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Search: Posts Made By: Ilusion9
Forum: General 10-02-2023, 08:07
Replies: 102
Views: 46,938
Posted By Ilusion9
Re: Source 2 is finally coming to CS:GO ???

you can start working on it if you don't see any development
no member has any obligation to develop source2mod
Forum: Scripting 05-20-2023, 06:33
Replies: 2
Views: 612
Posted By Ilusion9
Re: Test if a string matches a wildcard?

bool StrEqual_Ex(const char[] str1, const char[] str2, bool caseSensitive)
{
bool isPattern;
int len1 = strlen(str1);
int len2 = strlen(str2);

if (len1 > 0 && str1[len1 - 1] == '*')
{...
Forum: Plugins 04-11-2023, 16:03
Replies: 0
Views: 904
Posted By Ilusion9
[ANY] Player Move

Provides methods of moving players to a different team.

How is this plugin different than the existing ones? It's intended to work in any source game by extending the main plugin. You can use the...
Forum: General 03-24-2023, 18:16
Replies: 102
Views: 46,938
Posted By Ilusion9
Re: Source 2 is finally coming to CS:GO ???

You should assume that there will be no sourcemod for cs2. Maybe another mod (source2mod).
Forum: General 03-23-2023, 16:08
Replies: 102
Views: 46,938
Posted By Ilusion9
Re: Source 2 is finally coming to CS:GO ???

I think csgo will be gone. cs2 beta is an update for csgo, with the same app id as csgo. if they wanted to release a new game and csgo to remain, they would have released a beta with a new app id...
Forum: General 03-14-2023, 14:05
Replies: 102
Views: 46,938
Posted By Ilusion9
Re: Source 2 is finally coming to CS:GO ???

it will be like dota2 source2
when you launch the game, you can choose between s1 or s2

they won't release another game, they will port cs:go and force all of us to play it on source 2. maybe...
Forum: General 03-14-2023, 06:56
Replies: 102
Views: 46,938
Posted By Ilusion9
Re: Source 2 is finally coming to CS:GO ???

yeah, it's coming, maybe this month
ah, i can not wait for sourcemod and metamod to be fully broken, all signatures and offsets to be broken, all custom plugins based on signatures and offsets to be...
Forum: Scripting 02-15-2023, 12:52
Replies: 1
Views: 563
Posted By Ilusion9
Re: Show fake warmup text

https://forums.alliedmods.net/showthread.php?t=326935

In the first one I think it's a dynamic image.
Forum: Plugins 01-12-2023, 10:39
Replies: 6
Views: 3,066
Posted By Ilusion9
Re: [CS:GO] Display image

If you spam the command, you can create infinite timers and maybe crash the server
Forum: Scripting 12-30-2022, 15:36
Replies: 22
Views: 5,993
Posted By Ilusion9
Re: [L4D2] How to hook player connect without players from last chapter

stock bool IsClientNew(int client)
{
return IsFakeClient(client) || GetGameTime() > GetClientTime(client);
}


from smac_stocks.inc
Forum: Plugins 09-10-2022, 08:13
Replies: 1
Views: 917
Posted By Ilusion9
[ANY] Mapentities (Manage map entities using EntityLump)

Description: Manage map entites using EntityLump.

Dependencies: Sourcemod 1.12 (6922 version) or a higher one.

Commands:
sm_dump_entitylump <file> - Dumps all map entities data in a file.
...
Forum: Plugins 05-29-2022, 12:44
Replies: 7
Views: 1,908
Posted By Ilusion9
Re: [ANY?] Entity Inputs & Outputs (Forwards and Natives)

- The natives that finds an input/output will stop looking in CBaseEntity map (150 rows) every time they are called. The inputs/outputs which can be retrieved from this map will be stored globally by...
Forum: Plugins 05-29-2022, 12:39
Replies: 14
Views: 5,186
Posted By Ilusion9
Re: [CS:GO] Fix Mapchange Crash

Fixed a bug where the map was changed twice in a row.
Forum: Plugins 04-20-2022, 14:36
Replies: 7
Views: 1,908
Posted By Ilusion9
Re: [ANY?] Entity Inputs & Outputs (Forwards and Natives)

Inputs can now be changed or stopped in EntityIO_OnEntityInput forward. Added EntityIO_OnEntityInput_Post forward.

To use return Plugin_Changed in EntityIO_OnEntityInput you must have SM 1.11...
Forum: Plugins 04-17-2022, 17:08
Replies: 7
Views: 1,908
Posted By Ilusion9
Re: [CS:GO|ANY?] Entity Inputs & Outputs (Forwards and Natives)

Added natives to get all entity inputs or outputs, to find an output offset by name or to add an output action. Only tested in CS:GO, soon support for more games.
Forum: Plugins 04-14-2022, 08:27
Replies: 7
Views: 1,908
Posted By Ilusion9
[ANY?] Entity Inputs & Outputs (Forwards and Natives)

Description: Forwards and Natives for entity inputs and outputs. Only tested in CSGO (windows and linux) and CSS (windows). Might work in TF2, L4D2, DOD.

Credits to: MsDysphie...
Forum: Plugins 04-11-2022, 03:47
Replies: 15
Views: 6,446
Posted By Ilusion9
Re: [ANY] Groups Online

Use configs/admin_overrides.cfg to override commands.
Forum: Plugins 04-10-2022, 06:16
Replies: 22
Views: 12,335
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.6) [20-May-2021]

https://crash.limetech.org/odrgfbzpfqnt
DHookGetParamObjectPtrString crashed the server
Forum: Snippets and Tutorials 04-06-2022, 12:31
Replies: 3
Views: 2,892
Posted By Ilusion9
[INC] Output Actions

Description: Get entity output actions.
Many thanks to Addie from the discord server.

GitHub: https://github.com/Ilusion9/outputactions-inc-sm
Forum: Plugins 01-01-2022, 08:23
Replies: 0
Views: 1,913
Posted By Ilusion9
[CS:GO] Map Restrictions

Description:
Restrict zones if there are fewer CTs than their accepted limit.

GitHub:
https://github.com/Ilusion9/csgo-map-restrictions-sm

ConVars:
sm_maprestrictions_touch_alert 1 - Alert...
Forum: Plugin/Gameplay Ideas and Requests 09-11-2021, 09:43
Replies: 7
Views: 1,651
Posted By Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?

What I gave you:

int client = GetClientOfUserId(event.GetInt("userid"));
if (!client || !IsFakeClient(client))
{
return;
}


What you pasted here:
Forum: Scripting 09-10-2021, 03:56
Replies: 5
Views: 1,174
Posted By Ilusion9
Re: Detect if TraceAttack hit world (wallshot)?

https://github.com/Ilusion9/block-walldamage-sm/blob/master/scripting/block_walldamage.sp
This might help.
Forum: Plugin/Gameplay Ideas and Requests 09-07-2021, 05:03
Replies: 7
Views: 1,651
Posted By Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?

SetEntProp(client, Prop_Send, "m_bGunGameImmunity", false);
SetEntPropFloat(client, Prop_Send, "m_fImmuneToGunGameDamageTime", 0.0);
Forum: Scripting 09-03-2021, 05:15
Replies: 9
Views: 2,397
Posted By Ilusion9
Re: What exactly is the "user id"

userid = unique id for a player while the server is online. we use these in timers, request frames etc, because if a player disconnects and another one joins, the player who joins can have the...
Forum: Plugin/Gameplay Ideas and Requests 08-28-2021, 05:12
Replies: 7
Views: 1,651
Posted By Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
}

public void Event_PlayerSpawn(Event event, const char[] name, bool...
Showing results 1 to 25 of 500

 
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