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Search: Posts Made By: joaquimandrade
Forum: New Plugin Submissions 11-07-2020, 20:22
Replies: 82
Views: 83,607
Posted By joaquimandrade
Forum: Module Coding 04-18-2015, 13:53
Replies: 127
Views: 69,563
Posted By joaquimandrade
Re: Module: Okapi

Hello dear friends
Forum: Off-Topic 08-14-2014, 09:49
Replies: 732
Views: 158,383
Posted By joaquimandrade
Re: Happy Birthday Thread

Thank you guys :oops:

Yes I'm rapidly approaching the 30s :)
Forum: Off-Topic 04-13-2014, 13:56
Replies: 69
Views: 18,323
Posted By joaquimandrade
Re: *~Mindless Video Thread~*

https://www.youtube.com/watch?v=b0ZE91ycLGQ
Forum: Module Coding 02-10-2014, 02:15
Replies: 127
Views: 69,563
Posted By joaquimandrade
Re: Module: Okapi

The reason I decided not to use configuration files is that changing an sma and compiling is very easy and actually makes it faster for someone to: notice that a plugin was updated, updating by...
Forum: Module Coding 02-08-2014, 20:49
Replies: 127
Views: 69,563
Posted By joaquimandrade
Re: Module: Okapi

It should work, in my PC it does. The only reason for that to be that im seeing is the compilation. In which windows you are testing? I will compile it later with a lower visual studio version and in...
Forum: Module Coding 02-08-2014, 06:48
Replies: 127
Views: 69,563
Posted By joaquimandrade
Re: Module: Okapi

This step is incorrect


okapi_set_ptr_int(RoundtimeMaxCheck, 32400) //max check 0x94163
That's because you are passing an offset, not the actual address you want.
You would do
...
Forum: Module Coding 02-07-2014, 02:51
Replies: 127
Views: 69,563
Posted By joaquimandrade
Module: Okapi

Hello. I've spent the last weeks working a new module built around a new idea to avoid using signatures.
I've also took the chance to add it features based on the experience with the making of...
Forum: xREDIRECT 01-19-2014, 13:26
Replies: 5
Views: 5,598
Posted By joaquimandrade
Re: Connect blocking

But that page is oficial from Valve. The point is: if in the bug report page of Valve, circumventions are disclosed and people that uses that information for the worst is using it, isn't it useless...
Forum: xREDIRECT 01-19-2014, 13:19
Replies: 5
Views: 5,598
Posted By joaquimandrade
Re: Connect blocking

And have you talked with other admins? Because in that [snip] it seems that there isn't activity on fixing the thing and as the information of circunventing is already spread, its useless to just ban...
Forum: xREDIRECT 01-19-2014, 11:01
Replies: 5
Views: 5,598
Posted By joaquimandrade
Connect blocking

I'm kind of disconnected of what's going on with xREDIRECT but from what I've read it isn't working.
I tried some commands to check if I could trigger a connect and this worked:

snip

Again,...
Forum: Off-Topic 01-16-2014, 13:55
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

Changed



You got it right :twisted:



Yes that was a bit controversial :twisted:
Forum: Off-Topic 01-15-2014, 13:30
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

:twisted: I feel the same way. I feel shame from some of my older posts.


Thanks mf. :twisted:
Forum: Off-Topic 01-15-2014, 12:40
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

That was not bad but unfortunately, it didnt got much controversy. :twisted:
Forum: Trash 01-15-2014, 12:11
Replies: 19
Views: 3,745
Posted By joaquimandrade
Forum: Trash 01-15-2014, 12:06
Replies: 19
Views: 3,745
Posted By joaquimandrade
Re: Planet dies

I think I got him. A massive event that will destroy the earth will happen. It is a fact because it appeared in many tv channels. Since everybody will certainly die, you will end on heaven or hell....
Forum: Off-Topic 01-15-2014, 10:49
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

Thanks :twisted:
Forum: Off-Topic 01-15-2014, 10:30
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

That "In-game map editor" is really omg. Hadn't see it, it's really nice. That guy's work is really impressive.
Forum: Off-Topic 01-15-2014, 07:38
Replies: 28
Views: 5,974
Posted By joaquimandrade
Re: Controversial threads

Thanks, I'm glad you enjoyed it. :twisted:
Forum: Off-Topic 01-15-2014, 06:44
Replies: 28
Views: 5,974
Posted By joaquimandrade
Controversial threads

I'm in a phase where I should be studying (exams) so I spent the last hours doing the expected: searching alliedmodders for old threads, mainly those with a good dose of controversy (I'm a real fan...
Forum: New Plugin Submissions 01-02-2014, 15:27
Replies: 20
Views: 20,123
Posted By joaquimandrade
Re: Go fish - card game

Thanks to all mf's that commented and enjoyed the plugin and said good things about it. It's really nice to read those words.




Thanks Emp.

About the suggestion #2, it's really out of my...
Forum: Scripting Help 01-01-2014, 16:59
Replies: 11
Views: 2,322
Posted By joaquimandrade
Re: Detecting other player's movement direction

I didnt understand you completely but the view angle I talk about is the view angle of the viewer, not of the "mover".
Forum: Scripting Help 01-01-2014, 14:51
Replies: 11
Views: 2,322
Posted By joaquimandrade
Re: Detecting other player's movement direction

I don't have time to make code for you but what I would do would be:

1 - Create a plane based on the position of your eyes and your view angle.
2 - Push the enemy current origin and previous...
Forum: New Plugin Submissions 12-31-2013, 00:31
Replies: 20
Views: 20,123
Posted By joaquimandrade
Go fish - card game

A friend of mine challenged me to make a plugin that could worth some money, so I spent the last days making this. If you enjoy it and want to contribute with some back to me, I will appreciate it.
...
Forum: Off-Topic 12-12-2013, 20:55
Replies: 3,182
Views: 1,112,139
Posted By joaquimandrade
Re: AW: *~Mindless Pic Thread~*

Saw this picture and it came to my mind: "this place isn't strange to me... I know it, it's de_inferno" :twisted:
...
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