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Posts Made By:
Kerouha
Forum:
Plugins
12-06-2023, 05:25
Replies:
2
[L4D2] Shooting punch controller (client side)
Views:
944
Posted By
Kerouha
Re: [L4D2] Shooting punch controller (client side)
Interesting idea, however it breaks the default viewpunch behavior when plugin is enabled.
If one has an enabled cookie (say they want to have default behavior), it will override punch from being...
Forum:
Unapproved Plugins
12-05-2023, 06:50
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
This plugin was one of the reasons I went ahead and tackled some of performance issues in the first place. It makes it possible to interact with VScript in a more direct manner than "shove input...
Forum:
Unapproved Plugins
09-19-2023, 05:14
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
My guess is either your server or Left4DHooks needs updating
Forum:
Unapproved Plugins
09-08-2023, 12:41
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
You need to compile "vscript" and use it as plugin.
Forum:
Unapproved Plugins
09-02-2023, 21:55
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
Have you even read any past messages? I said not one time that you have to edit the .inc file for it to compile.
scripting/include/left4dhooks.inc
// These are used for the...
Forum:
Unapproved Plugins
09-01-2023, 04:46
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
I've compiled most recent edits (https://github.com/Kerouha/L4D2-Survivor-Bot-AI-Improver/tree/experimental/plugins). You'll need to update L4DHooks Direct to 1.135 for it to work. Plugin config file...
Forum:
Unapproved Plugins
08-23-2023, 19:10
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
Have you considered booting the game/server by yourself, and checking whether anything breaks?
Edit: Ran a couple of games and observed no crashes/errors/missed gamedata. Business as usual.
Forum:
Unapproved Plugins
08-21-2023, 06:21
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
AFAIK bots will not just pick up and carry gas cans by themselves (not through this plugin anyway). The cvar only dictates how desperately a bot is going to hold on to the object they're carrying.
Forum:
Unapproved Plugins
08-14-2023, 08:34
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
I think you have to comment similarly named symbol/enum in Dhooks .inc files (or wherever it is present) for it to compile.
That's the issue with "VScript" plugin, guess someone has to let the...
Forum:
Unapproved Plugins
08-14-2023, 05:32
Replies:
119
[L4D2] Survivor Bot AI Improver
Views:
44,274
Posted By
Kerouha
Re: [L4D2] Survivor Bot AI Improver
Did some tinkering with the code, and I think the reason for massive lag spikes is the way how this plugin calculates distance to stuff
In a lot of places, there is a code that looks like this:...
Forum:
General
07-16-2023, 20:05
Replies:
3
Solved
How do you get Sourcemod to apply admin rights THIS TIME?
Views:
833
Posted By
Kerouha
Re: How do you get Sourcemod to apply admin rights THIS TIME?
Thank you for your reply.
I have to use developer .12 builds since I need this plugin (https://github.com/FortyTwoFortyTwo/VScript).
I found the "IP [address]" line in my server.cfg and...
Forum:
General
07-16-2023, 18:54
Replies:
3
Solved
How do you get Sourcemod to apply admin rights THIS TIME?
Views:
833
Posted By
Kerouha
Re: How do you get Sourcemod to apply admin rights THIS TIME?
I run srcds.exe and not a local/listening server
Version 2.2.2.7 (left4dead2)
Network Version 2.1.0.0
Metamod 1.12.0-dev+1167V (this is most recent available build on the website atm)
SourceMod...
Forum:
General
07-16-2023, 13:44
Replies:
3
Solved
How do you get Sourcemod to apply admin rights THIS TIME?
Views:
833
Posted By
Kerouha
How do you get Sourcemod to apply admin rights THIS TIME?
"!X.X.X.X" "3:z" // local ip address
"!X.X.X.X" "3:z" // public ip address
"STEAM_1:0:27993965" "3:z" //Kerouha
Game client and server on a same machine.
Before update, I could not get admin...
Forum:
Scripting
07-06-2023, 08:18
Replies:
0
Solved
Using hash maps (CreateTrie)?
Views:
459
Posted By
Kerouha
Using hash maps (CreateTrie)?
How does one properly define hash maps in their code, so it's there when needed and destroyed when not? I want to use it as a sort of string switch. There is no need for it to be changed/redefined...
Forum:
Scripting
07-06-2023, 07:49
Replies:
1
Iterating over enum structs
Views:
541
Posted By
Kerouha
Re: Iterating over enum structs
If my understanding is correct, one can not iterate over an enum struct.
upgInfo[client].bLoaded
upgInfo[client].iHealth
upgInfo[client].iDamage
This is how you're supposed to access your...
Forum:
Plugins
06-22-2023, 13:38
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
39,223
Posted By
Kerouha
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
What you posted, is telling to edit vscripts_override, and my question was, how to skip this exact step.
It would be weird if there is no option to automatically replace vanilla files with ones...
Forum:
Plugins
02-15-2023, 08:15
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,994
Posted By
Kerouha
Re: [L4D/L4D2]WeaponHandling_API – Bug?
Reload animation plays at standard speed after secondary attack (shove). Is there something that can be done about it?
Forum:
Plugins
02-15-2023, 08:14
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,994
Posted By
Kerouha
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Doesn't something like this work? Though it won't affect secondary attack (shove), and applies to all melee weapons.
public void WH_OnMeleeSwing(int client, int weapon, float &speedmodifier)
{...
Forum:
Plugins
01-29-2023, 19:01
Replies:
87
[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]
Views:
39,223
Posted By
Kerouha
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
How does one replace any default files with ones that are with same name in vscripts_custom folder?
As in, do you really have to write an "override" entry for each separate file?
...
Forum:
Plugins
08-03-2021, 09:27
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
54,994
Posted By
Kerouha
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
The plugin is amazing; now pistols aren't completely useless when incapacitated.
However, some animation drawbacks show up when alpplying wh_deploy_animation_speed
This is especially noticeable...
Forum:
Metamod:Source Plugins
07-16-2017, 05:06
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,389
Posted By
Kerouha
Re: Stripper:Source (Updated 2011-04-15)
Try prop_dynamic/prop_dynamic_override.
{
"origin" "your coordinates"
"solid" "6"
"model" "models\your_model.mdl"
"angles" "your angle"
"classname" "prop_dynamic"
}
Forum:
Metamod:Source Plugins
07-16-2017, 05:01
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,389
Posted By
Kerouha
Re: Stripper:Source (Updated 2011-04-15)
Try this.
modify:
{
match:
{
"classname" "weapon_pistol_magnum_spawn"
}
replace:
{
Forum:
Unapproved Plugins
06-09-2016, 22:14
Replies:
50
[L4D2] Survivor Animation Fix Pack (OBSOLETE)
Views:
47,486
Posted By
Kerouha
Re: [L4D2] Survivor Animation Fix Pack
Coach's "crouching/still/pistol" animation is indeed broken. Replacing it with "crouching/still/smg" would make sense just like it was done with "running/aiming/pistol".
You can grab the source and...
Forum:
Metamod:Source Plugins
05-29-2016, 09:43
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,389
Posted By
Kerouha
Re: l4d2 change Gauntlet event to regular hord event?
All I can suggest is: look for a map that has the panic event you like, create a stripper dump of it. Open the resulting file, and search for entities that trigger that event.
Forum:
Metamod:Source Plugins
05-11-2016, 15:19
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,283,389
Posted By
Kerouha
Re: Stripper:Source (Updated 2011-04-15)
Nevermind, I made that light work (https://yadi.sk/i/zYoSO8XCre58e) :\
There are still problems with instructor hints though...
Showing results 1 to 25 of 31
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