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Search: Posts Made By: Supremache
Forum: Suggestions / Requests 07-19-2022, 16:05
Replies: 2
Views: 311
Posted By Supremache
Re: Looking for cstrike 1.6 buy weapons script/plugin

You can use the API system to add currency by creating a sub plugin
Forum: Suggestions / Requests 07-19-2022, 16:01
Replies: 6
Views: 276
Posted By Supremache
Re: [REQ] BB VIP/Admin Weapons

As Uzviseni Bog said there is an cvar for disable it, also mine has API system to add more features and creating custom weapons and using it with another plugins
Forum: Scripting Help 07-19-2022, 15:59
Replies: 3
Views: 260
Posted By Supremache
Re: Played Time Counter ( The problem of saving )

Check this: https://forums.alliedmods.net/showthread.php?t=336209
Forum: New Plugin Submissions 07-19-2022, 15:58
Replies: 33
Views: 5,288
Posted By Supremache
Re: VIP System ( SQL Support )

Yes, i can but i dont have computer.
Forum: Suggestions / Requests 07-17-2022, 16:51
Replies: 2
Views: 311
Posted By Supremache
Re: Looking for cstrike 1.6 buy weapons script/plugin

https://forums.alliedmods.net/showthread.php?t=338481
Forum: Suggestions / Requests 07-17-2022, 16:50
Replies: 6
Views: 276
Posted By Supremache
Re: [REQ] BB VIP/Admin Weapons

Check this : https://forums.alliedmods.net/showthread.php?t=338481
You can edit the weapons from the config file also there is option for adding a weapon by flags, vip flags and Levels
Forum: New Plugin Submissions 07-17-2022, 16:48
Replies: 19
Views: 10,973
Posted By Supremache
Re: V.I.P System ( API + Web )

Check this: https://forums.alliedmods.net/showthread.php?t=335515
Forum: New Plugin Submissions 07-07-2022, 21:57
Replies: 0
Views: 291
Posted By Supremache
GoldenAK47 With new laser

As what i typed in the title new golden laser better than old plugins

https://i.ibb.co/vd0xMnG/gaga.png

Download (https://github.com/Supremache/GoldenAK47/archive/refs/heads/main.zip)
Forum: New Plugin Submissions 07-07-2022, 21:53
Replies: 2
Views: 538
Posted By Supremache
Re: Weapon Menu API

Subplugin: GoldenAK47
https://i.ibb.co/vd0xMnG/gaga.png

Code (https://github.com/Supremache/WeaponSystemAPI/blob/main/WeaponAPI/scripting/GoldenAK47.sma)
Forum: New Plugin Submissions 07-07-2022, 21:50
Replies: 2
Views: 538
Posted By Supremache
Weapon Menu API

SIZE="6"]I'm done, I won't waste any more time for nothing but before I leave, I'll try to share all my plugins[/SIZE]

Why did i create this plugin? I've seen weapon menu hard code in ze and zp...
Forum: Suggestions / Requests 06-21-2022, 12:37
Replies: 2
Views: 135
Posted By Supremache
Re: [REQ] teleport smoke grenade

Replace this function:

public forward_emitsound(ent, channel, const sound[]) {
if (!equal(sound, g_sound_explosion) || !is_grenade(ent))
return FMRES_IGNORED

static id, Float:origin[3]...
Forum: Suggestions / Requests 06-21-2022, 12:26
Replies: 7
Views: 306
Posted By Supremache
Re: How to edit color of this?

I found this:


InfectionEffects(id)
{
//if (get_pcvar_num(cvar_infect_screen_shake))
{
message_begin(MSG_ONE, gmsgScreenShake, _, id);
write_short((1<<12) * 4);
write_short((1<<12)...
Forum: Suggestions / Requests 06-16-2022, 19:30
Replies: 4
Views: 216
Posted By Supremache
Re: How to add a bot to an online server

I was using it years ago but nowadays there are some useful modules for that
Forum: Suggestions / Requests 06-16-2022, 17:50
Replies: 4
Views: 216
Posted By Supremache
Re: How to add a bot to an online server

It's not issue, they are joining the server by someone using an progrem, try this:

#include <amxmodx>

#define PLUGIN "BanIP Fakes"
#define VERSION "0.2"
#define AUTHOR "Safety1st"
...
Forum: Scripting Help 06-16-2022, 09:06
Replies: 6
Views: 367
Posted By Supremache
Re: Zombie Count

There is already exists natives in that mod


client_print( 0, print_chat, "Zombie: %i | Human: %i | Nemesis: %i | Survivor: %i", zp_get_zombie_count( ), zp_get_human_count( ),...
Forum: Scripting Help 06-15-2022, 18:29
Replies: 6
Views: 367
Posted By Supremache
Re: Zombie Count

Try to create custom stock like this:

GetZombieNum( )
{
new iPlayer[ 32 ], iNum, iCount;
get_players( iPlayer, iNum )

for( new i; i < iNum; i++ )
{
if( NativeofZombie( i ) )
Forum: New Plugin Submissions 06-14-2022, 17:54
Replies: 33
Views: 5,288
Posted By Supremache
Re: VIP System

https://img.shields.io/badge/Update-v1.1%20%40%20June%2C%2014%2C%202022-%2392B06A

Fixed some issues
Added SQL Support ( MySQL & SQLlite )
Added forwards for adds VIPS
Added forwards for the...
Forum: Scripting Help 06-12-2022, 20:37
Replies: 11
Views: 552
Posted By Supremache
Re: Spawnmoney jctf

I really dont understand you.

if (cs_get_user_money(id) >= iStartMoney) // If the player did not spend the money
{
// Your code
}
else // If the player has spent his money
{
// Your code
}
Forum: Scripting Help 06-12-2022, 18:19
Replies: 5
Views: 382
Posted By Supremache
Re: Costume Gamemodes Map

Open the plugin with the name "zp50_gamemode_nemesis.sma" and replace this function

public plugin_precache()
{
// Register game mode at precache (plugin gets paused after this)...
Forum: Scripting Help 06-12-2022, 16:58
Replies: 11
Views: 552
Posted By Supremache
Re: Spawnmoney jctf

Replace

cs_set_user_money(id, clamp(( cs_get_user_money( id ) + get_pcvar_num(pCvar_ctf_spawnmoney)), get_pcvar_num(pCvar_mp_startmoney), 16000))

With

cs_set_user_money(id, clamp((...
Forum: Scripting Help 06-12-2022, 13:50
Replies: 11
Views: 552
Posted By Supremache
Re: Spawnmoney jctf

if (cs_get_user_money(id) >= iStartMoney)
Forum: Scripting Help 06-11-2022, 22:55
Replies: 13
Views: 452
Posted By Supremache
Re: save data

Check it again: https://forums.alliedmods.net/showpost.php?p=2781522&postcount=12
Forum: Scripting Help 06-11-2022, 22:37
Replies: 13
Views: 452
Posted By Supremache
Re: save data

It's complicated, but it's your choice:

enum ClassLvlData
{
Goku,
Freezer
}

new const __int_CLASSLVL[ClassLvlData][] =
{
Forum: Scripting Help 06-11-2022, 22:22
Replies: 13
Views: 452
Posted By Supremache
Re: save data

Hold i have to rewrite it with that way you want.
Forum: Scripting Help 06-11-2022, 22:18
Replies: 13
Views: 452
Posted By Supremache
Re: save data

Check it again
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