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Search: Posts Made By: Maximilian_
Forum: VSH / Freak Fortress 11-30-2021, 04:11
Replies: 6
Views: 1,262
Posted By Maximilian_
Re: crash when i join to my server

You can attach your files via advanced reply

192471
Forum: VSH / Freak Fortress 11-28-2021, 09:45
Replies: 6
Views: 1,262
Posted By Maximilian_
Re: crash when i join to my server

Provide more information, please. Does someone has the same problem? Did you installed boss or other things to your server? On the client? Any logs?
Forum: VSH / Freak Fortress 11-24-2021, 16:32
Replies: 2
Views: 1,527
Posted By Maximilian_
Re: Unable to load manifest file scripts/game_sounds_manifest.txt

make .bat file and add this

@echo off
:: Batch file to launch Half-Life model viewer with proper environment

:: Launch HLMV
echo Starting HLMV...
echo Executing "%~d0%~p0hlmv.exe" %*
start...
Forum: VSH / Freak Fortress 11-17-2021, 06:00
Replies: 5
Views: 693
Posted By Maximilian_
Re: SV_StartSound: not precached (0)

It's because that sounds doesn't precached, you should check out your boss config

UPD: sorry, didn't seen, that it's solved, mark it, please =)
Forum: VSH / Freak Fortress 10-17-2021, 13:09
Replies: 4
Views: 1,032
Posted By Maximilian_
Re: Custom Animations

At first, decide for yourself which program you want to use. Of these I know 3ds Max, Maya, Blender. Find out how to work in one of them.
Forum: VSH / Freak Fortress 10-14-2021, 02:17
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

Just say to each other: "I'm sorry" and close this thread =)
Forum: VSH / Freak Fortress 10-12-2021, 10:12
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

What you can suggest to prevent stealing then?
Forum: VSH / Freak Fortress 10-12-2021, 08:52
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

make a patent on you boss then and you'll be defended from plagiarism
Forum: VSH / Freak Fortress 10-12-2021, 07:55
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

When you're uploading your boss to your server and making it fully downloadable (except configs, subplugins and their source codes) - you're making agreement, that it will become public, because...
Forum: VSH / Freak Fortress 10-11-2021, 16:50
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

This post doesn't makes any sense...
Forum: VSH / Freak Fortress 10-11-2021, 15:48
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

I and others shoudn't.

By your logic, all FF2 community then should then ask Valve about modifying their models/materials/sounds.

If you letting people download files without any encryption,...
Forum: VSH / Freak Fortress 10-11-2021, 15:04
Replies: 40
Views: 4,464
Posted By Maximilian_
Re: [warning] content stealers!!

I want to confess to you, guys, I also stole some bosses, should I go to jail?

To be serious: am I not allowed to use the content that is downloaded to me?
Forum: Unapproved Plugins 09-22-2021, 08:39
Replies: 1,804
Views: 885,172
Posted By Maximilian_
Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name

This issue presented with all new knives skins, that have been added with new operation and can be bought, so, It's not PtAH
Forum: VSH / Freak Fortress 08-05-2021, 11:14
Replies: 3
Views: 962
Posted By Maximilian_
Re: [Question]Chat text trigger

I think It should be realised at FF2 main plugin
Forum: VSH / Freak Fortress 05-17-2019, 09:01
Replies: 13
Views: 7,427
Posted By Maximilian_
Re: [Boss] SCP-173 (My version)

decompiled by Lysis, you should rewrite it

public PlVers:__version =
{
version = 5,
filevers = "1.8.0.6017",
date = "06/02/2018",
time = "18:22:52"
};
new Float:NULL_VECTOR[3];
Forum: VSH / Freak Fortress 05-11-2019, 08:16
Replies: 2
Views: 875
Posted By Maximilian_
Re: Help With a Plugin

Skybox has individual texture and brushes.

I have two paths.

1) I think, if "close" it by another spawning model (parallelepiped or another form), that has an animated texture, it's possible...
Forum: VSH / Freak Fortress 04-30-2019, 08:40
Replies: 10
Views: 11,720
Posted By Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)

IMHO you can use photoshop for this, just export to .obj and do something
Forum: VSH / Freak Fortress 04-30-2019, 08:38
Replies: 10
Views: 11,720
Posted By Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)

I guess, he mean to combine several textures into one
Forum: VSH / Freak Fortress 04-28-2019, 16:37
Replies: 10
Views: 11,720
Posted By Maximilian_
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)

Nice one, but it's not actually full
Forum: VSH / Freak Fortress 04-19-2019, 07:01
Replies: 13
Views: 1,775
Posted By Maximilian_
Re: HP Formula

As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9

n1 - for scouts
n2 - for soldiers
...
n9 - for spies...
Forum: VSH / Freak Fortress 04-18-2019, 14:31
Replies: 13
Views: 1,775
Posted By Maximilian_
Re: HP Formula

I was always curious, why such a complicated formula, if you can use like "y(x) = kx+b"
Forum: VSH / Freak Fortress 04-12-2019, 14:31
Replies: 3
Views: 1,138
Posted By Maximilian_
Re: How do I loop the mp3? FF2.cfg

dublicate track in one file
Forum: VSH / Freak Fortress 03-14-2019, 07:19
Replies: 6
Views: 1,221
Posted By Maximilian_
Re: is there anyway to make boss' projectile undeflectable?

No idea why you need it, if arrow fly very fast?
Forum: VSH / Freak Fortress 03-13-2019, 16:25
Replies: 6
Views: 1,221
Posted By Maximilian_
Re: is there anyway to make boss' projectile undeflectable?

Did you tried this? It's from Bison And Pomson

285 ; 1
Forum: VSH / Freak Fortress 03-11-2019, 11:43
Replies: 6
Views: 1,752
Posted By Maximilian_
Re: Issue with flamethrowers.

That's not attributes, jarate, madmilk, sandwiches and gas passer have problems with recharging, if they are equiped on not native classes.

Randomizer has rechargeable weapons, but it's unstable...
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