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Search: Posts Made By: DJEarthQuake
Forum: Module Coding 07-30-2021, 09:31
Replies: 225
Views: 138,116
Posted By DJEarthQuake
Re: Module: GeoIP+ (v1.3)

Debian based Linux systems symbolic link from apt install geoipupdate.

GeoLite2-City.mmdb -> /var/lib/GeoIP/GeoLite2-City.mmdb
GeoLite2-Country.mmdb -> /var/lib/GeoIP/GeoLite2-Country.mmdb
...
Forum: Scripting Help 07-29-2021, 12:11
Replies: 13
Views: 526
Posted By DJEarthQuake
Re: question about ham_spawn

@fysiks it's more of a deathmatch problem. Mods that are round based seldomly see it. Thanks for chiming in though. Appreciate your insight.
Forum: Suggestions / Requests 07-28-2021, 11:56
Replies: 4
Views: 210
Posted By DJEarthQuake
Re: Display kill skull icon

You are most welcome. What are you going to do with this? The weapon icon changing colors dependent on rounds. That's all I found when searching.
Forum: Suggestions / Requests 07-28-2021, 10:53
Replies: 4
Views: 210
Posted By DJEarthQuake
Re: Display kill skull icon

TESTED

#include amxmodx
#define MAX_PLAYERS 32
static szArgs[MAX_PLAYERS]
public plugin_init()register_plugin("Skulls", "1.0", "SPiNX") && register_message(get_user_msgid("DeathMsg"),...
Forum: Code Snippets/Tutorials 07-26-2021, 13:25
Replies: 26
Views: 17,196
Posted By DJEarthQuake
Re: [TUT] Introduction to sockets

It's on 1.8.2 also.


But does it work?

See how content length is under 512? I keep the buffer size as close as possible to the buffer I am acquiring.



That seems to cut back on the lag...
Forum: Code Snippets/Tutorials 07-25-2021, 16:31
Replies: 26
Views: 17,196
Posted By DJEarthQuake
Re: [TUT] Introduction to sockets

g_Weather_Feed = socket_open("api.openweathermap.org", 80, SOCKET_TCP, Soc_O_ErroR2, SOCK_NON_BLOCKING|SOCK_LIBC_ERRORS);

https://www.amxmodx.org/api/sockets/socket_open

Is the documentation...
Forum: Scripting Help 07-25-2021, 10:56
Replies: 13
Views: 526
Posted By DJEarthQuake
Re: question about ham_spawn

When Ham_Spawned and Ham_Killed are used in same script user may join with the Ham_Killed function applied. Task eliminated it. E.g. death cam...
Forum: Scripting Help 07-24-2021, 06:25
Replies: 13
Views: 526
Posted By DJEarthQuake
Re: question about ham_spawn

Ham_spawn at times is willy-nilly without the tasks. Half sec is fine too.
Forum: Scripting Help 07-23-2021, 10:01
Replies: 13
Views: 526
Posted By DJEarthQuake
Re: question about ham_spawn

Try adding short task.

#include amxmodx
#include hamsandwich

public plugin_init()
RegisterHam(Ham_Spawn, "player", "player_spawn_post", 1)

public player_spawn_post(id)
...
Forum: Scripting Help 07-19-2021, 13:42
Replies: 5
Views: 625
Posted By DJEarthQuake
Re: How to make an npc more alive?

#1 | As you already know and ask for more user interaction. HL NPC transverse when use button is toggled to follow or camp otherwise they blather about beer and buy everybody one or buy the whole...
Forum: New Plugin Submissions 07-18-2021, 09:31
Replies: 299
Views: 87,210
Posted By DJEarthQuake
Re: OciXCrom's Custom Shop + API

It's never too late!
This is a very generic and common problem resolved with minimal code.

From updated copy of Conner's Bhop abilities...
Forum: Off-Topic 07-18-2021, 08:03
Replies: 3,222
Views: 572,461
Posted By DJEarthQuake
Forum: Approved Plugins 07-17-2021, 17:54
Replies: 1,180
Views: 629,666
Posted By DJEarthQuake
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Thank you Karlos. Will update when I get a chance. People still connect a decade later expecting those same funny sounds to be there!

Post reinstall:
That error was on my part looking back. I had...
Forum: New Plugin Submissions 07-17-2021, 17:20
Replies: 41
Views: 6,422
Posted By DJEarthQuake
Re: Proxy snort 1.4 (Updated 07/17/2021)

Glad you found script useful. Proxy_debug 0 will make it near silent. Download 1.4. The new copy blocks VPN. 1.3 and lower only did proxy. Each time the socket closed it was sending that colorful...
Forum: New Plugin Submissions 07-17-2021, 11:52
Replies: 41
Views: 6,422
Posted By DJEarthQuake
Re: Proxy snort 1.3 (Updated 12/25/2020)

Try CVAR proxy_debug 0. I've updated it. Thank you for heads up!
Forum: Suggestions / Requests 07-10-2021, 06:59
Replies: 1
Views: 289
Posted By DJEarthQuake
Re: Grenade stuck in me?

Go through process of elimination and stop using the bad plugin(s).
Forum: Approved Plugins 07-09-2021, 16:10
Replies: 1,180
Views: 629,666
Posted By DJEarthQuake
Re: Sank Sounds (Luke Sankey) (v1.8.4)

Thanks for the update. Unsure if this helps development but it came up once.

L 07/09/2021 - 10:46:16: Invalid index 0 (count: 0)
L 07/09/2021 - 10:46:16: [AMXX] Displaying debug trace (plugin...
Forum: Suggestions / Requests 06-25-2021, 10:46
Replies: 12
Views: 769
Posted By DJEarthQuake
Re: Destroying objects

When making map, I updated that other post too (https://forums.alliedmods.net/showpost.php?p=2750930&postcount=2), author can set the properties of the breakable so if it is blocking player, (and the...
Forum: Suggestions / Requests 06-25-2021, 07:16
Replies: 12
Views: 769
Posted By DJEarthQuake
Re: Destroying objects

Jump or duck shot.
When standing next to it and blocked use grenades.
Remove them if unable to touch them otherwise.



#include amxmodx
#include engine_stocks
new const...
Forum: New Plugin Submissions 06-25-2021, 07:09
Replies: 3
Views: 703
Posted By DJEarthQuake
Re: Pay Per View

It's done when joining before player okays the MOTD screen.
Forum: Suggestions / Requests 06-24-2021, 14:13
Replies: 12
Views: 769
Posted By DJEarthQuake
Re: Destroying objects

Shoot over teammates' head.
Forum: New Plugin Submissions 06-24-2021, 12:22
Replies: 3
Views: 703
Posted By DJEarthQuake
Remote HL trigger_camera command w/ CS Pay-Per-View option. Updated:(07/05/2021)

Say /PPV or bind PPV to a key to toggle Pay-per-view; stealthily sneaking unusual peak.

Maps with elusively obvious cams:

cs_747
cs_assault
cs_backalley
cs_estate
cs_militia
cs_office
Forum: Suggestions / Requests 06-24-2021, 11:54
Replies: 12
Views: 769
Posted By DJEarthQuake
Re: Destroying objects

FF must be on or lob a grenade. Running as designed IMHO. Somebody might be able to make the players while FF is into noclip with bullets only. We do it with map making on fences etc. Unsure the...
Forum: New Plugin Submissions 06-23-2021, 23:50
Replies: 37
Views: 9,117
Posted By DJEarthQuake
Re: City Temperature on join | Updated 06/20/2021

Found a socket related crash bug even with a queue locking down the socket so no other players can get their temp simultaneous. The timing needed advanced. Posting much needed update. Feel free to PM...
Forum: Suggestions / Requests 06-23-2021, 23:20
Replies: 12
Views: 769
Posted By DJEarthQuake
Re: Destroying objects

Was Friendly fire adjusted? Touch is like when walking across de_survivor (https://cso.fandom.com/wiki/Survivor) and the ice breaks.
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