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Posts Made By:
STekLyAToR
Forum:
Scripting Help
12-01-2021, 09:45
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,560
Posted By
STekLyAToR
Re: [The Specialists 3.0] Force team transfer?
You can just do it using get_user_pdata I guess. You just should bruteforce valid offset for it.
Forum:
General
11-11-2017, 08:55
Replies:
6
When will be stable release of AMXX 1.8.3?
Views:
1,298
Posted By
STekLyAToR
Re: When will be stable release of AMXX 1.8.3?
LOL. Totally forgot about AMXX command syntax, somehow had the idea to write commands like in ULX in GMOD, this addon contains such commands as in AMXX, for example: 'ulx rcon' or 'ulx kick' :lol:
Forum:
General
11-10-2017, 08:48
Replies:
6
When will be stable release of AMXX 1.8.3?
Views:
1,298
Posted By
STekLyAToR
Re: When will be stable release of AMXX 1.8.3?
When I'm using build #5142, on any amx_* console commands server responds like this:
] amxx rcon "echo 123"
AMX Mod X 1.8.3-dev+5142
Authors:
David "BAILOPAN" Anderson, Pavol "PM...
Forum:
General
11-10-2017, 03:47
Replies:
6
When will be stable release of AMXX 1.8.3?
Views:
1,298
Posted By
STekLyAToR
When will be stable release of AMXX 1.8.3?
It's been quite a lot of time. When will it be?
Forum:
Module Coding
09-23-2017, 12:34
Replies:
8
Module: TSExtended
Views:
5,083
Posted By
STekLyAToR
Re: Module: TSExtended
The module has been updated to version 1.2.8, information about the new version is in the first post of the thread.
Forum:
Module Coding
09-04-2017, 05:51
Replies:
8
Module: TSExtended
Views:
5,083
Posted By
STekLyAToR
Re: Module: TSExtended
In the beginning I was think about this, but after I saw the tsfun code, I decided to make a module from scratch because code of tsfun was unreadable and terrible.
Forum:
Module Coding
09-03-2017, 06:01
Replies:
8
Module: TSExtended
Views:
5,083
Posted By
STekLyAToR
Module: TSExtended
TSExtended
Description:
This module allows you to perform some actions on a player or his weapon (get/set cash, change weapon firemode, etc.) from AMXX scripts in The Specialists 3.0.
The...
Forum:
Module Coding
08-20-2017, 12:56
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
Re: How to hook/call game dll function from module?
I learned about HLSDK much later :D
Forum:
Module Coding
08-15-2017, 23:40
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
Re: How to hook/call game dll function from module?
I worked my idea without calling any clientside functions. I have more attentively studied the code and find out that target function uses g_engfuncs[47], I started looking for declare of g_engfuncs,...
Forum:
Module Coding
08-10-2017, 08:38
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
Re: How to hook/call game dll function from module?
As I understand, to detour function I need to it was declared in my code?
For example, using IDA I found out that exist is that function:
void AdjustSpecificWeapon(tsweapon_t, float, float,...
Forum:
Module Coding
08-09-2017, 16:25
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
Re: How to hook/call game dll function from module?
Where I can find any example or tutorial of CDetour?
I was looking for on this forum, but found nothing. Also, i was reseached source codes of ns, cstrike modules, but that work with pvPrivateData...
Forum:
Module Coding
08-06-2017, 16:08
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
Re: How to hook/call game dll function from module?
I don't need to call function from pawn script, and I know what Orphey can do it.
I could see how it is implemented in Orphey, but he contain a lot of code and i can't understand it. :cry:
Forum:
Module Coding
08-06-2017, 15:55
Replies:
10
How to hook/call game dll function from module?
Views:
3,935
Posted By
STekLyAToR
How to hook/call game dll function from module?
I have a name of function and disassembled code, can get a signature and maybe address.
What should I do to call game dll function from my module?
Forum:
Module Coding
08-06-2017, 14:41
Replies:
2
Problem with module
Views:
1,155
Posted By
STekLyAToR
Re: Problem with module
Yes, by mistake I fork last AMXX git and compile module with it, but testing on 1.8.2.
Thank you.
Forum:
Module Coding
08-06-2017, 12:30
Replies:
2
Problem with module
Views:
1,155
Posted By
STekLyAToR
Problem with module
Hello. After I prepared everything needed (Metamod, AMXX, HL SDK) and compiled module, I faced the problem:
[AMXX] Plugin "test.amxx" failed to load: Module/library 'tst' required for plugin....
Forum:
General
08-04-2017, 12:29
Replies:
4
How to call serverside non-virtual method with arbitrary params?
Views:
1,730
Posted By
STekLyAToR
Re: How to call serverside non-virtual method with arbitrary params?
Thanks.
Forum:
General
08-02-2017, 15:55
Replies:
4
How to call serverside non-virtual method with arbitrary params?
Views:
1,730
Posted By
STekLyAToR
Re: How to call serverside non-virtual method with arbitrary params?
Where i can find a example for using Orphey?
Forum:
General
07-09-2017, 13:54
Replies:
4
How to call serverside non-virtual method with arbitrary params?
Views:
1,730
Posted By
STekLyAToR
How to call serverside non-virtual method with arbitrary params?
Hello. In process of creating custom weapons for TS 3.0, the problem arose with the sending information about the characteristics of the weapons (recoil, spread). These characteristics can be set...
Forum:
General
07-21-2016, 13:05
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files
I already fixed my problem, thanks for you
P.S: Sorry for my bad english.
Forum:
General
07-21-2016, 12:33
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files
Fixed, need create folder 'custom' not in amxmodx/data/gamedata/, and in amxmodx/data/gamedata/common.games
Forum:
General
07-21-2016, 12:27
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files
Forward started to work only after I wrote the signature in a straight line functions.engine.txt
But why AMXMODX not read custom gamedata?
Forum:
General
07-21-2016, 12:11
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files
Not work :( Try replace string "windows" in 'gamedata/common.games/functions.engine.txt'
Forum:
General
07-21-2016, 11:32
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files
Yes, Windows 7.
Forum:
General
07-21-2016, 10:33
Replies:
15
client_disconnect forward has been disabled - check your game data files
Views:
4,353
Posted By
STekLyAToR
client_disconnect forward has been disabled - check your game data files
Met this problem in Sven Co-op dedicated server, сhecked gamedata, there is nothing obvious to fix.
How fix this problem? Thanks.
Forum:
General
07-08-2016, 21:53
Replies:
26
When Hamsandwich is ready for Sven Co-op 5.0?
Views:
9,389
Posted By
STekLyAToR
Re: When Hamsandwich is ready for Sven Co-op 5.0?
Thanks for the advice! Now it works, indices coincide
P.S: My result
// Auto reconstructed from vtable block @ 0x00328980
// from "client.so", by ida_vtables.idc
0 CBaseEntity::PreSpawn(void)...
Showing results 1 to 25 of 36
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