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Posts Made By:
L33TGaming
Forum:
Plugins
09-23-2016, 21:51
Replies:
19
[CS:GO] Executes 1.0b
Views:
20,566
Posted By
L33TGaming
Re: [CS:GO] Executes 1.0b
I also have crash reports from Accelerator detailing the crashes when plugin is changing maps:
UUJX-S2U6-GQBD
FTP4-NBEI-TJK6
664W-X7N6-455A
VYF2-RIBP-KUVB
Forum:
Plugins
09-23-2016, 21:45
Replies:
19
[CS:GO] Executes 1.0b
Views:
20,566
Posted By
L33TGaming
Re: [CS:GO] Executes 1.0b
For more clarification on what I mean, please view the picture below:
http://i.imgur.com/yDVqrds.jpg
When I type lowercase !site b, the plugin responds with:
[SM] sm_site <A, B>
However,...
Forum:
Plugins
09-23-2016, 04:53
Replies:
19
[CS:GO] Executes 1.0b
Views:
20,566
Posted By
L33TGaming
Re: [CS:GO] Executes 1.0b
Thanks for the awesome plugin, just tested it out on my server and found a couple of bugs:
Map change causes server to crash
Using !site B to change the site doesn't save, site remains Site A
...
Forum:
Plugins
03-17-2016, 06:21
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
339,648
Posted By
L33TGaming
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Any updates on fixing the deathmatch spawns, where players are being spawned too close?
Forum:
Plugins
02-27-2016, 01:48
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
339,648
Posted By
L33TGaming
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
The plugin seems to be ignoring the value for dm_spawn_distance_from_enemies as when its set to a value between 0 and 50, players will still spawn next to each other.
Furthermore, when I type...
Forum:
Plugins
01-17-2016, 07:06
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Getting 3-8% constant choke on my 16 slot FFA DM server.
Forum:
Plugins
01-17-2016, 07:05
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Thanks, I forwarded that to the player, hopefully he replies.
Forum:
Plugins
01-15-2016, 22:34
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
My servers are on competitive mode and we currently don't run that ext. I'll paste here what the player said as I might have gotten it confused.
Forum:
Plugins
01-12-2016, 23:05
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Is there anyway to have AK skins when on CT side?
If you choose an T-side specific weapon, like AK, and join the CT side, your AK is default even though you have set a skin on the AK.
Same goes...
Forum:
Plugins
01-06-2016, 09:49
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
It works! Thanks H3bus
Forum:
Plugins
01-02-2016, 21:08
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
I've tried those, but the aimpunch seems to be still there. :/
Also, can anyone share some cvars to reduce choke on their servers?
Forum:
Plugins
12-31-2015, 06:20
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Yes, that is correct, server is on FFA. The server has kevlar, it's just the slight aimpunching that is bothering the players.
Forum:
Plugins
12-30-2015, 19:23
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
I'm sorry but on my server it is FFA so mp_teammates_are_enemies = 1. Is it possible to remove the slight aimpunch from "team" damage?
Forum:
Source Servers (SRCDS)
12-29-2015, 22:53
Replies:
12
Server is choking maybe you will know why
Views:
2,637
Posted By
L33TGaming
Re: Server is choking maybe you will know why
net_maxcleartime 0.001 would have solved it but did you have any players complain of jittery / bad spray? Like extremely jumpy recoil?
Forum:
Plugins
12-29-2015, 18:57
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Unfortunately, the aimpunching is still there. It's a very slight aimpunching, like aimpunch without kevlar but 10 times less of a jump.
Could it be my server configuration?
Edit: Not my...
Forum:
Plugins
12-27-2015, 20:16
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Awesome, thanks h3bus.
Forum:
Plugins
12-26-2015, 21:00
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,205
Posted By
L33TGaming
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Is there any way to deal with the slight aimpunching when players on the same team shoot each other? I have the server on FFA, and even with kevlar, there is slight aimpunching when a player on the...
Forum:
Plugin/Gameplay Ideas and Requests
08-02-2015, 01:47
Replies:
0
[CS:GO] Fun Rounds
Views:
685
Posted By
L33TGaming
[CS:GO] Fun Rounds
Hey Alliedmodders,
I was wondering if anyone could modify the plugin below such that the fun rounds are not every round but either set or randomly chosen. E.g. Plugin is configured to play fun...
Forum:
General
07-18-2015, 05:44
Replies:
0
Server crash when map change
Views:
863
Posted By
L33TGaming
Server crash when map change
About 9 hours ago, the server started to crash on map change. I've attached crash ID's below. Any help is very much appreciated.
Crash IDs
Q35C-UNQL-GTLB
5T77-SU5F-VN6H
sm plugins list
[SM]...
Forum:
Plugins
07-17-2015, 03:52
Replies:
67
[CS:GO] New gamemode - FUN Rounds!
Views:
63,243
Posted By
L33TGaming
Re: [CS:GO] New gamemode - FUN Rounds!
Awesome plugin with just a small function missing. Would love the ability to set random rounds playing random fun rounds.
E.g.
Each map is set to have 2 fun rounds. The gamemode of the fun rounds...
Forum:
Source Servers (SRCDS)
07-08-2015, 23:34
Replies:
11
[CS:GO] Again, bad performance..
Views:
5,232
Posted By
L33TGaming
Re: [CS:GO] Again, bad performance..
I suspect the amount of players on the server is causing your CPU to be maxed out. What specs are you running?
Forum:
Source Servers (SRCDS)
07-08-2015, 05:19
Replies:
11
[CS:GO] Again, bad performance..
Views:
5,232
Posted By
L33TGaming
Re: [CS:GO] Again, bad performance..
Please upload the sm prof dump in a .txt file. Allows us to more easily read what's going on.
Forum:
Unapproved Plugins
06-08-2015, 04:18
Replies:
681
[CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**
Views:
439,048
Posted By
L33TGaming
Re: [CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**
You can generate the same report by typing
sm prof start
sm prof stop
sm prof dump vprof
Forum:
Plugins
06-08-2015, 04:17
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,097,772
Posted By
L33TGaming
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Sorry about that, this was generated using CS:GO's vprof.
sm prof start
sm prof stop
sm prof dump vprof
The following is measured in ms
Time+Child
Time
Avg/Frame
Forum:
Plugins
06-08-2015, 02:25
Replies:
450
Simple Chat Processor (Redux)
Views:
485,903
Posted By
L33TGaming
Re: Simple Chat Processor (Redux)
Plugin can be quite intensive at times, causing SV spikes.
http://i.imgur.com/fR3hrRs.png
Showing results 1 to 25 of 182
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