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Search: Posts Made By: ceribik
Forum: Scripting 12-08-2013, 18:48
Replies: 5
Views: 586
Posted By ceribik
Re: In need of donator perk menu/ add into server

https://forums.alliedmods.net/forumdisplay.php?f=60
Forum: General 11-16-2013, 18:41
Replies: 366
Views: 153,716
Posted By ceribik
Forum: Plugins 11-11-2012, 04:57
Replies: 4,801
Views: 1,052,685
Posted By ceribik
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Bug: If enable the cvar that delays end of map voting to round end, then the count down will occur at the time it would originally occur regardless.
Forum: Snippets and Tutorials 11-10-2012, 19:40
Replies: 65
Views: 375,121
Posted By ceribik
Re: [CS:GO] Cvar and command list

Anyone else having trouble with sv_full_alltalk resetting to 0?
Forum: Plugins 09-29-2012, 19:31
Replies: 4,801
Views: 1,052,685
Posted By ceribik
Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)

Thanks




Here:
L 09/30/2012 - 09:15:52: [umc-core.smx] ---------------------MAP CHANGE: surf_map1---------------------
L 09/30/2012 - 09:15:52: [umc-endvote.smx] DEBUG: Timeleft Changed
L...
Forum: Plugins 09-29-2012, 05:51
Replies: 4,801
Views: 1,052,685
Posted By ceribik
Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)

Another issue, my nominations used to work, but they somewhat randomly stopped working. Whenever someone uses the (chat) command, I get the message: "[UMC] Cannot nominate until the next map."

Any...
Forum: Plugins 09-29-2012, 01:36
Replies: 4,801
Views: 1,052,685
Posted By ceribik
Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)

I see. Thanks.

Another question, does your plugin only execute the first "command" for a map?

It seems that they don't always get executed... what about when the map is RTV'd?
Forum: Plugins 09-28-2012, 04:17
Replies: 4,801
Views: 1,052,685
Posted By ceribik
Re: [UMC3] Ultimate Mapchooser 3.4.4 (Updated 9/1/2012)

Randomcycle doesn't change the map if the server is empty for me. I'm using the default settings in a CSGO server. You said in an earlier post that it should though.
Forum: Plugins 08-24-2012, 07:50
Replies: 192
Views: 71,100
Posted By ceribik
Re: [CSS][Surf] Redie

Can you make it so that ghosts can't pickup guns from weapon dispensers in CSGO?

Also, could you add a way for a ghost to turn back into a spectator?
Forum: Snippets and Tutorials 08-21-2012, 06:10
Replies: 65
Views: 375,121
Posted By ceribik
Re: [CS:GO] Cvar and command list

Tried to get this to work for an hour, but couldn't :(
Forum: Snippets and Tutorials 08-18-2012, 07:52
Replies: 65
Views: 375,121
Posted By ceribik
Re: [CS:GO] Cvar and command list

Is there a cvar to disable the delay from moving after falling?

Edit: nevermind. found it.
Forum: Extensions 01-12-2012, 00:11
Replies: 2,726
Views: 1,901,753
Posted By ceribik
Re: SDK Hooks 2.1 - Updated 2011-9-10

Edit: Nevermind. Was a PEBKEB issue :P

SDKHook_PreThink (and SDKHook_Think) isn't working for me in CS:S. I put a PrintToChatAll in the callback for debugging purposes but it isn't being executed....
Forum: Scripting 01-04-2012, 21:10
Replies: 8
Views: 1,054
Posted By ceribik
Re: Array of strings issue.

Thanks, it looks fairly comprehensive.
Forum: Scripting 12-29-2011, 19:21
Replies: 8
Views: 1,054
Posted By ceribik
Re: Array of strings issue.

Yeah I noticed. It would have been better if it was more based on C++ with proper data types and strings.


Thanks! Will use that instead.
Forum: Scripting 12-29-2011, 01:49
Replies: 8
Views: 1,054
Posted By ceribik
Re: Array of strings issue.

I think I've solved the first issue. Is this the best way to do it?

strcopy(levelMaps[count], sizeof(levelMaps[]), mapName);

edit: and the second issue too:

strcmp(levelMaps[i], currentMap,...
Forum: Scripting 12-29-2011, 01:45
Replies: 8
Views: 1,054
Posted By ceribik
Array of strings issue.

Firstly, I'd like to say that sourcepawn is a crap language.


As for my question:

How can I fix my code? I'm receiving the following errors:

new String:levelMaps[100][40];

inSomeFunc()
Forum: Scripting 12-27-2011, 00:41
Replies: 2
Views: 722
Posted By ceribik
Re: Best way to store variables relating to players?

I'm surprised sourcepawn has enums. They should work great.

Thanks for the help :)
Forum: Scripting 12-26-2011, 23:05
Replies: 2
Views: 722
Posted By ceribik
Best way to store variables relating to players?

I'm used to OOP languages where I can do stuff like:
player.MyVar = blahBut as far as I can tell, there's no equivalent way to do this in SoucePawn (besides keyvalues, but their use is limited).
...
Forum: Approved Plugins 11-21-2008, 18:10
Replies: 29
Views: 36,412
Posted By ceribik
Re: Blockmaker, BCM, & Building Blocks Template Sender

Hmm, wouldn't this be insecure? I.e. anyone can send configs to a server with the 'receiver plugin' as there is no authentication?
Forum: Approved Plugins 10-14-2008, 04:07
Replies: 158
Views: 101,363
Posted By ceribik
Re: Sentry Gun Edit - With Cvars !

This person is correct. However, another thing which would crash the server would be if you destroyed either the top or bottom (I forgot) half of the sentry by using a knife. I released a fix beta...
Forum: Scripting Help 08-18-2008, 07:29
Replies: 2
Views: 2,130
Posted By ceribik
Re: "There is more than one client matching your argument" How to bypass?

You could try using their SteamID or UserID instead of their name, if the plugin supports it.
Forum: Scripting Help 08-15-2008, 10:06
Replies: 5
Views: 849
Posted By ceribik
Re: equali() problem

That's what i was thinking too :)
Forum: Scripting Help 08-14-2008, 03:16
Replies: 5
Views: 849
Posted By ceribik
Re: equali() problem

That appears to have done the trick. Thanks again :)
Forum: Scripting Help 08-13-2008, 08:16
Replies: 5
Views: 849
Posted By ceribik
equali() problem

Hello. I've got the following code below; which in summary, reads a file and sees if the current map is listed in the file. For an unknown reason, the comparation of the two strings (mapname and...
Forum: Scripting Help 08-11-2008, 07:47
Replies: 4
Views: 1,018
Posted By ceribik
Re: Remove Radar

Ok, i'll guess I'll have to do that. Thanks
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