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Search: Posts Made By: ilham92-cc-sakura
Forum: General 11-25-2022, 22:27
Replies: 6
Views: 1,331
Posted By ilham92-cc-sakura
Re: DumpAdminCache() behind NAT

I think it's true, I have replicate this issue many time...

the sb_admins.cfg file become blank when server IS behind NAT/Router...

it do something with +ip launch parameter.

I add WireGuard...
Forum: General 11-25-2022, 15:28
Replies: 6
Views: 1,331
Posted By ilham92-cc-sakura
Re: DumpAdminCache() behind NAT

SourceBans++ Rehash Admin.

Based on image of network map:
✅ = Admin Rehash successful, sb_admins.cfg contain admin steam id, flags, ...
❌ = Admin Rehash failed, blank sb_admins.cfg

You can...
Forum: General 11-25-2022, 15:13
Replies: 6
Views: 1,331
Posted By ilham92-cc-sakura
Re: DumpAdminCache() behind NAT

I was troubleshoot SourceBans++ sm_rehash:
https://github.com/sbpp/sourcebans-pp/blob/2d84bb405fa46b77378e20f4b2312c6ed984a597/game/addons/sourcemod/scripting/sbpp_main.sp#L689-L695

I have ask...
Forum: General 11-25-2022, 14:02
Replies: 6
Views: 1,331
Posted By ilham92-cc-sakura
DumpAdminCache() behind NAT

I have run several test about DumpAdminCache(), which is commonly used by SourceBans++

What I found, DumpAdminCache() didn't work when game server are bind NAT/Router

DumpAdminCache() not...
Forum: SourceBans / SourceBans++ 06-04-2022, 16:06
Replies: 1
Views: 2,274
Posted By ilham92-cc-sakura
sbpp behind NAT: Unable to read and update bans

Most my game server are behind NAT Firewall, properly Port Forwarded, TCP and UDP

Running game server with +ip arguments.

All remote machine able to connect, SELECT, INSERT INTO mardiaDB sbpp...
Forum: Scripting 01-23-2022, 04:34
Replies: 1
Views: 722
Posted By ilham92-cc-sakura
Polymorphism Function

Do SourcePawn support "Polymorphism"? Make code writing easier like C, C++, C#, Java.


void L4D2_SpawnInfected(int class)
{
// Spawn a bot
}

void L4D2_SpawnInfected(int player, int class)...
Forum: Extensions 07-10-2021, 07:21
Replies: 325
Views: 281,494
Posted By ilham92-cc-sakura
Forum: Extensions 07-09-2021, 10:50
Replies: 325
Views: 281,494
Posted By ilham92-cc-sakura
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

No longer work on L4D2 version 2.2.2.0
Forum: Extensions 06-17-2021, 11:16
Replies: 325
Views: 281,494
Posted By ilham92-cc-sakura
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

this extension not working anymore on version 2.2.1.3
https://hitoha.nnnn.jp/public/Pictures/Screenshots/l4d2_bugfix.png
Forum: Metamod:Source Plugins 06-16-2021, 05:20
Replies: 1,528
Views: 1,716,260
Posted By ilham92-cc-sakura
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

same here, Console print:

sv_maxplayers init error
unreserved_ptr init error


using: mmsource-1.11.0-git1144-linux.tar
Forum: Scripting 06-09-2021, 02:00
Replies: 0
Views: 595
Posted By ilham92-cc-sakura
Correctly teleport player in L4D2 (12vs12)

This correct way to teleport player back to last location?

...
float PlayerOrigin[3];
GetClientAbsOrigin(i, PlayerOrigin); // get current player location

TS_TankPass(client, i); //forward...
Forum: Plugins 02-05-2021, 07:47
Replies: 21
Views: 16,987
Posted By ilham92-cc-sakura
Re: [L4D & L4D2] Tank Pass v2.5 [02 Sep 2020]

Here I made some modification, with native support, let other plugins use Tank Pass!

Fix Server with points_system plugins and more 4 infected player:
When 5th...nth player bought a tank, server...
Forum: Scripting 11-07-2020, 14:24
Replies: 3
Views: 952
Posted By ilham92-cc-sakura
Client not connected error: IsClientConnected() +> IsFakeClient()

How to prevent IsFakeClient() throw an error, I have put IsClientConnected() first

Error Log:

L 11/07/2020 - 00:11:29: [SM] Exception reported: Client 1 is not connected
L 11/07/2020 -...
Forum: Scripting 04-05-2020, 13:16
Replies: 5
Views: 1,350
Posted By ilham92-cc-sakura
Re: List of SDKHook Damage Type

it is possible to print damagetype like DMG_BURN instead of Number?
Forum: Scripting 04-05-2020, 09:38
Replies: 5
Views: 1,350
Posted By ilham92-cc-sakura
List of SDKHook Damage Type

I write a little code (SDKHook) for damage:

public Action SDK_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype)
{
PrintToChatAll("\x01Victim: \x05%N\x01,...
Forum: Unapproved Plugins 06-21-2018, 13:48
Replies: 114
Views: 85,279
Posted By ilham92-cc-sakura
Re: [L4D2] Points System (v1.8.0, 2016-04-11)

L 06/22/2018 - 01:10:57: SourceMod error session started
L 06/22/2018 - 01:10:57: Info (map "c1m1_hotel") (file "errors_20180622.log")
L 06/22/2018 - 01:10:57: [l4d2_points_system.smx]...
Forum: Unapproved Plugins 06-21-2018, 13:06
Replies: 114
Views: 85,279
Posted By ilham92-cc-sakura
Re: [L4D2] Points System (v1.8.0, 2016-04-11)

I notice when I add this plugins, start server, this plugins cause server load same map twice:


L 06/22/2018 - 01:03:44: SourceMod log file session started (file "L20180622.log") (Version...
Forum: Scripting 06-21-2018, 04:58
Replies: 3
Views: 1,191
Posted By ilham92-cc-sakura
Re: Compile CJK chars in *.sp script (UTF8/UCS-2)

SourcePawn look character as byte?
it look different what I conver through C#

so I can check Sub String if Player Name contain certain character like this?

if (StrContains("\xE6\xBC\xA2",...
Forum: Scripting 06-20-2018, 21:39
Replies: 3
Views: 1,191
Posted By ilham92-cc-sakura
Compile CJK chars in *.sp script (UTF8/UCS-2)

I wrote some small script to check player name, checking it has CJK character or not.

I make some test run, simple char array

char CJK = "漢";

However, it appear that SourcePawn wont compile....
Forum: Extensions 06-20-2018, 09:39
Replies: 1,094
Views: 857,873
Posted By ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

if like that, I use Left4Downtown2 no playerslots + L4DToolz
I need Left4Downtown2 for native calls
Forum: Extensions 06-20-2018, 01:50
Replies: 1,094
Views: 857,873
Posted By ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I use Linux, and compile under Ubuntu 14.04.5 against GCC4.8.

Currently using L4DToolz + Left4Downtown2 (no player slots).
If can ditch L4DToolz to smooth out server performance
Forum: Extensions 06-19-2018, 13:36
Replies: 10
Views: 8,054
Posted By ilham92-cc-sakura
Re: [L4D] WitchFix

this include other bug fix?
Forum: Extensions 06-19-2018, 09:13
Replies: 1,094
Views: 857,873
Posted By ilham92-cc-sakura
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Guys, I tried to compile with playerslots version, what I do:

cd ~/Documents

git clone --recurse-submodules https://github.com/alliedmodders/sourcemod sourcemod
git clone --recurse-submodules...
Forum: Scripting 09-11-2015, 05:21
Replies: 1
Views: 924
Posted By ilham92-cc-sakura
Forum: Scripting 09-06-2015, 03:48
Replies: 1
Views: 924
Posted By ilham92-cc-sakura
[L4D2] sm_bot command not found

In first dead, use sm_bot works, when died for 2nd time, typing sm_bot again it say command not found, why?

Code:

#define TEAM_SPECTATOR 1
#define TEAM_SURVIVOR 2
#define TEAM_INFECTED ...
Showing results 1 to 25 of 311

 
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