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Search: Posts Made By: hellmoss
Forum: Off-Topic 08-14-2023, 04:20
Replies: 1
Views: 1,690
Posted By hellmoss
Re: What is the name of this HL mod?

Can't you just make a map and spam zombie and grunt entities? The difficulties are from cfg files.
Forum: Off-Topic 08-14-2023, 03:58
Replies: 1
Views: 1,112
Posted By hellmoss
Re: HL 1 blood effects from dead bodies?

With this you can get the vector[3] position of where the hit comes from (i.e. end of gun barrel, I assume it should work for knife too and it would look good enough to create the illusion the blood...
Forum: HL1 Servers (HLDS) 08-13-2023, 18:38
Replies: 2
Views: 1,350
Posted By hellmoss
Figured as much, thanks for the feedback!

Figured as much, thanks for the feedback!
Forum: HL1 Servers (HLDS) 08-11-2023, 11:39
Replies: 2
Views: 1,350
Posted By hellmoss
[REHLDS] Precache list includes empty resources that add up to limit?

410. 410 : models/jinx/xen_plant8.mdl 310.68K 00000000 FATALIFMISSING
411. 411 : *248 0.00K 00000000 FATALIFMISSING
412. 412 : *249 ...
Forum: Scripting Help 01-09-2022, 15:35
Replies: 1
Views: 579
Posted By hellmoss
Forum: Scripting Help 12-13-2021, 17:40
Replies: 5
Views: 1,527
Posted By hellmoss
Forum: Scripting Help 12-07-2021, 15:16
Replies: 5
Views: 1,527
Posted By hellmoss
Forum: Scripting Help 12-01-2021, 13:23
Replies: 5
Views: 1,527
Posted By hellmoss
Re: [The Specialists 3.0] Force team transfer?

I thought of the same thing but I don't know how to find the right offset...



[UPDATE]

static cell AMX_NATIVE_CALL set_team(AMX *amx, cell *params)
{
int id = params[1];
Forum: Module Coding 12-01-2021, 07:46
Replies: 8
Views: 4,932
Posted By hellmoss
Re: Module: TSExtended

Hello! Does anyone have a few tips on how to compile it??

I tried rebuilding the entire AMXX because I don't know how to individually compile a module (WINDOWS). (No, simply loading up...
Forum: General 11-29-2021, 13:40
Replies: 2
Views: 1,309
Posted By hellmoss
Re: [Question] CSDM deaktivate Roundtime

I suggest https://github.com/s1lentq/ReGameDLL_CS (requires ReHLDS (https://github.com/dreamstalker/rehlds)). Check out mp_round_infinite under cvars.

Also, this is the wrong sub-forum. You should...
Forum: General 11-29-2021, 08:54
Replies: 1
Views: 1,245
Posted By hellmoss
Forum: Scripting Help 11-25-2021, 17:26
Replies: 5
Views: 1,527
Posted By hellmoss
Re: [The Specialists 3.0] Force team transfer?

https://forums.alliedmods.net/showthread.php?t=335317
Forum: General 11-24-2021, 14:57
Replies: 1
Views: 1,245
Posted By hellmoss
Building AMXMODX with AMBUILD gets stuck while compiling?

Hello everyone, I did everything from this page https://wiki.alliedmods.net/Building_AMX_Mod_X

When I type in ambuild it starts copying a myriad of files but then gets stuck here:...
Forum: Scripting Help 11-20-2021, 13:50
Replies: 4
Views: 933
Posted By hellmoss
Re: New Animations Along With Models?

You need to add new anims to the player model in models/player. You can't add new anims through the p_ model from models/* because those are managed by the skeleton.
Forum: Scripting Help 11-20-2021, 12:48
Replies: 5
Views: 1,527
Posted By hellmoss
[The Specialists 3.0] Force team transfer?

Hello, I'm working on a mod and I need this feature to manage the bots in teamplay mode. I can't really find any info on here about team transfer. I looked at the AMXX API but found nothing useful....
Forum: Zombie Plague Mod 11-07-2021, 06:17
Replies: 2
Subplugin Submission [ZP] Zombie Class : Reaper
Views: 1,443
Posted By hellmoss
Re: [ZP] Zombie Class : Reaper

bruh this is just a skin? :nono:
Forum: General 09-08-2021, 07:02
Replies: 191
Views: 74,356
Posted By hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code

You and I talked on github and I provided the info LINK (https://github.com/rsKliPPy/amxxpawn-language/issues/19).

The only question you hadn't asked is whether I saw it in the bottom right...
Forum: General 09-06-2021, 12:31
Replies: 191
Views: 74,356
Posted By hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code

This solved my problem, thanks @Abhinash!
Forum: General 08-24-2021, 07:20
Replies: 191
Views: 74,356
Posted By hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code

Issues with newest version of VScode, it's unable to find any settings through the search bar related to your extension. Can't set up compiler, nothing. Please fix.
Forum: Scripting Help 06-11-2020, 06:15
Replies: 6
Views: 1,039
Posted By hellmoss
Forum: Scripting Help 06-11-2020, 05:24
Replies: 6
Views: 1,039
Posted By hellmoss
Re: FVAULT nullifies saved strings in txt problem

Orgasm.

Problem was in client_disconnected() which calls a double save sometimes, and the second save has "0 0 0" sequence because it's getting in-game data for a client while he isn't in server...
Forum: Scripting Help 06-09-2020, 18:04
Replies: 6
Views: 1,039
Posted By hellmoss
Re: FVAULT nullifies saved strings in txt problem

I tried but it doesn't seem to be the case :cry:
Forum: Scripting Help 06-09-2020, 12:45
Replies: 6
Views: 1,039
Posted By hellmoss
FVAULT nullifies saved strings in txt problem

[SOLVED] (https://forums.alliedmods.net/showpost.php?p=2705105&postcount=5)


Hello, I'm using an identical plugin to this one but instead of using parse i use str_to_num and instead of formatex,...
Forum: Zombie Plague Mod 06-09-2020, 11:51
Replies: 2
Views: 1,183
Posted By hellmoss
Re: SET MODELINDEX OFFSET = 1 does not work

This is an example code of a model.
// 21 hit box(es)
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000...
Forum: Zombie Plague Mod 06-03-2020, 05:42
Replies: 50
Views: 19,293
Posted By hellmoss
Re: [HELP] Making a New Fixed Zombie_Source Model

My uncle fixed this model years ago for my server, you can have it.
Showing results 1 to 25 of 268

 
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