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Search: Posts Made By: Spartan_C001
Forum: Plugins 07-26-2016, 11:55
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

Can you check the client console? Are there any errors or anything?

Edit: I've just realised you mentioned the play file is a wav, are you running an older version? In the most up to date version...
Forum: Plugins 07-17-2016, 11:00
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

Nice, glad it helped! The recent update surprisingly broke very little. I was still running a sourcemod build from 2015 on my servers and even that ran without the usual instant seg-fault that an...
Forum: Plugins 07-17-2016, 10:36
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

No problem, post back whether it works or not!
Forum: Plugins 07-17-2016, 10:27
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

As of the recent update, there was a bug with some of the sound stuff. It's mostly client related, i've had no issues regarding this but my friend on the same server had those problems. He fixed it...
Forum: Plugins 07-02-2016, 15:42
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

Can you tell me which version and which sound it is you're having problems with?

If you're not using the latest 3.5.0 version then you should try updating to that, there were a few code...
Forum: Plugins 06-06-2016, 10:09
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [6th-Jun-2016]

Update! - 3.5.0
Sounds should now work properly with CS:GO
Game Detection updated to be more efficient


This is a critical update for CS:GO server operators, other games don't matter so much.
Forum: Unapproved Plugins 12-21-2015, 02:31
Replies: 441
Views: 270,785
Posted By Spartan_C001
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

Some maps have dodgey round timers, meaning the maps "round" starts before the actual "round" making rockets spawn.

And bad configs are a likely cause of them being hard to orbit, reduce turnrate...
Forum: Plugins 12-13-2015, 18:01
Replies: 8
Views: 5,606
Posted By Spartan_C001
Re: [ANY] GhostNote - Music for Games

Update:

I have uploaded a short video of how to add music to your ghostnote account using dropbox.

https://www.youtube.com/watch?v=kXq3aKe2qS8

Also if anyone wishes to, finding other...
Forum: Plugins 12-13-2015, 10:51
Replies: 8
Views: 5,606
Posted By Spartan_C001
Re: [ANY] GhostNote - Music for Games

Nope, the music you put on your dropbox counts as your "digital backup copy" of the music, as the licenses state you are allowed to do this.

My servers do not store any files, and files you add to...
Forum: Plugins 12-13-2015, 07:36
Replies: 8
Views: 5,606
Posted By Spartan_C001
Re: [ANY] GhostNote - Music for Games

Pretty much, although the donation is only £2.50 for unlimited, and you use your own storage, such as dropbox, to store the files on, allowing unlimited songs.

If you chose to use dropbox, take...
Forum: Plugins 12-11-2015, 13:53
Replies: 8
Views: 5,606
Posted By Spartan_C001
Re: [ANY] GhostNote - Music for Games

A few pages are in progress on the site, but on the whole, the basics of the site works, and the plugin works, which is good so far.

Currently i am running GhostNote on my tf2 gameservers
...
Forum: Plugins 12-11-2015, 13:43
Replies: 8
Views: 5,606
Posted By Spartan_C001
[ANY] GhostNote - Music for Games

GhostNote
Music for Games

Description


GhostNote Website (http://ghostnote.duckteam.org/)
The plugin allows users to play their own music from right within the server, no alt-tabbing...
Forum: Plugins 12-09-2015, 19:37
Replies: 487
Views: 389,920
Posted By Spartan_C001
Re: Quake Sounds v3 [04-3-2015]

This is due to precaching of sounds etc, its recommended with QuakeSounds to either restart the server or change map, and not directly reload the plugin. That way the sounds etc are precached...
Forum: Plugins 12-08-2015, 15:25
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

Hello all, currently im working on a completely new project, "GhostNote". Its website is up currently, although in progress.

http://ghostnote.duckteam.org/

The idea for GhostNote, is to allow...
Forum: Plugins 05-20-2015, 12:59
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

I guess it distinguishes it as a sourcemod plugin, other than that theres pretty much no appreciable difference as far as i know, except that many people know !kick, /kick, sm_kick etc
Forum: Plugins 05-20-2015, 06:32
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

Well unfortunately thats how Spotify works, i cant change that, if i could i would :D (id probably get my account locked if i tried to make it use my account to log in for everyone D: )
Forum: Plugins 05-16-2015, 20:07
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

The plugin currently is TF2 only, due to the SteamTools only working with TF2.

Ill check the code for the title, it should be TF2, if its ANY then its a mistake, its only for TF2 right now
Forum: Plugins 05-16-2015, 12:11
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

its already 95% working, a couple of bugs likely to find and fix

test it on my servers (search wpeu in tf2 server browser tags, it'll bring them up)
Forum: Plugins 05-16-2015, 02:40
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

Updated - v1.0.2

- Changed version cvar to "spotify_source_version"
- Fixed some error messages only showing in client console
- Fixed server console being able to play music and cause errors
Forum: Plugins 05-16-2015, 01:45
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

well, its better than sm_spotify_please_play_me_a_song / sm_spotify_please_stop_playing_music :D

edit: if anyone knows how to check clients web browser cookies, id like to make it so if the user...
Forum: Plugins 05-16-2015, 01:34
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

Ok guys, i re-wrote it to be dependant on the SMJansson extension rather than the sm json include, the smjansson is faster, works better, and i am able to use it to read the response from Spotify's...
Forum: Plugins 05-15-2015, 23:26
Replies: 24
Views: 14,556
Posted By Spartan_C001
Re: [TF2] Spotify:Source

Managed to get it working now, there are flaws as expected with late night coding, i will do my best to iron out those flaws and improve it as best i can.

The main problem i encountered is arrays,...
Forum: Plugins 05-15-2015, 18:40
Replies: 24
Views: 14,556
Posted By Spartan_C001
[TF2] Spotify:Source

Spotify:Source
1.0.2
What is Spotify:Source?


Music player plugin
Similar to "Grooveshark"
For Spotify!

Requirements
Forum: Trash 05-15-2015, 18:32
Replies: 0
Views: 725
Posted By Spartan_C001
Forum: Plugins 03-17-2015, 17:41
Replies: 79
Views: 36,127
Posted By Spartan_C001
Re: [ANY] Grooveshark 1.2.5

For those who are having issues with it sometimes working and sometimes not (e.g "listening to by ."), this is due to an api key limit on tinysong.

If you are using the plugin on multiple...
Showing results 1 to 25 of 221

 
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