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Posts Made By:
adzty
Forum:
Plugins
08-08-2011, 20:14
Replies:
27
[L4D2] Custom weapon: Flamethrower
Views:
47,989
Posted By
adzty
Re: [L4D2] Custom weapon: Flamethrower
Would this be able to work with the Official maps,
if I changed the melee weapons list for the campaign.txt?
Also if a client joins that doesn't have the models downloaded,
would he be able to...
Forum:
General
07-17-2011, 22:58
Replies:
3
adminmenu_custom.txt what is wrong here?
Views:
1,502
Posted By
adzty
Re: adminmenu_custom.txt what is wrong here?
I thought the list for was for the second part...
Forum:
General
07-17-2011, 19:02
Replies:
3
adminmenu_custom.txt what is wrong here?
Views:
1,502
Posted By
adzty
adminmenu_custom.txt what is wrong here?
Why won't this display in my sm_admin menu?
// Custom admin menu commands.
// For more information:
//
// http://wiki.alliedmods.net/Custom_Admin_Menu_%28SourceMod%29
//
// Note: This file...
Forum:
Scripting
07-17-2011, 17:48
Replies:
15
Why won't this script work?
Views:
2,958
Posted By
adzty
Re: Why won't this script work?
Heres something I whipped up in a few minutes, I haven't tested it.. but
it does compile.
#include <sourcemod>
#define PLUGIN_VERSION "1.0"
new Handle:g_hEnable;
public Plugin:myinfo =
{
Forum:
Scripting
07-17-2011, 16:51
Replies:
2
Detect Round Start
Views:
1,094
Posted By
adzty
Re: Detect Round Start
Team Fortress 2 doesn't have a "round_start" event,
but a "teamplay_round_start".
so check that if you're gonna hook that event for tf2
Forum:
Scripting
07-16-2011, 23:03
Replies:
15
Why won't this script work?
Views:
2,958
Posted By
adzty
Re: Why won't this script work?
#include
<sdktools>
<tf2stocks>
doesn't seem necessary for this plugin,
is it in there because tf2 doesn't have a "round_start" event?
http://wiki.alliedmods.net/Team_Fortress_2_Events
I...
Forum:
Plugins
06-16-2011, 07:08
Replies:
20
[L4D1/2] Infinite Reserve Ammo
Views:
36,998
Posted By
adzty
Re: [L4D2] Infinite Reserve Ammo
I've been working on version 0.9 to 1.0.
I'm going to try and make it work for both l4d1 and 2.
Forum:
Scripting
06-10-2011, 00:05
Replies:
3
how do i recreate this is sourcemod?
Views:
1,285
Posted By
adzty
Re: how do i recreate this is sourcemod?
the sourcemod API & wiki is a good start way to start, its what I started from!
http://docs.sourcemod.net/api/
http://wiki.alliedmods.net/Introduction_to_SourcePawn
I think its done with ...
Forum:
Scripting
06-08-2011, 22:40
Replies:
2
[L4D2] Player_Incapacitated event
Views:
3,113
Posted By
adzty
Re: [L4D2] Player_Incapacitated event
Thanks alexip121093,
I think it should work I'm going to test it out..
edit.. works thanks again for the help.
ps. I attached the .sp file if anyone really cares...
Forum:
Scripting
06-08-2011, 21:55
Replies:
2
[L4D2] Player_Incapacitated event
Views:
3,113
Posted By
adzty
[L4D2] Player_Incapacitated event
Hi,
I'm trying to write a personal plugin.. that gives infinite pistol ammo to someone who's been incapacitated.
I just need to know whether a player is incapped...
#pragma semicolon 1
#include...
Forum:
Scripting
02-19-2011, 15:40
Replies:
4
[TF2] Heal rate (without timers)
Views:
1,345
Posted By
adzty
Re: [TF2] Heal rate (without timers)
I've seen GetEngineTime() used before. I think its in l4d_laser_sights theres a (def) 10 second interval between uses.
Forum:
Plugins
02-18-2011, 17:04
Replies:
20
[L4D1/2] Infinite Reserve Ammo
Views:
36,998
Posted By
adzty
Re: [L4D2] Infinite Reserve Ammo
Yea, you're right... but I wonder what method there is to make the m60 reload but, even if you run out of ammo you don't drop it. It just reloads automatically.
sdktools maybe??
Forum:
Plugins
02-15-2011, 23:48
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,281
Posted By
adzty
Re: [L4D2]RPG mode 1.0.7
This Plugin is just spamming errors left and right.... I had a 100 mb error log file playing it for about an hour lol.
There're too many to list.
Forum:
Plugins
02-15-2011, 01:23
Replies:
20
[L4D1/2] Infinite Reserve Ammo
Views:
36,998
Posted By
adzty
Re: [L4D2] Infinite Reserve Ammo
I don't think you can reload the m60, if you can do it let me know.
Forum:
Source Servers (SRCDS)
02-14-2011, 22:16
Replies:
20
Hldsupdatetool problem....please help
Views:
5,799
Posted By
adzty
Re: Hldsupdatetool problem....please help
Well, another solution I've found solving the update problem.
(I'm using Vista Windows SRCDS)
copy cmd.exe from the windows/system32 folder (or navigate from the command prompt to your srcds...
Forum:
General
02-12-2011, 11:15
Replies:
2
[L4D2] Problems With Rates!
Views:
2,707
Posted By
adzty
Re: [L4D2] Problems With Rates!
some rates I've used on some of my servers, that works just fine for me are.
"sv_maxcmdrate" "101"
"sv_maxrate" "30000"
"sv_minrate" "10000"
sv_minrate 0 can't be good, you probably should...
Forum:
Source Servers (SRCDS)
02-12-2011, 11:05
Replies:
20
Hldsupdatetool problem....please help
Views:
5,799
Posted By
adzty
Re: Hldsupdatetool problem....please help
I've had this problem before, try deleting "ClientRegistry.blob" its worked for me before.
then try updating...
Forum:
Unapproved Plugins
01-27-2011, 11:42
Replies:
203
[L4D2] Battle-RPG (2.2.3)
Views:
97,557
Posted By
adzty
Re: [L4D2] Battle-RPG (2.2.3)
@zipcore
edit the first post, and change the Games from "Any" to "Left4Dead." (Left4Dead is both l4d1 and 2)
this should be an approved plugin, thats probably why it isn't.
great job on writing...
Forum:
Plugins
01-26-2011, 14:20
Replies:
11
[CSS] Knifer Health
Views:
17,631
Posted By
adzty
Re: [CSS] Knifer Health
Well I didn't think a plugin like that existed, I search around but didn't find knife syphon.
sorry I guess.
Forum:
Plugins
01-26-2011, 05:45
Replies:
11
[CSS] Knifer Health
Views:
17,631
Posted By
adzty
[CSS] Knifer Health
A very simple plugin, that lets you adjust how much health you gain for knifing someone.
CVARs (default values):
css_kniferhealth_enable "1" //On Off plugin switch
...
Forum:
Plugins
01-23-2011, 13:27
Replies:
46
[L4D/L4D2]Left 4 100 (1.7)
Views:
64,953
Posted By
adzty
Re: [L4D/L4D2]Left 4 100 (1.7)
its odd but it seems to not work with mutation5 "Four Swordsman."
and there seems to be a conflict between weapon unlock and this plugin,
weapon unlock only spits out this error when I have both...
Forum:
Scripting
01-23-2011, 04:00
Replies:
11
problem with pawn studio
Views:
3,163
Posted By
adzty
Re: problem with pawn studio
maybe you need the includes that you included? e.g. #include <sourcemod>
or just use this I guess
http://www.sourcemod.net/compiler.php
Forum:
Scripting
01-17-2011, 11:44
Replies:
11
problem with pawn studio
Views:
3,163
Posted By
adzty
Re: problem with pawn studio
try going to Extras > Preferences > Compilers
and under sourcemod choose the compiler exe for it. like for "SourcePawn (default)" the compiler would be spcomp.exe under the scripting directory of...
Forum:
Source Servers (SRCDS)
11-29-2010, 13:34
Replies:
5
Steamgroup servers L4D2
Views:
4,289
Posted By
adzty
Re: Steamgroup servers L4D2
You can add this to the server.cfg
sv_steamgroup "123456"
it HAS to be a NUMBER or it won't work...
the number is the number of your steam group.
to add more than 1 steamgroup use "123456,...
Forum:
Unapproved Plugins
11-27-2010, 11:11
Replies:
30
[TF2] PowerPlay (Aka Robin Uber)
Views:
24,834
Posted By
adzty
Re: [TF2] PowerPlay (Aka Robin Uber)
This IS the powerplay effect only...
This only a minor edit to stop the error.
I've tested it a windows server and it doesn't spit out errors.
I've also added !sm_pp or !pp for convenience.
...
Showing results 1 to 25 of 29
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