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Search: Posts Made By: Bacardi
Forum: Snippets and Tutorials 06-09-2018, 06:23
Replies: 77
Views: 48,769
Posted By Bacardi
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1

@fragnichtnach, ...what I remember, there is differences with *.wav and *.mp3 files. *.wav files work immediatelly if I don't remember wrong.
Forum: Source Servers (SRCDS) 06-08-2018, 13:41
Replies: 5
Views: 250
Posted By Bacardi
Re: [CSGO] About Server CPU

It's impossible run huge amount of players with 128 tick CSGO server, using public ethernet.
1. Game engine is old 32bit and server process huge amount of data, including players skins.
2. There is...
Forum: Off-Topic 06-08-2018, 00:06
Replies: 12
Views: 654
Posted By Bacardi
Forum: Plugins 03-15-2018, 17:48
Replies: 14
Views: 2,860
Posted By Bacardi
Re: SM Data Rates

Nice! (I didn't check)
Forum: Scripting 03-05-2018, 16:23
Replies: 12
Views: 472
Posted By Bacardi
Re: Problem with flags (RegAdminCmd)

Setting admin group with overrides you can restrict command "words" instead. Not need play with letters
Forum: Plugin/Gameplay Ideas and Requests 02-20-2018, 08:06
Replies: 18
Views: 788
Posted By Bacardi
Re: Request - l4d2 reflect damage plugin

Hello AlliedModders community!
@wendigo wants little help in this if someone is willing fix this plugin.
I'm not able help now....

Here my pm message
Forum: Snippets and Tutorials 01-05-2018, 23:52
Replies: 14
Views: 9,827
Posted By Bacardi
Re: [CSGO] CSGO items - plugin

That might be whole different version

You maybe use this one
CSGO Items API (https://forums.alliedmods.net/showthread.php?t=279187)
Forum: Plugin/Gameplay Ideas and Requests 11-22-2017, 02:53
Replies: 6
Views: 438
Posted By Bacardi
Re: [CS:GO] Respawn when late join

I haven't tested.

cvar mp_join_grace_time have max. value 30 seconds
"mp_join_grace_time" = "0.0" min. 0.000000 max. 30.000000 game replicated - Number of seconds after round start to...
Forum: Plugin/Gameplay Ideas and Requests 11-21-2017, 16:02
Replies: 11
Views: 613
Posted By Bacardi
Re: [CSGO] A solution to stuck players

use event "round_freeze_end"
Forum: Source Servers (SRCDS) 11-13-2017, 04:25
Replies: 17
Views: 938
Posted By Bacardi
Re: gamemode_competitive_server.cfg

Rly?
You could show plugin list.

And are you using custom gamemodes_server.txt or have you edit gamemodes.txt?
Because of that "exec server_competitive.cfg" line.
Forum: Source Servers (SRCDS) 11-13-2017, 02:24
Replies: 17
Views: 938
Posted By Bacardi
Re: gamemode_competitive_server.cfg

what output you get in server console

sv_game_mode_convars
Forum: Source Servers (SRCDS) 11-12-2017, 03:07
Replies: 17
Views: 938
Posted By Bacardi
Re: gamemode_competitive_server.cfg

so are you gonna post your congif or do we still continue guessing... ?
Forum: Source Servers (SRCDS) 11-11-2017, 17:41
Replies: 17
Views: 938
Posted By Bacardi
Forum: Source Servers (SRCDS) 11-11-2017, 03:49
Replies: 17
Views: 938
Posted By Bacardi
Re: gamemode_competitive_server.cfg

sm_cvar is sourcemod plugin command.

either you are not running that sourcemod plugin what create sm_cvar command (unknow command)

or you have in cfg file "new line" characters/symbols mixed...
Forum: Source Servers (SRCDS) 11-10-2017, 07:56
Replies: 10
Views: 792
Posted By Bacardi
Re: REDUCE LAG / VAR [ZE] [Can pay for help]

What I remember, zombie mods have run on server max 33 updaterate (cs:s).
Because there are too many players and big wide maps with all crap.

You can also try set max updaterate to 20.
This have...
Forum: Source Servers (SRCDS) 11-09-2017, 18:35
Replies: 12
Views: 848
Posted By Bacardi
Re: CSGO SRCDS laggs only on my Hardware, other Mods work fine

Ddr2 ? It bit old PC :/

10y old cpus
https://ark.intel.com/products/33927/Intel-Xeon-Processor-E5420-12M-Cache-2_50-GHz-1333-MHz-FSB?wapkw=e5420...
Forum: Scripting 11-09-2017, 07:41
Replies: 4
Views: 219
Posted By Bacardi
Re: [L4D] Get the name of infected by Entityid

there is SM server commands
sm_dump_netprops prop_send.txt
sm_dump_datamaps prop_data.txt

you get dump file in server folder.


But m_iName is entity targetname what have been set example in...
Forum: Scripting 11-09-2017, 05:59
Replies: 4
Views: 219
Posted By Bacardi
Re: [L4D] Get the name of infected by Entityid

If your game is L4D, that "entityid" parameter not exist in event "infected_death"
And "infected_death" not get called if special zombie dies. (tested L4D2)



*
1 player_death...
Forum: Scripting 11-07-2017, 11:55
Replies: 10
Views: 582
Posted By Bacardi
Forum: Scripting 11-05-2017, 12:59
Replies: 4
Views: 262
Posted By Bacardi
Re: (REQ) Hide knife model

It does not work at all[/QUOTE]
Can others confirm that ?

I have only bots and thirdperson mode for testing purpose.
Forum: Source Servers (SRCDS) 11-05-2017, 12:55
Replies: 8
Views: 526
Posted By Bacardi
Re: ED_Alloc crash on player spawn

not necessary.

Maybe one of plugins create too many entities... or something.
Forum: Plugin/Gameplay Ideas and Requests 11-05-2017, 11:59
Replies: 22
Views: 951
Posted By Bacardi
Re: [PAID]TF2 bot disable "force_suicide"

well leave
sm_cvar tf_bot_reevaluate_class_in_spawnroom 1

and
tf_bot_keep_class_after_death 0


I didn't see that bug anymore. Only if you join server and pick class, some bot maybe do...
Forum: Source Servers (SRCDS) 11-05-2017, 11:14
Replies: 8
Views: 526
Posted By Bacardi
Re: ED_Alloc crash on player spawn

rcon report_entities
Forum: Plugin/Gameplay Ideas and Requests 11-05-2017, 10:32
Replies: 22
Views: 951
Posted By Bacardi
Re: [PAID]TF2 bot disable "force_suicide"

well can you just leave tf_bot_keep_class_after_death as disable ?

*edit
Are you using custom *.nav files ??
Forum: Snippets and Tutorials 11-05-2017, 09:49
Replies: 7
Views: 1,298
Posted By Bacardi
[CSGO] Hide and Show player weapon world model (weapon on hands)

Snip

Hide player weapon from hands.



/*
* Replace weapon weaponworldmodel-entity model with null model (csgo)
*
*/
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