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Search: Posts Made By: HelpMe
Forum: Extensions 11-11-2021, 18:42
Replies: 14
Views: 6,078
Posted By HelpMe
Forum: Snippets and Tutorials 10-29-2020, 08:36
Replies: 6
Views: 7,229
Posted By HelpMe
Re: [INC] Queue - FIFO

Sadly pop is still O(n).
Forum: General 04-21-2019, 17:46
Replies: 3
Views: 879
Posted By HelpMe
Re: Creating Trails

Basically you have to parent an env_spritetrail to the player upon spawn or when you pick a trail. With env_spritetrail you can specify a vmt material which means the trail can be a repeating picture.
Forum: General 04-21-2019, 17:23
Replies: 3
Views: 879
Posted By HelpMe
Re: Creating Trails

Have you checked this out https://forums.alliedmods.net/showthread.php?p=2340557 ?
Forum: VSH / Freak Fortress 11-13-2018, 11:03
Replies: 664
Views: 180,146
Posted By HelpMe
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!

Here:

https://puu.sh/C17nN/608a1b65fb.png
Forum: Scripting 09-12-2018, 13:12
Replies: 1
Views: 612
Posted By HelpMe
Re: Can't Find signatures

Could only find this.
CBaseAnimatingOverlay::AddGestureSequence
\x55\x8B\xEC\x83\xEC\x18\x8B\xC1\x33\xD2

Are you sure the names are right?
Forum: Plugins 08-11-2018, 10:15
Replies: 607
Views: 389,330
Posted By HelpMe
Forum: Plugins 06-30-2018, 10:52
Replies: 607
Views: 389,330
Posted By HelpMe
Forum: Source Servers (SRCDS) 05-01-2018, 04:26
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

Basically the script finds the convar from the game and forces what the value bounds should be.
Forum: Scripting 04-04-2018, 14:10
Replies: 1
Views: 792
Posted By HelpMe
Re: [TF2] LookupAttachment signature

Well thanks to Benoist3012, I learned how to get the signatures by myself. :D
Forum: Scripting 04-01-2018, 13:33
Replies: 1
Views: 792
Posted By HelpMe
[TF2] LookupAttachment signature

Hey everyone!

I am trying to find the position of an attachment point (like partyhat or head). I believe I need the virtual offset, CBaseAnimating::GetAttachment (I already have this) and pair it...
Forum: General 01-10-2018, 17:58
Replies: 268
Views: 192,012
Posted By HelpMe
Forum: General 12-29-2017, 07:13
Replies: 268
Views: 192,012
Posted By HelpMe
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat

Coding on a smartphone or tablet?

https://canadiem.org/wp-content/uploads/2017/07/Wheeze.jpg
Forum: Unapproved Plugins 12-25-2017, 15:21
Replies: 1
Views: 1,508
Posted By HelpMe
Re: [TF2] End of Round Chaos

I will save it forever >: D
Forum: Plugins 12-25-2017, 06:37
Replies: 52
Views: 33,666
Posted By HelpMe
Re: [TF2] Halloween Footprints

Just removed even more garbage and also the plugin only do the post think hook when a player has the random option on.

EDIT:

TIMER_DATA_HNDL_CLOSE gave an error so I changed back to...
Forum: Plugins 12-24-2017, 13:03
Replies: 52
Views: 33,666
Posted By HelpMe
Re: [TF2] Halloween Footprints

I did a little re-visit of this plugin and converted it to the new syntax. I have also cleaned up some of the crap that I had made in the previous version.
Forum: Source Servers (SRCDS) 11-14-2017, 08:37
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

Okay so it seems like it happens every minute or two and it lasts for like 10 seconds. Or maybe when you change class. Idk.
Forum: Source Servers (SRCDS) 11-14-2017, 02:53
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

Okay so you can first refire those lines when they are over. I can do it just like every other line, so I don't know if this even is general.
Forum: Source Servers (SRCDS) 11-13-2017, 17:09
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

Are you sure about this?

Maybe post some kind of proof video just to be sure.
Forum: Source Servers (SRCDS) 11-12-2017, 03:57
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

Okay so just go to the releases https://github.com/sigsegv-mvm/TFMaxVoiceSpeakDelayUnlimiter/releases

And then download win for windows or linux (not the sourcecode). The two files should be...
Forum: Source Servers (SRCDS) 11-11-2017, 11:54
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

I found this https://github.com/sigsegv-mvm/TFMaxVoiceSpeakDelayUnlimiter

Thanks to sigsegv!
Forum: Source Servers (SRCDS) 10-21-2017, 20:20
Replies: 25
Views: 10,289
Posted By HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing

I can see the value can be changed, but I can't spam voice commands like I used to
Forum: Source Servers (SRCDS) 10-21-2017, 20:08
Replies: 25
Views: 10,289
Posted By HelpMe
Forum: Source Servers (SRCDS) 10-21-2017, 20:00
Replies: 25
Views: 10,289
Posted By HelpMe
[TF2] tf_max_voice_speak_delay not existing

For what I've found is that this command is a sourcemod command. Is it just me or does this cvar not work after the update?
Forum: Scripting 10-18-2017, 11:26
Replies: 2
Views: 621
Posted By HelpMe
Re: [TF2] Getting the entity index of a cosmetic in a specific slot

Thanks :D, but only TF2LoadoutSlot_Misc2 works (and this is slot 3) :|
Showing results 1 to 25 of 107

 
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