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Posts Made By:
Supremache
Forum:
Suggestions / Requests
07-19-2022, 16:05
Replies:
2
Looking for cstrike 1.6 buy weapons script/plugin
Views:
311
Posted By
Supremache
Re: Looking for cstrike 1.6 buy weapons script/plugin
You can use the API system to add currency by creating a sub plugin
Forum:
Suggestions / Requests
07-19-2022, 16:01
Replies:
6
Solved
BB VIP/Admin Weapons
Views:
276
Posted By
Supremache
Re: [REQ] BB VIP/Admin Weapons
As Uzviseni Bog said there is an cvar for disable it, also mine has API system to add more features and creating custom weapons and using it with another plugins
Forum:
Scripting Help
07-19-2022, 15:59
Replies:
3
Played Time Counter ( The problem of saving )
Views:
260
Posted By
Supremache
Re: Played Time Counter ( The problem of saving )
Check this: https://forums.alliedmods.net/showthread.php?t=336209
Forum:
New Plugin Submissions
07-19-2022, 15:58
Replies:
33
VIP System ( SQL Support )
Views:
5,288
Posted By
Supremache
Re: VIP System ( SQL Support )
Yes, i can but i dont have computer.
Forum:
Suggestions / Requests
07-17-2022, 16:51
Replies:
2
Looking for cstrike 1.6 buy weapons script/plugin
Views:
311
Posted By
Supremache
Re: Looking for cstrike 1.6 buy weapons script/plugin
https://forums.alliedmods.net/showthread.php?t=338481
Forum:
Suggestions / Requests
07-17-2022, 16:50
Replies:
6
Solved
BB VIP/Admin Weapons
Views:
276
Posted By
Supremache
Re: [REQ] BB VIP/Admin Weapons
Check this : https://forums.alliedmods.net/showthread.php?t=338481
You can edit the weapons from the config file also there is option for adding a weapon by flags, vip flags and Levels
Forum:
New Plugin Submissions
07-17-2022, 16:48
Replies:
19
V.I.P System ( API + Web )
Views:
10,973
Posted By
Supremache
Re: V.I.P System ( API + Web )
Check this: https://forums.alliedmods.net/showthread.php?t=335515
Forum:
New Plugin Submissions
07-07-2022, 21:57
Replies:
0
GoldenAK47 With new laser
Views:
291
Posted By
Supremache
GoldenAK47 With new laser
As what i typed in the title new golden laser better than old plugins
https://i.ibb.co/vd0xMnG/gaga.png
Download (https://github.com/Supremache/GoldenAK47/archive/refs/heads/main.zip)
Forum:
New Plugin Submissions
07-07-2022, 21:53
Replies:
2
Weapon Menu API
Views:
538
Posted By
Supremache
Re: Weapon Menu API
Subplugin: GoldenAK47
https://i.ibb.co/vd0xMnG/gaga.png
Code (https://github.com/Supremache/WeaponSystemAPI/blob/main/WeaponAPI/scripting/GoldenAK47.sma)
Forum:
New Plugin Submissions
07-07-2022, 21:50
Replies:
2
Weapon Menu API
Views:
538
Posted By
Supremache
Weapon Menu API
SIZE="6"]I'm done, I won't waste any more time for nothing but before I leave, I'll try to share all my plugins[/SIZE]
Why did i create this plugin? I've seen weapon menu hard code in ze and zp...
Forum:
Suggestions / Requests
06-21-2022, 12:37
Replies:
2
[REQ] teleport smoke grenade
Views:
135
Posted By
Supremache
Re: [REQ] teleport smoke grenade
Replace this function:
public forward_emitsound(ent, channel, const sound[]) {
if (!equal(sound, g_sound_explosion) || !is_grenade(ent))
return FMRES_IGNORED
static id, Float:origin[3]...
Forum:
Suggestions / Requests
06-21-2022, 12:26
Replies:
7
Solved
How to edit color of this?
Views:
306
Posted By
Supremache
Re: How to edit color of this?
I found this:
InfectionEffects(id)
{
//if (get_pcvar_num(cvar_infect_screen_shake))
{
message_begin(MSG_ONE, gmsgScreenShake, _, id);
write_short((1<<12) * 4);
write_short((1<<12)...
Forum:
Suggestions / Requests
06-16-2022, 19:30
Replies:
4
How to add a bot to an online server
Views:
216
Posted By
Supremache
Re: How to add a bot to an online server
I was using it years ago but nowadays there are some useful modules for that
Forum:
Suggestions / Requests
06-16-2022, 17:50
Replies:
4
How to add a bot to an online server
Views:
216
Posted By
Supremache
Re: How to add a bot to an online server
It's not issue, they are joining the server by someone using an progrem, try this:
#include <amxmodx>
#define PLUGIN "BanIP Fakes"
#define VERSION "0.2"
#define AUTHOR "Safety1st"
...
Forum:
Scripting Help
06-16-2022, 09:06
Replies:
6
Zombie Count
Views:
367
Posted By
Supremache
Re: Zombie Count
There is already exists natives in that mod
client_print( 0, print_chat, "Zombie: %i | Human: %i | Nemesis: %i | Survivor: %i", zp_get_zombie_count( ), zp_get_human_count( ),...
Forum:
Scripting Help
06-15-2022, 18:29
Replies:
6
Zombie Count
Views:
367
Posted By
Supremache
Re: Zombie Count
Try to create custom stock like this:
GetZombieNum( )
{
new iPlayer[ 32 ], iNum, iCount;
get_players( iPlayer, iNum )
for( new i; i < iNum; i++ )
{
if( NativeofZombie( i ) )
Forum:
New Plugin Submissions
06-14-2022, 17:54
Replies:
33
VIP System ( SQL Support )
Views:
5,288
Posted By
Supremache
Re: VIP System
https://img.shields.io/badge/Update-v1.1%20%40%20June%2C%2014%2C%202022-%2392B06A
Fixed some issues
Added SQL Support ( MySQL & SQLlite )
Added forwards for adds VIPS
Added forwards for the...
Forum:
Scripting Help
06-12-2022, 20:37
Replies:
11
Spawnmoney jctf
Views:
552
Posted By
Supremache
Re: Spawnmoney jctf
I really dont understand you.
if (cs_get_user_money(id) >= iStartMoney) // If the player did not spend the money
{
// Your code
}
else // If the player has spent his money
{
// Your code
}
Forum:
Scripting Help
06-12-2022, 18:19
Replies:
5
Costume Gamemodes Map
Views:
382
Posted By
Supremache
Re: Costume Gamemodes Map
Open the plugin with the name "zp50_gamemode_nemesis.sma" and replace this function
public plugin_precache()
{
// Register game mode at precache (plugin gets paused after this)...
Forum:
Scripting Help
06-12-2022, 16:58
Replies:
11
Spawnmoney jctf
Views:
552
Posted By
Supremache
Re: Spawnmoney jctf
Replace
cs_set_user_money(id, clamp(( cs_get_user_money( id ) + get_pcvar_num(pCvar_ctf_spawnmoney)), get_pcvar_num(pCvar_mp_startmoney), 16000))
With
cs_set_user_money(id, clamp((...
Forum:
Scripting Help
06-12-2022, 13:50
Replies:
11
Spawnmoney jctf
Views:
552
Posted By
Supremache
Re: Spawnmoney jctf
if (cs_get_user_money(id) >= iStartMoney)
Forum:
Scripting Help
06-11-2022, 22:55
Replies:
13
save data
Views:
452
Posted By
Supremache
Re: save data
Check it again: https://forums.alliedmods.net/showpost.php?p=2781522&postcount=12
Forum:
Scripting Help
06-11-2022, 22:37
Replies:
13
save data
Views:
452
Posted By
Supremache
Re: save data
It's complicated, but it's your choice:
enum ClassLvlData
{
Goku,
Freezer
}
new const __int_CLASSLVL[ClassLvlData][] =
{
Forum:
Scripting Help
06-11-2022, 22:22
Replies:
13
save data
Views:
452
Posted By
Supremache
Re: save data
Hold i have to rewrite it with that way you want.
Forum:
Scripting Help
06-11-2022, 22:18
Replies:
13
save data
Views:
452
Posted By
Supremache
Re: save data
Check it again
Showing results 1 to 25 of 500
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