Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 491
Search took 0.02 seconds.
Search: Posts Made By: hmmmmm
Forum: Snippets and Tutorials 08-15-2020, 04:59
Replies: 0
Views: 2,382
Posted By hmmmmm
Binary Ninja scripts

Recently picked up Binary Ninja and been playing around with it. Here are a few scripts/plugins I've made that others may find useful.

You can find all of them in plugin form here:...
Forum: Plugins 05-15-2020, 13:17
Replies: 11
Views: 10,893
Posted By hmmmmm
Re: [ANY] Paint (v1.3, 15/5/2020)

As I mentioned in the original post, I haven't personally tested this on anything other than CS:GO. The "ANY" was more of a guess since this plugin doesn't really do anything specific to a single...
Forum: Plugins 05-15-2020, 01:21
Replies: 11
Views: 10,893
Posted By hmmmmm
Re: [ANY] Paint (v1.3, 15/5/2020)

The paint textures have been updated to be higher quality. The seams around the paint circles are no longer visible and the edges aren't pixelated.

Before (may need to zoom in to spot seams, not...
Forum: Snippets and Tutorials 01-23-2020, 22:53
Replies: 16
Views: 8,810
Posted By hmmmmm
Re: [INC] ColorLib

"{olive][VSH 2]{default} %s"

You're missing a closing brace for olive. Should be:
"{olive}[VSH 2]{default} %s"
Forum: Scripting 11-22-2019, 17:16
Replies: 7
Views: 1,229
Posted By hmmmmm
Re: Getting info structure of user messages?

For games with usermessages that use bitbuffers I don't know of any other way than reversing the binary in which they're sent/handled (which I believe L4D2 is one of)

Otherwise, for games with...
Forum: General 11-19-2019, 08:43
Replies: 7
Views: 9,487
Posted By hmmmmm
Re: Font size and color are broken in CSGO HintText and CenterText

This was discussed at length in the SM discord, but I'll write it out here for posterity.

The HTML feature in hint text was removed by CS:GO itself, this isn't a SourceMod issue. However, Valve...
Forum: Extensions 11-01-2019, 20:51
Replies: 882
Views: 581,158
Posted By hmmmmm
Re: DHooks (Dynamic Hooks - Dev Preview)

You need to unload it by giving it a number
sm exts unload 11

When you do "sm exts load dhooks", if it's already loaded then SM will tell you it loaded successfully (even though it didn't). Which...
Forum: Plugins 10-27-2019, 08:49
Replies: 9
Views: 4,114
Posted By hmmmmm
Re: [CSGO/TF2] CustomKeyValues

Gamedata for CS:GO updated





Thanks, I've included your fixes
Forum: Trash 10-19-2019, 01:51
Replies: 3
Views: 3,739
Posted By hmmmmm
Re: whatever

People can't even follow simple instructions these days, smh
Forum: Scripting 10-05-2019, 09:01
Replies: 2
Views: 1,344
Posted By hmmmmm
Re: Get a specific piece of string

You can get the part of the string before the '_' by using the SplitString function.

https://sm.alliedmods.net/new-api/string/SplitString

Example:

char prefix[32];
if (SplitString(map, "_",...
Forum: Extensions 09-06-2019, 01:47
Replies: 19
Views: 10,560
Posted By hmmmmm
Re: [EXTENSION] Output Info

What do you mean?
Forum: Plugins 08-05-2019, 21:06
Replies: 28
Views: 12,815
Posted By hmmmmm
Re: [CSGO, CSS] Show Player Clips 1.0.0

Have you actually tested this? Don't think you can ClientCommand that cvar.
Forum: Extensions 04-30-2019, 06:11
Replies: 882
Views: 581,158
Posted By hmmmmm
Re: DHooks (Dynamic Hooks - Dev Preview)

If possible, I'd recommend going with a plugin using DHooks detours. The gamedata management is much easier (no re-compiling necessary + easier to get a general overview) and also you get easy...
Forum: Off-Topic 04-12-2019, 04:59
Replies: 3
Views: 1,255
Posted By hmmmmm
Re: [YouTube] OneLoneCoder - javidx9 (random programming videos)

I don't recommend Bisqwit for learning C++. While I like his videos, they aren't exactly tutorials. It's more just watching him make stuff with brief explanations.
Forum: Source Servers (SRCDS) 03-30-2019, 20:15
Replies: 3
Views: 1,086
Posted By hmmmmm
Re: [CS:S] All players have STEAM_ID_PENDING

Thanks for the suggestions, ended up being my GSLT token. I was running a CS:GO server before this and I ended up copying across most of the configuration files & plugins/extensions, one of which had...
Forum: Source Servers (SRCDS) 03-29-2019, 01:08
Replies: 3
Views: 1,086
Posted By hmmmmm
[CS:S] All players have STEAM_ID_PENDING

I set up a new CS:S server this week and I've noticed SM thinks that all of the players have a STEAM_ID_PENDING steamid (which I think means they haven't been validated yet?).


sm version
...
Forum: General 03-28-2019, 20:50
Replies: 111
Views: 29,970
Posted By hmmmmm
Re: New update 28/03/2019 - crashing servers ?

Apparently stripper is causing crashes as well, so maybe remove that until someone updates gamedata for it.
Forum: Scripting 02-21-2019, 15:35
Replies: 2
Views: 1,171
Posted By hmmmmm
Re: ( strcopy and replace string ) or ( replace string and replace string )

"strcopy and replace string"

Took me a while to understand the "replace string and replace string" code which is a bad sign. Aim for having clear code, trying to minmax this is a waste of time.
...
Forum: Extensions 02-13-2019, 22:00
Replies: 19
Views: 10,560
Posted By hmmmmm
Re: [EXTENSION] Output Info

Great work, thanks!
Forum: Extensions 01-15-2019, 11:59
Replies: 360
Views: 196,693
Posted By hmmmmm
Re: SendProxy Manager

:O Amazing work, possibilities with this are endless
Forum: Plugins 01-05-2019, 06:36
Replies: 3
Views: 2,079
Posted By hmmmmm
Re: [Any] Save Loc

Should add some forwards/natives so that this can be integrated with all the timer plugins out there.
Forum: Scripting 12-30-2018, 09:43
Replies: 6
Views: 1,145
Posted By hmmmmm
Re: FindByClassnameWithin()

Personally wouldn't bother with SDKCalls or an extension just for this since you can make this stock function easily.
Forum: Coding MM:S Plugins & SM Extensions 12-27-2018, 08:28
Replies: 6
Views: 3,711
Posted By hmmmmm
Re: CBaseAnimating::LookupSequence

The general steps are:
1) Find a function that calls your target function and have a look at the assembly (with opcodes enabled).
It should look something like this:
RefFunc+0x0050 XX YY YY YY YY ...
Forum: Plugins 12-26-2018, 02:21
Replies: 34
Views: 26,890
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

Cool, I'll update my original comment.
Forum: Plugins 12-25-2018, 06:31
Replies: 34
Views: 26,890
Posted By hmmmmm
Re: [CSGO] Trigger_push Fix

Might be due to the fact that the plugin doesn't take into account parent rotations. Try using the version I've attached which uses m_angAbsRotation rather than m_angRotation and let me know if it...
Showing results 1 to 25 of 491

 
Forum Jump

All times are GMT -4. The time now is 23:30.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode