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Search: Posts Made By: HarryPotter
Forum: General Today, 22:09
Replies: 3
Views: 165
Posted By HarryPotter
Re: [L4D2] 20 Slot COOP

https://forums.alliedmods.net/showpost.php?p=2704023&postcount=103

tell them use command "connect IP" to join server
Forum: Plugins Today, 15:38
Replies: 2
Views: 305
Posted By HarryPotter
Re: [L4D1 & L4D2] Display Equipments [v1.0.0 | 13-August-2022]

I think bits in l4d1 is different
here is what I found.

#define AddonBits_L4D1_Slot1 (1 << 4) // 16
#define AddonBits_L4D1_Slot2 (1 << 5) // 32
#define...
Forum: General Yesterday, 04:46
Replies: 9
Views: 396
Posted By HarryPotter
Re: [l4d2]help me with ZombieBotVision Error

That is 5+ game bug, as far as I know nobody fixes it, so you can just ignore..
Forum: General Yesterday, 00:58
Replies: 9
Views: 396
Posted By HarryPotter
Re: [l4d2]help me with ZombieBotVision Error

https://forums.alliedmods.net/showthread.php?p=2647018
Forum: Plugins 08-11-2022, 17:48
Replies: 7
Views: 4,454
Posted By HarryPotter
Re: [L4D2] Custom Reserve Ammo

Sometimes the Ammo is incorrect.
I pick up ak47, ammo = 1000
then I pick up scout quickly, ammo still = 1000...
Forum: Plugins 08-11-2022, 09:53
Replies: 8
Views: 497
Posted By HarryPotter
Forum: General 08-11-2022, 00:16
Replies: 9
Views: 396
Posted By HarryPotter
Re: [l4d2]help me with ZombieBotVision Error

crash when map change or specified event?
Forum: Plugins 08-10-2022, 17:25
Replies: 1,629
Views: 862,082
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.1 (2022/8/11 ) (https://forums.alliedmods.net/showpost.php?p=2699220&postcount=1369)
- Add convars, delete cfg file manually and restart server....
Forum: Plugin/Gameplay Ideas and Requests 08-10-2022, 09:56
Replies: 24
Views: 6,335
Posted By HarryPotter
Re: [L4D2] Rescue vehicle leave timer

Rescue vehicle leave timer Version 1.3 (2022/8/10 ) (https://forums.alliedmods.net/showpost.php?p=2725525&postcount=7)
-The City Will Get Nuked After Countdown Time Passes, idea comes from...
Forum: Plugins 08-10-2022, 05:34
Replies: 402
Views: 314,390
Posted By HarryPotter
Re: [L4D(2)] MultiSlots

// Kick AI Survivor bots if numbers of survivors has exceeded the certain value. (does not kick real player, minimum is 4)
l4d_multislots_max_survivors 4
Forum: Plugins 08-09-2022, 16:59
Replies: 75
Views: 62,280
Posted By HarryPotter
Re: [L4D & L4D2] Weapon Spawn (1.11) [04-June-2022]

line 393

KeyValues hFile = new KeyValues("spawns");
if( hFile.ImportFromFile(sPath) )
{
char sNew[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sNew, sizeof(sNew), "%s.backup",...
Forum: Plugins 08-09-2022, 14:53
Replies: 61
Views: 102,360
Posted By HarryPotter
Re: [L4D(2)] AFK and Join Team Commands (1.1)

Idle = spectator team
take over bot = survivor team
Forum: Scripting 08-09-2022, 11:01
Replies: 2
Views: 173
Posted By HarryPotter
Re: [L4D2]About some event

//trigger twice in versus mode, one when all survivors wipe out or make it to saferom, one when first round ends (second round_start begins).
HookEvent("round_end", Event_RoundEnd);

//all...
Forum: Plugins 08-09-2022, 09:21
Replies: 61
Views: 102,360
Posted By HarryPotter
Re: [L4D(2)] AFK and Join Team Commands (1.1)

Switch team too quickly, the plugin forces your friend to spectate.
check detail and cfg


you are fine since you are adm

// Players with these flags have immune to all 'block' limit (Empty =...
Forum: Plugins 08-09-2022, 08:36
Replies: 1,629
Views: 862,082
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Hi Harry, I got a question relating to those convar
l4d_infectedbots_adjust_reduced_spawn_times_on_player
l4d_infectedbots_adjust_spawn_times
How it calculated to reduce spawn times of SI exactly?...
Forum: Plugins 08-06-2022, 04:04
Replies: 20
Views: 9,028
Posted By HarryPotter
Re: [L4D2] Special Infected Stumble - Grenade Launcher (2.1) [26-Jun-2020]

nvm, I found the way to do that,

public Action OnTakeDamageWitch(int witch, int &attacker, int &inflictor, float &damage, int &damagetype)
{
if( attacker > 0 && attacker <= MaxClients &&...
Forum: Plugin/Gameplay Ideas and Requests 08-04-2022, 14:52
Replies: 24
Views: 6,335
Posted By HarryPotter
Re: [L4D2] Rescue vehicle leave timer

LMAO, last checkpoint in final????
Forum: Scripting 08-03-2022, 09:40
Replies: 12
Views: 393
Posted By HarryPotter
Re: How to print all players/highest player kills at the end of the round?

https://github.com/fbef0102/L4D1_2-Plugins/tree/master/kills
Forum: Plugins 08-03-2022, 06:44
Replies: 64
Views: 46,047
Posted By HarryPotter
Re: [L4D2] Survivor Bot Holdout (1.9) [29-Apr-2022]

Is it possible to fix l4d2 hold out survivor bot voice in l4d1 maps?

For example, spawn Nick hold out bot in c10m5, but his voice is bill
Forum: General 08-03-2022, 00:27
Replies: 3
Views: 265
Posted By HarryPotter
Re: [l4d2] Help! TR_TraceHullFilterEx cause CRASH?

Metamod:Source already latest stable version
SourceMod updated 1 build to 6906

Server still crashes
https://i.imgur.com/rwHythI.png
Forum: General 08-02-2022, 13:56
Replies: 3
Views: 265
Posted By HarryPotter
[l4d2] Help! TR_TraceHullFilterEx cause CRASH?

L4D2 windows dedicated server

sm version

SourceMod Version Information:
SourceMod Version: 1.11.0.6906
SourcePawn Engine: 1.11.0.6906, jit-x86 (build 1.11.0.6906)


meta version
Forum: Unapproved Plugins 08-01-2022, 23:33
Replies: 9
Views: 496
Posted By HarryPotter
Re: [L4D & L4D2] Bot Healing Values (1.0) [01-Aug-2022]

l4d2 windows server,
launch server -> join server -> crash

Accelerator uploaded crash dump: Crash ID: IDYH-4XRE-YPYZ (https://crash.limetech.org/idyh4xreypyz)

...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 21:39
Replies: 3
Views: 177
Posted By HarryPotter
Re: [L4D2] "give health" bug

void CheatCommand(int client)
{
int give_flags = GetCommandFlags("give");
SetCommandFlags("give", give_flags & ~FCVAR_CHEAT);
if (GetEntProp(client, Prop_Send, "m_isHangingFromLedge"))//懸掛
{...
Forum: Plugins 08-01-2022, 08:13
Replies: 61
Views: 102,360
Posted By HarryPotter
Re: [L4D(2)] AFK and Join Team Commands (1.1)

Not normal, better make a video
Forum: Plugins 08-01-2022, 03:12
Replies: 0
Views: 242
Posted By HarryPotter
[L4D1 & L4D2] Revive Reload Interrupt Fix (v1.0, 2022-8-1)

There are still many bugs/glitches in left 4 dead game for over 10 years but we never know...

Steps to Reproduce
1. Reload weapon
2. Revive teammate
3. Stop reviving
4. Try to shoot (fake...
Showing results 1 to 25 of 500

 
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