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Posts Made By:
Mirk
Forum:
Approved Plugins
04-03-2023, 03:49
Replies:
1,098
Polymorph: Mod Manager
Views:
412,172
Posted By
Mirk
Re: Polymorph: Mod Manager
Thanks, it's working. A timeleft could also be added.
Forum:
Approved Plugins
04-02-2023, 00:59
Replies:
1,098
Polymorph: Mod Manager
Views:
412,172
Posted By
Mirk
Re: Polymorph: Mod Manager
Yes, I'm sure
Forum:
Approved Plugins
04-01-2023, 13:53
Replies:
1,098
Polymorph: Mod Manager
Views:
412,172
Posted By
Mirk
Re: Polymorph: Mod Manager
I found a bug. When I want to extend the map it won't stay but changes it to another map.
Forum:
Approved Plugins
02-25-2023, 07:22
Replies:
1,098
Polymorph: Mod Manager
Views:
412,172
Posted By
Mirk
Re: Polymorph: Mod Manager
I am asking about displaying % in mapchooser plugin and at Polymorph rtv plugin
Forum:
Approved Plugins
02-23-2023, 11:05
Replies:
1,098
Polymorph: Mod Manager
Views:
412,172
Posted By
Mirk
Re: Polymorph: Mod Manager
Can someone make me a mapchooser with percentages?
Forum:
New Plugin Submissions
03-16-2017, 17:53
Replies:
184
Furien Mod v0.5.7
Views:
68,755
Posted By
Mirk
Re: Furien Mod v0.5.1 Beta
How dare you said mad me?
Forum:
New Plugin Submissions
03-16-2017, 17:44
Replies:
184
Furien Mod v0.5.7
Views:
68,755
Posted By
Mirk
Re: Furien Mod v0.5.1 Beta
And who is it if not yours or adamcszombie? That post is 3 years old
Forum:
New Plugin Submissions
03-16-2017, 17:21
Replies:
184
Furien Mod v0.5.7
Views:
68,755
Posted By
Mirk
Re: Furien Mod v0.5.1 Beta
I'll explain briefly
Forum:
New Plugin Submissions
03-16-2017, 17:14
Replies:
184
Furien Mod v0.5.7
Views:
68,755
Posted By
Mirk
Re: Furien Mod v0.5.1 Beta
Primitively code and private mod
Forum:
Scripting Help
12-12-2016, 07:48
Replies:
2
Matrix ASCII
Views:
648
Posted By
Mirk
Re: Matrix ASCII
Thank you !
Forum:
Scripting Help
12-12-2016, 02:45
Replies:
2
Matrix ASCII
Views:
648
Posted By
Mirk
Matrix ASCII
Hello guys,
I'm working on one plugin a I need to help with my code. I have a syntax to list the 4x4 matrix in row, but need to a 4x4 matrix by columns.
For example (in row):
FF 08 69 64
0B 53...
Forum:
Scripting Help
11-26-2015, 17:36
Replies:
5
[Help] Don't camp near the bomb
Views:
1,953
Posted By
Mirk
Re: [Help] Don't camp near the bomb
No, I don't added valid entity, thank you for advise.
I love you Bugsy :D It is great code, thank you for helpfulness
Forum:
Scripting Help
11-26-2015, 03:54
Replies:
5
[Help] Don't camp near the bomb
Views:
1,953
Posted By
Mirk
[Help] Don't camp near the bomb
Hello guys,
Could you help me fix this plugin, please?
Writes that this error:
L 11/26/2015 - 09:48:41: [AMXX] [0] dont_bomb_camp.sma::PlayerPreThink (line 36)
L 11/26/2015 - 09:48:41:...
Forum:
Suggestions / Requests
09-02-2015, 14:49
Replies:
1
[Req] Block long nickname
Views:
411
Posted By
Mirk
[Req] Block long nickname
Hello people,
I need help with long nickname on players. I need it kicked them from the server, thanks for every answer.
Forum:
Scripting Help
02-14-2015, 06:46
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
Re: JailBreak native
Thanks ;)
Forum:
Scripting Help
02-13-2015, 05:57
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
Re: JailBreak native
The same error..
Forum:
Scripting Help
02-13-2015, 01:04
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
Re: JailBreak native
Never mind, thank you for your willingness
Forum:
Scripting Help
02-12-2015, 19:33
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
Re: JailBreak native
The same error
public jbm_get_admin_mod(bool:iMod)
{
new box, snowball, gungame;
if(iMod == box)
{
return g_bBoxMatch;
}
Forum:
Scripting Help
02-12-2015, 19:22
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
Re: JailBreak native
At the box, gungame and snowball:
error 008: must be a constant expression; assumed zero
Forum:
Scripting Help
02-12-2015, 17:41
Replies:
12
JailBreak native
Views:
1,936
Posted By
Mirk
JailBreak native
Hello all, I made native of JailBreak mode (by Pastout), but I have little error and I don't know solve it.
public jbm_get_admin_mod(bool:iMod)
{
new box, snowball, gungame;
switch(iMod)...
Forum:
Unapproved/Old Plugins
01-08-2015, 18:51
Replies:
16
Who Opened Jail Cells
Views:
8,303
Posted By
Mirk
Re: Who Opened Jail Cells
You can add jail_west open cell, please?
Forum:
Suggestions / Requests
09-02-2014, 16:32
Replies:
7
Need Small Fix !
Views:
1,110
Posted By
Mirk
Re: Need Small Fix !
Try to use get_players and Kia of post...
Forum:
Scripting Help
07-04-2014, 06:41
Replies:
12
Instant change weapon model
Views:
2,219
Posted By
Mirk
Re: Instant change weapon model
Instead
RegisterHam( Ham_Item_Deploy, szWeapon, "ham_Deploy_Post", 1 );
Replace
ExecuteHamB( Ham_Item_Deploy, find_ent_by_owner( -1, "weapon_knife", id ) );
or
ExecuteHamB(...
Forum:
Suggestions / Requests
07-04-2014, 02:39
Replies:
0
[Suq best code to models
Views:
512
Posted By
Mirk
[Suq best code to models
Hello all
What is the best code to player models, please?
1. https://forums.alliedmods.net/showpost.php?p=1457740&postcount=2
2. https://forums.alliedmods.net/showpost.php?p=734668&postcount=9...
Forum:
Scripting Help
07-04-2014, 01:40
Replies:
12
Instant change weapon model
Views:
2,219
Posted By
Mirk
Re: Instant change weapon model
But then immediately change model, when I give OFF or ON model.
Could you give an example, please? - ResetMaxSpeed()
Showing results 1 to 25 of 174
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