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Search: Posts Made By: SVC
Forum: Scripting Help 05-18-2023, 21:57
Replies: 8
Views: 607
Posted By SVC
Re: Passing relatively long string(s) to native

Hi again.
Sorry, but i dont know what this means
Forum: Scripting Help 05-18-2023, 15:37
Replies: 8
Views: 607
Posted By SVC
Re: Passing relatively long string(s) to native

I've never play with LANG on a plugin, but if i can help...
¿First, what is exactly you want to do?. Sorry if can't understand yet.

//What I've see is, you want do something like this:...
Forum: Code Snippets/Tutorials 05-18-2023, 01:48
Replies: 37
Views: 32,036
Posted By SVC
Re: Some pev_body information

Each bodygroup have a base param that tell the engine from where it starts (to use for the "pev->body" var).

So, let's say you have a model with 3 bodygroups, like:


bodygroup 1
{
...
Forum: Scripting Help 04-13-2023, 05:33
Replies: 5
Views: 520
Posted By SVC
Re: [AMXX/Compiler] Curious thing

I did it because I thought that in the previous code I was accessing more than 3 dimensions. But with your answer I was able to understand better what actually happens. It was a confusion
Sorry.
...
Forum: Scripting Help 04-12-2023, 19:44
Replies: 5
Views: 520
Posted By SVC
Re: [AMXX/Compiler] Curious thing

Really I've never thought it was an issue. Sorry if it sounded like that.

It's just that from my perspective it seemed like I could "access" more than 3 dimensions.



This sounds much more...
Forum: Scripting Help 04-12-2023, 11:34
Replies: 5
Views: 520
Posted By SVC
Re: [AMXX/Compiler] Curious thing

For example, for the following pluggin ejecution

#include <amxmodx>

enum dim_5
{
dim5_int,
Float:dim5_float,
bool:dim5_bool,
dim5_string[65],
Forum: Scripting Help 04-12-2023, 11:31
Replies: 5
Views: 520
Posted By SVC
[AMXX/Compiler] Curious thing

Hi again; sorry but I can't think of a better title to describe the following.

Recently i've working on a code, and I got the idea of do something like this:


/*=========================*/
...
Forum: Code Snippets/Tutorials 04-04-2023, 23:13
Replies: 9
Views: 2,329
Posted By SVC
Re: [TUT] Properly Detect Weapon Shot (Every Shot)

No problem, I like help when i can.
Also, can you tell me what is offset 220? I dont remember in this moment.
On the other hand:



Completely agree with you, always trying to keep the less CPU...
Forum: Code Snippets/Tutorials 04-04-2023, 20:16
Replies: 9
Views: 2,329
Posted By SVC
Re: [TUT] Properly Detect Weapon Shot (Every Shot)

I'm from phone now.

But, his is not enough?


new g_iShots[33]


public plugin_init()
{
Forum: Code Snippets/Tutorials 04-03-2023, 13:23
Replies: 1
Views: 1,357
Posted By SVC
Re: [STOCK] Custom Data Entities

EXAMPLE #1

#include <AMXMODX>
#include <ENGINE>

#include CUSTOM_ENTITIES_DATA

public plugin_init()
{
register_clcmd("test_entity", "OnClientCommand_TestEntity");
Forum: Code Snippets/Tutorials 04-03-2023, 11:23
Replies: 1
Views: 1,357
Posted By SVC
[STOCK] Custom Data Entities

Hello again!. This time I come to share this series of functions that I created a while ago for the dynamic handling of data in entities.

_______________________________________

CUSTOM ENTITIES...
Forum: Scripting Help 09-06-2022, 17:08
Replies: 6
Views: 687
Posted By SVC
Re: Fix attach_view issue please

I'm currently on work, but when i get home will test it.

Respect to AddToFullPack, i've 90% sure this is a problem from client-side view handlement. But unfortunately i don't have any open-source...
Forum: Scripting Help 09-06-2022, 15:47
Replies: 6
Views: 687
Posted By SVC
Re: Fix attach_view issue please

Can you give me an example?

I remember i've done some similar thing with AddToFullPack but problem persists. Or maybe what you say is another way?.

One last thing I think i can do, is hide...
Forum: Scripting Help 09-06-2022, 10:21
Replies: 6
Views: 687
Posted By SVC
Re: Fix attach_view issue please

Hi!.

Yeah, that fix is good. Even before i made above code i've think on that fix. But, originally i was trying to using the less entities possible.

And there is one issue with that:...
Forum: Scripting Help 09-04-2022, 18:44
Replies: 6
Views: 687
Posted By SVC
Fix attach_view issue please

Hi, can someboy help me with the next code:


#include AMXMODX
#include ENGINE

new bool:g_bInvertYaw;

public plugin_init()
{
Forum: Scripting Help 03-02-2022, 14:52
Replies: 2
Views: 803
Posted By SVC
Re: attach_view (maybe an issue)

Hello again, after a long time I have come back to ask you for help with this. I recently opened a thread on the official GitHub page (https://github.com/ValveSoftware/halflife/issues/3248) but I...
Forum: Scripting Help 03-30-2021, 17:17
Replies: 2
Views: 803
Posted By SVC
Re: attach_view (maybe an issue)

Hello again!.

In order to explain much better this issue, I will show the code I'm actually using:


#include AMXMODX
#include ENGINE

new bool:g_bInvertYaw;
Forum: Scripting Help 03-30-2021, 09:06
Replies: 2
Views: 803
Posted By SVC
attach_view issue (model is inverted when aiming up/down)

Hello all, i'm new here, but i've been visit this forum from a long time ago.

Either way, i'm written this thread because i'm start having some problems with attach_view native (pfnSetView). In...
Showing results 1 to 18 of 18

 
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