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Posts Made By:
wiwi249
Forum:
Scripting Help
03-28-2017, 17:50
Replies:
0
Rendering a model with full light
Views:
398
Posted By
wiwi249
Rendering a model with full light
Hello there,
I'm working on my mod and I need one entity, which is entirely white, to be rendered like it's fully lighted, so no shadow effects on that. I need it to be visible as full brightness...
Forum:
Scripting Help
11-25-2016, 14:46
Replies:
9
Solved
write_byte and Model design
Views:
1,253
Posted By
wiwi249
Re: write_byte and Model design
Btw It's easier to make models with Blender + Source Mod Tools ;) They work for GoldScr as well.
Forum:
Scripting Help
08-30-2016, 11:10
Replies:
8
Y-axis blending bug in third person
Views:
2,185
Posted By
wiwi249
Re: Y-axis blending bug in third person
It doesnt work neither. Too bad, I thought someone has fixed that.
Forum:
Scripting Help
08-08-2016, 10:38
Replies:
8
Y-axis blending bug in third person
Views:
2,185
Posted By
wiwi249
Re: Y-axis blending bug in third person
@addons_zz Unrelated, did you read my post?
@Napoleon_be
I'm using a plugin found in the internet, wchich is setting the view to a following entity.
Code here:
#include <amxmodx>
#include...
Forum:
Scripting Help
08-07-2016, 14:41
Replies:
8
Y-axis blending bug in third person
Views:
2,185
Posted By
wiwi249
Re: Y-axis blending bug in third person
It's Counter-Strike 1.6.
Player model looks only right/left in 3rd person, when you look up and down, the model doesnt follow (it keeps looking at 0 level).
I found no threads on that topic.
Forum:
Scripting Help
08-06-2016, 17:51
Replies:
8
Y-axis blending bug in third person
Views:
2,185
Posted By
wiwi249
Y-axis blending bug in third person
Hey, what's up peeps?
I'm considering using 3rd person view in my mod, but what I see and what's weird is that blending in 3rd person is kinda weird. The Yaw in player model works perfectly, but...
Forum:
Scripting Help
12-13-2015, 09:18
Replies:
3
[PROBLEM] pev_origin error on big map
Views:
802
Posted By
wiwi249
Re: [PROBLEM] pev_origin error on big map
Okay. It appears delta.lst is server-side so that's not a problem. I did some tests and what I know now is - pev_origin works properly, but the origins for TE_EXPLOSION are not correct, like they are...
Forum:
Scripting Help
12-11-2015, 04:35
Replies:
4
[PROBLEM] Disappearing entity when in ground
Views:
531
Posted By
wiwi249
Re: [PROBLEM] Disappearing entity when in ground
bump
Forum:
Scripting Help
12-09-2015, 08:35
Replies:
4
[PROBLEM] Disappearing entity when in ground
Views:
531
Posted By
wiwi249
Re: [PROBLEM] Disappearing entity when in ground
A little update, I've just tested it on SOLID_BBOX and still it disappears. About the coordinates - I have a menu in where I can add or subtract 1.0 on any of the Origin axis and I just move the...
Forum:
Scripting Help
12-09-2015, 08:24
Replies:
4
[PROBLEM] Disappearing entity when in ground
Views:
531
Posted By
wiwi249
Re: [PROBLEM] Disappearing entity when in ground
Thanks for that. Yes, I've set objectSolid to SOLID_NOT as default. I thought it's not invalid.
Forum:
Scripting Help
12-09-2015, 07:54
Replies:
4
[PROBLEM] Disappearing entity when in ground
Views:
531
Posted By
wiwi249
[PROBLEM] Disappearing entity when in ground
Hello.
I've made an entity with the following code:
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString,"info_target"));
objectEntId[i] = ent;
set_pev(ent,...
Forum:
Scripting Help
11-16-2015, 06:00
Replies:
3
[PROBLEM] pev_origin error on big map
Views:
802
Posted By
wiwi249
Re: [PROBLEM] pev_origin error on big map
I'm not really how server's delta.lst relates to clients connected to the server. I expect it's something like config file. I'm gonna check it later. For now let's assume it's server-side.
Forum:
Scripting Help
11-15-2015, 16:44
Replies:
3
[PROBLEM] pev_origin error on big map
Views:
802
Posted By
wiwi249
[PROBLEM] pev_origin error on big map
Hello.
I'm currently working on a map and I've been checking entities' behavior while changing the map size limits. I've made a big map (around 13000x7000 units) and first bug I got was the...
Forum:
Scripting Help
10-20-2015, 17:08
Replies:
1
EngFunc_GetBonePosition not working on entity?
Views:
582
Posted By
wiwi249
Re: EngFunc_GetBonePosition not working on entity?
bump.
Forum:
Scripting Help
10-19-2015, 17:26
Replies:
1
EngFunc_GetBonePosition not working on entity?
Views:
582
Posted By
wiwi249
EngFunc_GetBonePosition not working on entity?
Hello.
I'm trying to get a bone position of an entity in a certain function.
The problem is that EngFunc_GetBonePosition retrieves the bone form the entity owner instead of entity.
Anyone knows...
Forum:
Scripting Help
05-12-2015, 20:08
Replies:
3
View position roll
Views:
1,107
Posted By
wiwi249
Re: View position roll
Oh, stupid me.
I added set_pev(id, pev_fixangle, 1) and now the player models rotation works fine. Also the setting of the pev_v_angle works good now but only the pitch and yaw, no roll in it, but I...
Forum:
Scripting Help
05-12-2015, 03:45
Replies:
3
View position roll
Views:
1,107
Posted By
wiwi249
Re: View position roll
This is what i did:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#define PLUGIN "New Plug-In"
Forum:
Scripting Help
05-11-2015, 15:54
Replies:
3
View position roll
Views:
1,107
Posted By
wiwi249
View position roll
Hello.
Another hard question. Is there any way to change the view angles roll? I tried doing it but nothing happens, neither when I try to rotate the whole player model. Any ideas how? Maybe is...
Forum:
Scripting Help
05-03-2015, 08:30
Replies:
0
Altering the sound for client
Views:
348
Posted By
wiwi249
Altering the sound for client
Hello people.
Is there any possibility to hook and alter the sound that is going to the client?
I'm thikning about making a stunning effect for flashbang, so that all the sounds are muffled like...
Forum:
Module Coding
04-21-2015, 06:12
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
That's really good, 2048 animations is definitely enough XD
That's what I've been asking for, thanks.
Forum:
Module Coding
04-20-2015, 16:28
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Arkshine, It works great! I didn't check the anim param (it seems to be returning gaitsequence values) but the anims are blocked perfectly. I don't know how to thank you! ;)
Anyway, i don't know...
Forum:
Module Coding
04-20-2015, 13:27
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Okay, @Arkshine, I've finally tried testing the module. Unfortunately i'm getting a bad load while loading it. No idea why. I get no logs at all, i just see it in amx_modules that it loaded badly.
I...
Forum:
Module Coding
04-14-2015, 13:47
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
I mean how many animations can one mdl file contain. (Player models have something like 117 animations if I remember well).
Forum:
Module Coding
04-14-2015, 13:24
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
It's just impossible not to love Arkshine! Thank you master, I'll give it a try tommorow.
For now, do you know what's the animations limit per 1 model? I remember that it was somewhere in SDK but I...
Forum:
Module Coding
04-12-2015, 07:22
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
16,973
Posted By
wiwi249
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
I was trying to understand how Arkshine did it in the AdminFreeLook module ( https://github.com/Arkshine/AdminFreeLook/tree/master/module ), but I don't understand shit. I think I have to wait until...
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