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Posts Made By:
padilha007
Forum:
Off-Topic
11-25-2012, 16:36
Replies:
4
Weapons For MMO Game
Views:
1,106
Posted By
padilha007
Re: Weapons For MMO Game
Ops got it wrong, sorry. I came especially for this forum because there are many mods to manage secondary weapons. But I appreciate the speed of their responses, I will look elsewhere.
Forum:
Off-Topic
11-25-2012, 15:11
Replies:
4
Weapons For MMO Game
Views:
1,106
Posted By
padilha007
Re: Weapons For MMO Game
@ YamiKaitou
I'm here to learn more ways to do this, I'm not asking for the code or make the game for me.
Forum:
Off-Topic
11-25-2012, 14:59
Replies:
4
Weapons For MMO Game
Views:
1,106
Posted By
padilha007
Weapons For MMO Game
I'm making a FPS MMO game, and I'm in doubt as I do the script to save the player's weapons (Knowing that he can save it in a global inventory or remove it to use).
I wonder how it is done in cs...
Forum:
Off-Topic
10-11-2012, 13:12
Replies:
6
Help with c++ code
Views:
1,662
Posted By
padilha007
Re: Help with c++ code
damn i'm so noob, i cant get it!
unsigned long CGame::GetProcessPathByName(char *PathName)
{
PROCESSENTRY32 pe;
HANDLE thSnapshot;
BOOL retval, ProcFound = false;
pe.th32ProcessID = 0;
Forum:
Off-Topic
10-10-2012, 23:42
Replies:
6
Help with c++ code
Views:
1,662
Posted By
padilha007
Help with c++ code
I am creating a dll and I have a problem with comparing char. I'm very new to c++ and I am frustrated with my problem:
unsigned long CGamer::GetProcessPathByName(char *PathName)
{...
Forum:
Suggestions / Requests
05-17-2012, 01:46
Replies:
12
Force Field Grenade to Server Normal
Views:
2,814
Posted By
padilha007
Re: Force Field Grenade to Server Normal
Check this:
http://forums.alliedmods.net/forumdisplay.php?f=11
and
http://forums.alliedmods.net/forumdisplay.php?f=83
Obs: i'll not update this plugin
Forum:
Suggestions / Requests
05-16-2012, 17:44
Replies:
12
Force Field Grenade to Server Normal
Views:
2,814
Posted By
padilha007
Re: Force Field Grenade to Server Normal
fast try:
Obs: i'll not update this plugin
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <engine>
#include <cstrike>
Forum:
Scripting Help
03-05-2012, 17:23
Replies:
5
vecto_to_angle
Views:
1,032
Posted By
padilha007
Re: vecto_to_angle
@ Sylwester
Thnx for your reply
Forum:
Scripting Help
03-05-2012, 10:25
Replies:
4
Code for padilha007
Views:
954
Posted By
padilha007
Re: Code for padilha007
@ kiki33hun
Ohoo Yeah!
@ MiZic3k
why do not you get some other Vip plugin in zombie area? This is with a lot of bugs
Forum:
Scripting Help
03-05-2012, 07:48
Replies:
5
vecto_to_angle
Views:
1,032
Posted By
padilha007
Re: vecto_to_angle
just to learn
Forum:
Scripting Help
03-05-2012, 00:24
Replies:
5
vecto_to_angle
Views:
1,032
Posted By
padilha007
vecto_to_angle
I wanted to know the formula for Vector to angle. I thought the links below but I did not have a concrete answer.
Someone can show how it is without any interference from the engine?
...
Forum:
Module Coding
02-23-2012, 17:47
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
176,461
Posted By
padilha007
Re: Module: BMOD - Extended Physics Module
the amount of processing is high?
Forum:
Code Snippets/Tutorials
02-23-2012, 11:44
Replies:
292
New XP Mod tutorial
Views:
156,835
Posted By
padilha007
Re: New XP Mod tutorial
Search...Only 13 seconds!
https://forums.alliedmods.net/showthread.php?t=94696
Forum:
Others
02-23-2012, 09:43
Replies:
10
[PT] Qual é o teu servidor?
Views:
11,300
Posted By
padilha007
Re: [PT] Qual é o teu servidor?
4Fun para aliviar a tenção:
189.1.172.11:27015
Zombie para passar o tempo a noite:
189.1.172.11:27016
E um Jail Break para mandar um pouco ^^
Forum:
Module Coding
11-27-2011, 16:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,247
Posted By
padilha007
Re: Module: Orpheu2.3a
i Want download any file, thanks to reply my question
Forum:
Module Coding
11-26-2011, 20:20
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,247
Posted By
padilha007
Re: Module: Orpheu2.3a
The cvar is active but the command dont work. Any suggest?
cmd dlfile motd.txt
Forum:
Module Coding
11-26-2011, 17:05
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,247
Posted By
padilha007
Re: Module: Orpheu2.3a
I'd like to know if orpheus can unlock dlfile function, which by default blocked
Forum:
Code Snippets/Tutorials
11-26-2011, 13:50
Replies:
292
New XP Mod tutorial
Views:
156,835
Posted By
padilha007
Re: New XP Mod tutorial
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 19
enum {
Forum:
Scripting Help
11-25-2011, 10:42
Replies:
5
help fuckin mismatch.
Views:
1,102
Posted By
padilha007
Re: help fuckin mismatch.
enum Tutor_Sounds
{
Notice,
Warning,
Promoted,
LevelUp,
Ready,
Alert
}
Forum:
Scripting Help
11-24-2011, 11:20
Replies:
8
tag mismatch error [code]
Views:
1,920
Posted By
padilha007
Re: tag mismatch error [code]
See this thread with this site and smile:
http://translate.google.com/
http://forums.alliedmods.net/showthread.php?t=91207
Forum:
Suggestions / Requests
11-23-2011, 22:11
Replies:
2
[REQ] please accept my request for jailbreak
Views:
933
Posted By
padilha007
Re: [REQ] please accept my request for jailbreak
if you do not want to help do not say anything. remove this flag, you do not deserve.
Forum:
Scripting Help
11-23-2011, 16:36
Replies:
2
pev_aiment
Views:
1,803
Posted By
padilha007
Re: pev_aiment
Actually I did a test with a model. The same is visible to other players, however I can not see it
Forum:
Scripting Help
11-23-2011, 16:16
Replies:
2
pev_aiment
Views:
1,803
Posted By
padilha007
pev_aiment
is possible to make an entity with pev_aiment be made visible to its owner?
Forum:
Scripting Help
11-18-2011, 21:05
Replies:
3
set_task question
Views:
871
Posted By
padilha007
Re: set_task question
This may help you:
http://forums.alliedmods.net/showpost.php?p=1463372&postcount=2
For more information:
http://forums.alliedmods.net/search.php?searchid=8225322
Forum:
Suggestions / Requests
11-13-2011, 02:52
Replies:
47
[REQ] Strip Primary weapon, secondary weapon, grenades.
Views:
18,344
Posted By
padilha007
Re: [REQ] Strip Primary weapon, secondary weapon, grenades.
Look this:
http://forums.alliedmods.net/showpost.php?p=819003&postcount=2
Showing results 1 to 25 of 431
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