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Search: Posts Made By: teigrgwyn
Forum: Scripting 03-23-2017, 16:51
Replies: 3
Views: 791
Posted By teigrgwyn
Re: SetTrieArray() not accepting any parameter for argument 3

No, I just consistently overlooked the key parameter.

I'm just adding a min and max float value to a small array that will fall under a key that I can then search for later.
Seeing that I need to...
Forum: Scripting 03-23-2017, 13:09
Replies: 3
Views: 791
Posted By teigrgwyn
SetTrieArray() not accepting any parameter for argument 3

It doesn't matter if I replace sizeof() with an int such as 2. It's constantly giving me "argument type mismatch (argument 3)". I tried a singular array and checked to make sure it required int, and...
Forum: Scripting 03-19-2017, 23:55
Replies: 4
Views: 1,948
Posted By teigrgwyn
Re: Send rcon command with ServerCommand?

However a great idea, I just don't think it would work that way. Those are client cvars and all client cvars I know of (rate and cl_updaterate and such, all of which are obviously client-specific)...
Forum: Scripting 03-19-2017, 06:10
Replies: 4
Views: 2,916
Posted By teigrgwyn
Re: SDKHook ShouldCollide

https://developer.valvesoftware.com/wiki/Physics_Entities_on_Server_%26_Client#Collision_Groups
https://developer.valvesoftware.com/wiki/MASK_Types

Finally, the last result is whether the two...
Forum: Scripting 03-17-2017, 16:04
Replies: 5
Views: 939
Posted By teigrgwyn
Re: what is ghost?

Do note that the value is always up-to-date. It will only ever return true when the client is actually an infected ghost, so you don't need to do any team or alive checks (a ghost is counted as an...
Forum: Scripting 03-17-2017, 14:31
Replies: 3
Views: 838
Posted By teigrgwyn
Re: 'any value' in callback question

Very interesting. I figured the 'any value' param was type-forced, so never thought to just change the type that the callback is expecting. Also, I noticed that I don't need to send it to the...
Forum: Scripting 03-17-2017, 05:24
Replies: 3
Views: 838
Posted By teigrgwyn
'any value' in callback question

If I send a datapack handle through a function which accepts it as part of the 'any value' parameter, how am I supposed to deal with receiving it?

I have the callback setup as per defaults, but...
Forum: Scripting 03-17-2017, 00:53
Replies: 1
Views: 608
Posted By teigrgwyn
Using array as buffer for GetCmdArg() errors

Pretty much all I've got thus far. Esentially, it's supposed to work like this:
sm_trackcommand sm_rcon sv_cheats 1It stores 'sm_test', 'sv_cheats', and '1' into the array, and bundles it into one...
Forum: Extensions 07-27-2016, 15:34
Replies: 846
Views: 583,762
Posted By teigrgwyn
Re: [ANY] SteamWorks

By slipstreaming, you mean using the libtier0.so and libvstdlib.so files from L4D2?

Edit: L4D1 doesn't naturally contain a steamclient.so in the bin folder.
Forum: Extensions 07-27-2016, 14:51
Replies: 846
Views: 583,762
Posted By teigrgwyn
Re: [ANY] SteamWorks

Using the latest development build 119 in conjunction with 'Set Game Server Account...
Forum: Scripting 07-24-2016, 01:24
Replies: 3
Views: 1,319
Posted By teigrgwyn
Re: What difference?

Probably the same difference between currentVal and maxVal. Base player movement may be 200 units/second, but because you are being shot, you could theoretically be slowed down enough by bullets and...
Forum: Extensions 05-18-2016, 03:14
Replies: 1,227
Views: 881,570
Posted By teigrgwyn
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

Probably too late to mean anything now, but all that has been done to the extension is have some forwards added and made to work with latest updates. All original functionality remains and can be...
Forum: Scripting 01-24-2016, 22:06
Replies: 13
Views: 2,697
Posted By teigrgwyn
Re: PrintToChat Not Printing

Ahh, I see ... perhaps I copy pasted incorrectly. This time, I'm getting empty lines. I don't know why you've hooked it though, because wouldn't setting a timer delay and passing the entity id have...
Forum: Scripting 01-24-2016, 01:09
Replies: 13
Views: 2,697
Posted By teigrgwyn
Re: PrintToChat Not Printing

Used that line instead, but the chat still isn't displayed, and there is nothing logged either. I removed the %s identifier so that it just prints a standard string, and the chat gets spammed.
...
Forum: Scripting 01-23-2016, 23:03
Replies: 13
Views: 2,697
Posted By teigrgwyn
PrintToChat Not Printing

Trying to get the name of specific models created, but nothing is ever being printed, and I'm not getting any warnings or errors.


// yes, this is the entire plugin

#include <sourcemod>...
Forum: Scripting 01-23-2016, 17:32
Replies: 2
Views: 925
Posted By teigrgwyn
Re: SetEnt* Functions & Lagcompensation

Very helpful, that list of values was my real question. Apparently, m_bLagCompensation does exist before 2010; however, it's only allowed on certain things, and not prop_physics.
Forum: Scripting 01-23-2016, 02:36
Replies: 2
Views: 925
Posted By teigrgwyn
SetEnt* Functions & Lagcompensation

I was wondering if it was possible to use SetEntData* or SetEntProp* functions to set lagcompensation on an entity?

This (https://developer.valvesoftware.com/wiki/Prop_dynamic) page shows...
Forum: Extensions 01-08-2016, 17:14
Replies: 1,227
Views: 881,570
Posted By teigrgwyn
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

Just add the line into your server.cfg, so it executes at the beginning of every map. Then it won't matter where the game started.



As @reardoma had said, he uses the latest version, which is...
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