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Search: Posts Made By: frozenarmageddon
Forum: Scripting 01-20-2009, 11:54
Replies: 3
Views: 1,229
Posted By frozenarmageddon
Re: [CS:S] 3 pretty simple questions

Wow... I did'nt think of that... thanks for the idea :3

Lebson506th you helped too, thanks :D
Forum: Scripting 01-20-2009, 03:46
Replies: 3
Views: 1,229
Posted By frozenarmageddon
[CS:S] 3 pretty simple questions

1) Is there any way to detect where the shot hit in the body both my and the one I shot at? like head, arm, chest?

2) How can I create for example a prop_physics with certain values? [to make...
Forum: Snippets and Tutorials 01-20-2009, 03:30
Replies: 5
Views: 3,787
Posted By frozenarmageddon
Re: Can anyone help me. sourcemod

And a pretty off topic reply:
I recommend you getting a newer windows, because it seems you use 98
also, get a better Graphics card because you got like 256 colors on... and no card lets you switch...
Forum: Scripting 01-17-2009, 10:08
Replies: 5
Views: 2,673
Posted By frozenarmageddon
Re: [CS:S] Carry more than one primary gun

I think you could make the weapon just become invisible [alpha 0] and be like inside the player's model [getpos+0 0 15?] and then just press a key to make the weapon switch [dropped and stored] with...
Forum: Code Snippets/Tutorials 12-25-2008, 17:15
Replies: 42
Views: 24,843
Posted By frozenarmageddon
Re: 2-Part Beginner Scripting Tutorial [REVISED]

I really recommend archiving this topic in some sort of "usefull tutorials" archive, this is one of the most usefull stuff I saw, also it helped me alot in getting started coding pawn in genral for...
Forum: Scripting Help 12-25-2008, 14:46
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Re: Finding and manupulating objects XYZ?

thx, gonna test it out :D


Link to the IRC? :D
Forum: Scripting Help 12-25-2008, 08:53
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Re: Finding and manupulating objects XYZ?

Yea, but it stores what it Gets to "origin" right?

also, I didn't understand how to use:

new aimed_entity
new body_part
get_user_aiming(player_id,aimed_entity,body_part)

it just gets the...
Forum: Scripting Help 12-24-2008, 21:14
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Re: Finding and manupulating objects XYZ?

Ok, started anuther message because the one before really was abit too huge ._.

If im allready into all this stuff, [still on topic] is there any way to retourn the ID of an entity im looking at?
Forum: Scripting Help 12-24-2008, 20:28
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Re: Finding and manupulating objects XYZ?

thx :D
____________


ok, im both a newbie and trying to understand, so lets break it down, shall we?

[includes]

new Float:origin[3]
Declares that origin is a "Group" of 3 "members"...
Forum: Scripting Help 12-24-2008, 16:41
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Re: Finding and manupulating objects XYZ?

ConnorMcLeod, could really help if you explain XD

Thanks CodeMaster, You help ALOT, because the Oregin manupulating is basicly the main part of my addon, I wont forget to Credit you with it :D
...
Forum: Scripting Help 12-24-2008, 09:41
Replies: 12
Views: 3,973
Posted By frozenarmageddon
Finding and manupulating objects XYZ?

Erm, how do I do that? I wanted to make like a build mode, so I kinda need that for precise building, and I hope you forgive me for not checking all the 501 pages for a semiliar post ^_^
Forum: Scripting 12-24-2008, 09:31
Replies: 38
Sticky: Scripting Forum
Views: 141,613
Posted By frozenarmageddon
Re: Scripting Forum

DJ Tsunami [DJ?!] thx alot for telling me about PawnStudio [even tho you just wrote its name], didn't even know of its existence, now I can finnaly script SourcePawn easly :D
Forum: Metamod:Source Questions 12-24-2008, 09:16
Replies: 8
Views: 2,419
Posted By frozenarmageddon
Re: Can't connect to server when metamod is enabled

ffs... 172 views [atm] and none actualy posted anything :|
Forum: Scripting 12-23-2008, 05:52
Replies: 38
Sticky: Scripting Forum
Views: 141,613
Posted By frozenarmageddon
Re: Scripting Forum

lol, I didn't see the "p" thanks for clearing it out for me :oops:

btw, anuther way to compile evrything [in your scripting folder, or where your "compile.exe\spcomp.exe" is] is just double...
Forum: Scripting 12-22-2008, 20:54
Replies: 38
Sticky: Scripting Forum
Views: 141,613
Posted By frozenarmageddon
Re: Scripting Forum

Maybe im just stupid... or just did something wrong [its hard to think clear at 3:47 AM] but it says:

'spcom' is not recognized as an internal or external command, operable program or batch file....
Forum: Metamod:Source Questions 12-22-2008, 20:25
Replies: 8
Views: 2,419
Posted By frozenarmageddon
Re: Can't connect to server when metamod is enabled

Allmost same with me, only that I try to get mms [1.7.0] working on my SourceForts listen server [under Windows XP 86x], it connects, and then after like a frame of a sec it just disconnects with no...
Forum: Scripting 12-10-2008, 13:19
Replies: 7
Views: 1,518
Posted By frozenarmageddon
Re: Adding GUI elements

Yea, I know that... and it will fail too... because I need something dynamic, and more than one GUI element wont work that way... :|

Any other way to do it?
Forum: Scripting 12-09-2008, 16:48
Replies: 7
Views: 1,518
Posted By frozenarmageddon
Re: Adding GUI elements

Oh yea... I forgot...
Thanks alot for reminding me :wink:
Forum: Scripting 12-09-2008, 15:31
Replies: 7
Views: 1,518
Posted By frozenarmageddon
Adding GUI elements

Is there any way you can add new GUI elements to the HUD? Like add a picture, or like a bar, or an animated interface?

I am really new to SM but used to work with AMXX and I heard its basicly the...
Showing results 1 to 19 of 19

 
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