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Search: Posts Made By: John Ford
Forum: HL1 Servers (HLDS) 07-10-2009, 23:19
Replies: 2
Views: 1,118
Posted By John Ford
Re: Finding Neo TF 1.9 Linux iso

Thanks for that. You earn one free internet. I tried searching but must not have had the right engine or terms.
Forum: HL1 Servers (HLDS) 07-09-2009, 09:00
Replies: 2
Views: 1,118
Posted By John Ford
Finding Neo TF 1.9 Linux iso

I am on the hunt for the Linux Neo TF 1.9 iso. I have the Windows dll but I am wanting to run Neo TF on a Linux box. Any suggestions?
Forum: Plugins 03-01-2008, 08:10
Replies: 187
Views: 135,058
Posted By John Ford
Re: Execute Configs

I removed the mapchooser plugin. When I use sm_change2nextmap the console tells me unknown command. If that is any help?
Forum: Plugins 02-29-2008, 13:01
Replies: 187
Views: 135,058
Posted By John Ford
Re: Execute Configs

Let me get this straight. The emptyserver.cfg goes in the /cfg folder?
To load a new or the next map what would I enter? I tried using your change2nextmap.smx plugin and got this error.
...
Forum: General 02-29-2008, 11:48
Replies: 5
Views: 2,348
Posted By John Ford
Re: mp_timelimit

Thanks for the input. I'll give that plugin a try.
Forum: General 02-29-2008, 09:06
Replies: 5
Views: 2,348
Posted By John Ford
Re: mp_timelimit

I understand that is what Valve did. Is there any way to override this apart from restarting the server with a different map?
Forum: General 02-28-2008, 13:27
Replies: 0
Views: 1,293
Posted By John Ford
SourceCraft

Anyone heard of this mod? I saw it on Jiggly's Fun House.
Forum: General 02-28-2008, 12:21
Replies: 5
Views: 2,348
Posted By John Ford
mp_timelimit

Can anyone enlighten me regarding mp_timelimit? I want the map to change in TF2 after a specified time regardless of the number of people on the server. How do I get the maps to rotate? Sourcemod...
Forum: General 01-03-2008, 05:54
Replies: 2
Views: 1,379
Posted By John Ford
Re: Sticky Menu

Sorry TF2 -
I tried reinstalling the latest sourcemod r1835 and metamod 1.6.0 r606 and the menu still sticks on some but not all menu selections.
That is, I can get into the selection but can't...
Forum: General 01-02-2008, 18:42
Replies: 2
Views: 1,379
Posted By John Ford
Sticky Menu

I'm finding in the latest versions of Metamod and Sourcemod that the menu sticks and does not disappear. Some of the commands work and some don't. I'm not sure if there is anything that can be done...
Forum: General 12-22-2007, 13:06
Replies: 2
Views: 2,965
Posted By John Ford
Re: sm_play command

Nevermind. Figured it out. If anyone is interested the command is

sm_play @all /player/taunt_v01.wav

that will play the violin of the spy in TF2 to all players.

Could anyone help me in...
Forum: General 12-22-2007, 09:31
Replies: 2
Views: 2,965
Posted By John Ford
sm_play command

I am looking for a tutorial on how to use the sm_play command for SourceMod.
I like the idea of typing a word in chat and a sound is played. However that plugin doesn't seem to be around right now...
Forum: Unapproved Plugins 11-02-2007, 09:32
Replies: 177
Ads
Views: 96,443
Posted By John Ford
Re: Ads

The ads plugin works very well. Even with TF2.
Forum: Metamod:Source Plugins 10-17-2007, 07:06
Replies: 1,616
Views: 842,302
Posted By John Ford
Re: Basic Admin Plugin

The plugin does load with Metamod:Source r529 but I have the same errors as Gavin but EKS thanks for your great work so far.

Syl Apps<STEAM_0:1:1234567> has started a vote about 'Should we kick...
Forum: Metamod:Source Questions 10-16-2007, 13:00
Replies: 12
Views: 15,687
Posted By John Ford
Re: getting metamod to work on tf2

So it does! Thank you. Now I'm off to try and get some other plugins to work.
Forum: Metamod:Source Questions 10-16-2007, 07:32
Replies: 12
Views: 15,687
Posted By John Ford
Re: getting metamod to work on tf2

FYI for you great developers of plugins. My Ubuntu Linux box ran the Orangebox metamod beta plugin 1.6.0-r502 with no errors. However, beta 1.6.0-r518 gave the error

failed to dlopen server...
Forum: Metamod:Source Questions 10-13-2007, 16:17
Replies: 12
Views: 15,687
Posted By John Ford
Re: getting sourcemod to work on tf2

With the new metamod tf2 beta, sourcemod gives an error upon loading. Its good to know that the beta works though. Does sourcemod have to be reconfigured to coincide with the tf2/orangebox engine? ...
Forum: General 08-01-2006, 14:44
Replies: 5
Views: 2,115
Posted By John Ford
Re: Stats by Steam ID - not by nick

I was hoping to get the stats to display as steam id only without the nick name at all. That way you don't get people jumping on and off the server depending on their score. Since people don't...
Forum: General 07-31-2006, 09:05
Replies: 5
Views: 2,115
Posted By John Ford
Re: Stats by Steam ID - not by nick

I tried to do this and the name ranking still comes up. Is it possible to have the steam id showing and not the player name. Could it be that the stats config doesn't account for bots because they...
Forum: Unapproved/Old Plugins 07-25-2006, 09:14
Replies: 34
Views: 31,014
Posted By John Ford
Re: NervousHostages

I like the idea of nervous hostages. Is there anyway to have them scream if they are shot. In game, if they are shot they just go down and the other hostages don't do anything. Somehow it would...
Forum: General 07-20-2006, 15:40
Replies: 1
Views: 806
Posted By John Ford
Re: Syntax for loading plugin

Sorry if I am responding to my own post. I figured out a work around in the configuration file of map related preferences. I load the plugins then pause them in the amxx.cfg file. If I want to...
Forum: General 07-20-2006, 15:17
Replies: 1
Views: 806
Posted By John Ford
Syntax for loading plugin

Is it possible instead of pausing a plugin for a particular map in a configuration file to load a plugin? And if so what would be the syntax?

Thanks
Forum: Suggestions / Requests 07-19-2006, 09:50
Replies: 1
Views: 962
Posted By John Ford
Cluster Grenades

I recently installed the Cluster Grenade plugin for Counter Strike and it works moderately. The idea is fantastic though. There are some runtime errors as the thread describes. Is anyone working...
Forum: Approved Plugins 07-19-2006, 08:06
Replies: 63
Views: 117,863
Posted By John Ford
Re: [CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!

With both versions I am only able to carry 2 of each. The buy time I have set may not allow for the purchase of more. I combined this with the cluster grenade and WOW. But it would be nice to up...
Forum: Suggestions / Requests 07-18-2006, 17:53
Replies: 5
Views: 1,825
Posted By John Ford
Re: Using SteamID to track server usage

Total time on server - names used (maybe)- total number of individual steam ids -
the deaths and frags are already handled by cstats. Maybe this info could be extrapolated from the logs. Maybe its...
Showing results 1 to 25 of 32

 
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