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Search: Posts Made By: toazron1
Forum: Plugins 01-17-2014, 12:09
Replies: 208
Views: 145,243
Posted By toazron1
Re: [TF2] Donator Recognition

Due to how the plugins interact, it would require a rather big modification of this plugin.

The BDI does not require SQL, you can use a flat file.
Forum: Plugins 09-04-2012, 10:49
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

Hi everyone,

I haven't been very active the past few months due to school/life. Going to start playing / coding again and will update this and everything else I did!
Forum: Plugins 02-28-2011, 17:26
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

Are you using the SQL database option, or the text file to handle your donators?
Forum: Plugins 02-22-2011, 11:17
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

I believe its resolved in the latest dev version, I haven't updated the first post yet though.
Forum: Scripting 02-17-2011, 09:34
Replies: 8
Views: 1,999
Posted By toazron1
Re: Mic Text

That is not what he is asking Monkeys (I think). He is looking for information on modifying the hud indicator. As far as I know, you can not control what is inside the voice hud indicator.
Forum: Plugins 02-17-2011, 09:31
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

You can't web compile it and you must have donator.inc in your includes folder to manually compile it, like it says on the first page.
Forum: Scripting 02-15-2011, 20:51
Replies: 1
Views: 767
Posted By toazron1
Re: Simple Radio meun

http://wiki.alliedmods.net/Dynamic_Admin_Menu_%28SourceMod%29
Forum: Scripting 02-15-2011, 10:27
Replies: 17
Views: 3,134
Posted By toazron1
Re: [Help] Delay/Timer and Silent Command Execution.

Although that's true, someone starting out should learn the correct way rather than pick up poor coding methods early on.
Forum: Scripting 02-15-2011, 09:13
Replies: 17
Views: 3,134
Posted By toazron1
Re: [Help] Delay/Timer and Silent Command Execution.

Its better practice to pass userid into timers rather than the clientid
Forum: Scripting 02-15-2011, 08:46
Replies: 17
Views: 3,134
Posted By toazron1
Re: [Help] Delay/Timer and Silent Command Execution.

http://wiki.alliedmods.net/Commands_%28SourceMod_Scripting%29

Note: If you are executing cvars from a config file you need to hook each one and remove one of the flags (cant think of what it is...
Forum: Plugin/Gameplay Ideas and Requests 02-15-2011, 08:43
Replies: 1
Views: 909
Posted By toazron1
Re: [Request] Admin Hack and Fun

Hacker Fun would not be approved because it is so abusive to a client.
There are already several plugins which do what Super Admin does, although the description on the ES site is pretty vague.
Forum: Plugin/Gameplay Ideas and Requests 02-14-2011, 21:42
Replies: 6
Views: 2,944
Posted By toazron1
Re: [TF2]No Sticky damage to enemies

Try this:

#include <sourcemod>
#include <sdkhooks>

#define STICKY_DET_UNINTENTIONAL 393282 //Detonation from placing too many stickies.
#define STICKY_DET_INTENTIONAL 2490423 ...
Forum: Scripting 02-14-2011, 15:56
Replies: 17
Views: 3,134
Posted By toazron1
Re: [Help] Delay/Timer and Silent Command Execution.

use a timer - CreateTimer (http://docs.sourcemod.net/api/index.php?fastload=show&id=156&)
Forum: Plugins 02-14-2011, 09:45
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

Are you using the database or the flatfile? There is a define at the top which switches between the two options.
Forum: Plugins 02-13-2011, 15:23
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

For adding new people (info at the top of the sma too)

INSERT INTO `DATABASENAME` ( `steamid` , `tag`, `level` )
VALUES ( 'STEAMID', 'THIS IS A TAG', LEVELNUMBER );I can't seem to replicate the...
Forum: Plugins 02-12-2011, 19:56
Replies: 208
Views: 145,243
Posted By toazron1
Re: [TF2] Donator Recognition

I was afraid of that. Long story short, I had to rework my GIT repo and some things got mixed up in the cross over.

I will fix it and post an update - thanks.
Forum: Plugins 02-11-2011, 16:50
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

Currently, I have no implemented any commands to adding or removing donators, because this is meant to be an interface for other plugins to use, not a management plugin. However, I can put together...
Forum: Plugins 02-11-2011, 16:44
Replies: 208
Views: 145,243
Posted By toazron1
Re: [TF2] Donator Recognition

can you try the version from here and let me know if you have the same issue? (Currently away from my laptop for the weekend - can't test it myself)
...
Forum: Plugins 02-11-2011, 12:23
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

The model I described still fits for your needs, the classes were simply an example I used to describe it logic. In your case, you would have a main menu (which registers with the interface) with...
Forum: Plugins 02-10-2011, 18:14
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

For multi-menus, you need a plugin which handles all the menus and registers with the interface, since the donator menu is simply creates a callback to the registering plugin.

For instance, you...
Forum: Plugins 02-10-2011, 08:52
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

I fixed the -1 error, I don't know how that one slipped though since I fixed it once before lol.

The sprite error is an error on your end, try cleaning out the materials which are already there...
Forum: Plugins 02-09-2011, 16:24
Replies: 271
Views: 147,909
Posted By toazron1
Re: [ANY] Basic Donator Interface

I should have mentioned that the donator file has moved from the data folder (not correct to put config files there anyway)

It looks for this: configs/donators.ini

That should fix your...
Forum: Unapproved Plugins 02-06-2011, 12:14
Replies: 5
Views: 3,855
Posted By toazron1
Re: [ASW] Speedtimer

you should include a clientingame check for the loops
Forum: Plugins 02-04-2011, 12:47
Replies: 191
Views: 122,814
Posted By toazron1
Re: TF2: Killer's Info

You need to recompile the plugin manually with the color define turned on
Forum: Scripting 02-02-2011, 15:35
Replies: 16
Views: 3,079
Posted By toazron1
Re: Instaspawn being picky? (TF2)

Try increasing the timer for the respawn, it could be the delay is too short.

Also, you don't need the last
else
{
return Plugin_Continue;
}

EDIT:
Showing results 1 to 25 of 376

 
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