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Search: Posts Made By: DJEarthQuake
Forum: New Plugin Submissions Yesterday, 19:04
Replies: 83
Views: 16,407
Posted By DJEarthQuake
Re: Proxy snort 1.7 (Updated Nov 29th 2022)

Sounds like a one off. It has always worked. It just goes by the IP you connect with. Is VPN IP showing when you status yourself in-game? Does said IP show on proxycheck.io as VPN? Could try enabling...
Forum: New Plugin Submissions 11-30-2022, 09:47
Replies: 83
Views: 16,407
Posted By DJEarthQuake
Re: Proxy snort 1.7 (Updated Nov 26th 2022)

145.x.x.33 shows as a VPN, when I ran the list on the dashboard. Purge the file and retry please. Also grab new copy of script again as there were a few uploads yesterday. My server just banned IP...
Forum: New Plugin Submissions 11-29-2022, 19:21
Replies: 83
Views: 16,407
Posted By DJEarthQuake
Re: Proxy snort 1.7 (Updated Nov 26th 2022)

I've updated script and reverted it back to no longer try to catch the downloaders. It was causing these hits and misses by and large from what I can see with so few people playing these days in past...
Forum: Scripting Help 11-29-2022, 09:11
Replies: 16
Views: 432
Posted By DJEarthQuake
Re: SVC_STOPSOUND message

That's the filepath to the sound. Look at a BSP to see examples.
Forum: New Plugin Submissions 11-28-2022, 23:46
Replies: 83
Views: 16,407
Posted By DJEarthQuake
Re: Proxy snort 1.7 (Updated Nov 26th 2022)

That was rare like 1 in 25 but I have been seeing it since yesterday more often than not. The tasks were doing 2 players at the exact same time when there should have been one making unnecessary...
Forum: New Plugin Submissions 11-27-2022, 10:20
Replies: 83
Views: 16,407
Posted By DJEarthQuake
Re: Proxy snort 1.7 (Updated March 15th 2022)

I've just updated it.


Thank you.
Forum: Off-Topic 11-22-2022, 10:14
Replies: 3,252
Views: 671,846
Posted By DJEarthQuake
Forum: Suggestions / Requests 11-17-2022, 08:55
Replies: 6
Views: 449
Posted By DJEarthQuake
Re: [Request] Making The Invisible Objects Colored In Maps

Certain ents or aspects like func_buyzone and worldspawn are not going to change color.

This script will help identify these areas by ducking and pressing use. Once they are identified one can add...
Forum: Suggestions / Requests 11-11-2022, 13:41
Replies: 6
Views: 449
Posted By DJEarthQuake
Re: [Request] Making The Invisible Objects Colored In Maps

The newest hook (https://github.com/djearthquake/amxx/blob/main/scripting/valve/hook.sma)mod can change colors of objects touched if interested by CVAR. Also I used walkthroughwalls plugin for...
Forum: General 11-08-2022, 08:20
Replies: 5
Views: 432
Posted By DJEarthQuake
Re: Plugins not loading on Linux server. (steamcmd)

Have you tried semi-colons instead of slashes when omitting lines from liblist.gam?

game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"...
Forum: Suggestions / Requests 11-06-2022, 13:38
Replies: 8
Views: 678
Posted By DJEarthQuake
Re: [Request] Finding the exact coordinate of trigger_teleport in a map

Welcome. It could be leading to no man's land. Those odd places reflect how map was made and maybe not ideally. Validate the coords with typing spec_pos once you get there.
Forum: Suggestions / Requests 11-06-2022, 10:15
Replies: 8
Views: 678
Posted By DJEarthQuake
Re: [Request] Finding the exact coordinate of trigger_teleport in a map

new Float:fOrigin[3]
get_brush_entity_origin(ent, fOrigin)
console_print(id, "%f|%f|%f",fOrigin[0], fOrigin[1], fOrigin[2])
...
Forum: Suggestions / Requests 11-03-2022, 19:08
Replies: 8
Views: 678
Posted By DJEarthQuake
Re: [Request] Finding the exact coordinate of trigger_teleport in a map

spec_pos in console when playing.

Here's an Amxx (https://github.com/djearthquake/amxx/blob/main/scripting/valve/find_ent_coords.sma) script with CVAR. Change "entity_coord" to trigger_teleport.
Forum: Scripting Help 10-31-2022, 09:38
Replies: 3
Views: 175
Posted By DJEarthQuake
Re: Trigger an entity

ExecuteHam (https://www.amxmodx.org/api/hamsandwich/ExecuteHam)

eg (https://github.com/djearthquake/amxx/blob/main/scripting/valve/entity_use.sma#L103)
Forum: Suggestions / Requests 10-20-2022, 04:51
Replies: 24
Views: 1,032
Posted By DJEarthQuake
Re: Detect map end freeze time

Try forward client_command(id).
(https://www.amxmodx.org/api/amxmodx/client_command) e.g. (https://github.com/djearthquake/amxx/blob/main/scripting/valve/safe_mode.sma#L96-L120)
Forum: Scripting Help 10-14-2022, 08:16
Replies: 13
Views: 635
Posted By DJEarthQuake
Re: Hook player model change

Have you tried client_infochanged?
Forum: Scripting Help 10-09-2022, 11:08
Replies: 13
Views: 635
Posted By DJEarthQuake
Re: Hook player model change

Show the models please.
Forum: New Plugin Submissions 10-03-2022, 10:51
Replies: 4
Views: 1,121
Posted By DJEarthQuake
Re: Amxx Parachute with autorip for bots

Tossing cameras with parachute menu?
Forum: Scripting Help 09-16-2022, 09:35
Replies: 7
Views: 481
Posted By DJEarthQuake
Re: set_task parameter confusion

num_to_str pre-task then str_to_num post-task when doing a single number for pause. Showing the actual code is beneficial so one gets apropos answer for the case.
Forum: Suggestions / Requests 09-13-2022, 14:51
Replies: 7
Views: 697
Posted By DJEarthQuake
Re: Start recording of Demo by admin

Trouble issuing the command server-side or recording with the non-utf8 characters client-side?
Forum: New Plugin Submissions 09-12-2022, 14:05
Replies: 6
Views: 2,055
Posted By DJEarthQuake
Re: [ReHLDS/ReAPI] RuneMod Reloaded

It is all good. I am glad people are coding for it. A link to a TUT on how to install RE may help a number of the users who are interested and otherwise unable to get it installed.
Forum: General 08-29-2022, 10:41
Replies: 4
Views: 561
Posted By DJEarthQuake
Re: Mortar View

Thank you! Will do. There are so many plugins that are limited being compatible to a mono mod or map. This works on multiple mods and maps.
Forum: General 08-29-2022, 10:24
Replies: 4
Views: 604
Posted By DJEarthQuake
Forum: New Plugin Submissions 08-28-2022, 10:33
Replies: 6
Views: 2,055
Posted By DJEarthQuake
Re: [ReHLDS/ReAPI] RuneMod Reloaded

SiC. This only works via RE?
Forum: General 08-28-2022, 09:15
Replies: 4
Views: 604
Posted By DJEarthQuake
Re: complete list of event titles (#Cstrike_Name_Change)

The cstrike directory titles.txt does contain it.
Showing results 1 to 25 of 500

 
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