admin notification after a player is banned. This error will only happen with l4d_ff_ban 1, l4d_ff_notify 1 and has...
Forum:
Plugins
03-06-2009, 16:17
Replies:
211
[L4D] Damage Info Display 1.3.5
Views:
161,257
Posted By
-pk-
Re: [L4D] Damage Info Display 1.3.1
I've thought about rewriting the hint update using a timer, but the logic behind that might be more taxing then the way it is now. A big issue is most of the damage in normal difficulty is dealt 1...
Forum:
Plugins
02-27-2009, 14:22
Replies:
37
L4D Chase by Tank Gameplay
Views:
42,268
Posted By
-pk-
Re: L4D Chase by Tank Gameplay
That's odd. The player might still be marked as dead when spawned as a tank. Try setting the client as alive after the tank spawn command.
Edit: Or if you're talking about AI tanks, try using the...
Forum:
Unapproved Plugins
02-26-2009, 02:04
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.6)
Currently no, hopefully in the future. For some reason it didn't work for some people when that was added, and so it was undone in the next version.
Forum:
Plugins
02-24-2009, 17:13
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.1)
Yes, announce will work no matter what all of the other settings are set to. What build of sourcemod are you running?
With announce turned on, when you spawn it will say "Friendly-Fire is...
Forum:
Unapproved Plugins
02-24-2009, 08:11
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.6)
I would place them at the end of sourcemod.cfg
Forum:
Plugins
02-23-2009, 17:26
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.1)
If you want to kick a player, you should ban them for about 5 minutes. That will allow enough time for a new player to connect to the server. This is to prevent a player from quickly reconnecting in...
Forum:
Plugins
02-22-2009, 22:15
Replies:
211
[L4D] Damage Info Display 1.3.5
Views:
161,257
Posted By
-pk-
Re: [L4D] Damage Info Display 1.3.1
Should be fixed in Damage Info Display 1.3.1. Now it will always track the game mode changes and rehook properly, instead of trying to hook/unhook on map start & end.
Forum:
Plugins
02-22-2009, 21:58
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.1)
I've done some testing on this issue. Apparently when you are running a versus map you can not change the difficulty. Whatever you try to change it to, it will always set it to Normal.
...
Forum:
Unapproved Plugins
02-22-2009, 21:13
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.6)
Valve needs to fix that, it is an issue with sb_all_bot_team. Bots have issues activating the events in atleast 1 map per campaign.
Maybe another plugin could be made to fix that in the meantime.
Forum:
Plugins
02-21-2009, 19:48
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.1)
New version 1.1.1 is released.
- Players will now be logged when they receive a permban warning.
- Fix a player who is warned instead of being banned will no longer have their damage reset.
-...
Forum:
Plugins
02-19-2009, 17:23
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.0)
Yes announce is working in versus. Make sure you have l4d_ff_announce set to 1 in the l4d_ff_limit.cfg. If you use rcon to set them, they will be reset back to the config on each mapchange. You can...
Forum:
Plugins
02-18-2009, 18:53
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.1.0)
New version 1.1.0 is released. Config updated with new cvars.
1.1.0
- Expert difficulty, (if greater than 0) l4d_ff_limit will be set to 0 (saferoom only) and l4d_ff_teammate will be disabled...
Forum:
Unapproved Plugins
02-18-2009, 16:04
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.5.6)
Yeah you are right, sorry. I saw that by default SM will reload plugins on "mapsync" if changed. I assumed that meant if the plugin's data changed, but it actually means if the plugin crc has changed...
Forum:
Unapproved Plugins
02-17-2009, 23:21
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.5.5)
Not on mapchange because OnPluginStart() will set it to 0, and then the timer will go off and set it to -1.
But I didn't see that this gets set to 0 in CountInfected(), which is called each time...
Forum:
Plugins
02-17-2009, 22:47
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.8)
Currently it does not check the difficulty. I have been thinking of how to approach that. I really don't want to make a new set of cvars for each difficulty, but I have to do something.
For...
Forum:
Unapproved Plugins
02-17-2009, 20:08
Replies:
512
[L4D] VS Infected Bots (1.6) (old)
Views:
176,648
Posted By
-pk-
Re: [L4D] VS Infected Bots (1.5.5)
Tested and it's working fine for me.
djromero, one thing I noticed though is you should move "if (!LeavedSafeRoom) return;" to the top of "Action:Spawn_InfectedBot(Handle:timer)" or else the...
Forum:
Plugins
02-17-2009, 02:31
Replies:
211
[L4D] Damage Info Display 1.3.5
Views:
161,257
Posted By
-pk-
Re: [L4D] Damage Info Display 1.3.0
Yes I had one of those errors logged too, but it happened on the same day as release so I was unable to determine if it came from the release or test code. The plugin will still work fine. We simply...
Forum:
Plugins
02-16-2009, 17:45
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.8)
The damage resets each round.
Forum:
Plugins
02-16-2009, 16:05
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.8)
No, that means don't ban. Originally l4d_ff_ban didn't exist because there was only 1 limit, so this was the old way of telling it not to ban.
I could have made it a perm ban, but if a server had...
Forum:
Plugins
02-16-2009, 02:25
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.8)
New version 1.0.8 is released.
Several minor code improvements. Plugin is now bug free.
Forum:
Plugins
02-15-2009, 12:52
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.7)
You could do that with http://forums.alliedmods.net/showthread.php?t=85050, but it wont work with this plugin.
Forum:
Plugins
02-14-2009, 22:10
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.7)
New version 1.0.7 is released.
- Add ability to ban by IP address instead of clientID, by entering negative l4d_ff_ban values.
This feature is not really recommended unless you require it...
Forum:
Plugins
02-14-2009, 18:40
Replies:
83
[L4D] Friendly-Fire Limit (1.1.1)
Views:
81,094
Posted By
-pk-
Re: [L4D] Friendly-Fire Limit (1.0.6)
New version 1.0.6 is released.
- Admins are immune if they have any of the following flags "abcdfz"
- Fix accidentally banning admins after rewriting the code in 1.0.4.
- Fix grenade damage can...
Showing results 1 to 25 of 73
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