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Search: Posts Made By: [X]-RayCat
Forum: Scripting Help 12-19-2009, 06:49
Replies: 29
Views: 4,908
Posted By [X]-RayCat
Re: please fix code ;(

Copying parts from other plugins and putting them together doesn't make you the creator imo. Have you written anything yourself? :mrgreen:
Forum: Off-Topic 06-10-2009, 11:03
Replies: 12
Views: 2,437
Posted By [X]-RayCat
AlliedModders Global Rules

Does these rules still exist? I am not sure about that anymore. I've noticed that people have been breaking the global rules all the time. :nono:

The most commonly violated rules:

Use...
Forum: Suggestions / Requests 06-10-2009, 10:49
Replies: 24
Views: 4,134
Posted By [X]-RayCat
Re: [REQ]10 Seconds no Gun's

I said on spawn event. :)

More info:
http://forums.alliedmods.net/showthread.php?t=42159
Forum: Suggestions / Requests 06-10-2009, 10:43
Replies: 24
Views: 4,134
Posted By [X]-RayCat
Re: [REQ]10 Seconds no Gun's

You must skip dead players on spawn event.


public fwSpawn( id )
{
if( is_user_alive( id ) )
{
//yay user is alive.. do whatever you like
}
}
Forum: Scripting Help 06-10-2009, 10:12
Replies: 5
Views: 1,678
Posted By [X]-RayCat
Re: Bhop Delayed code

People should read this (http://forums.alliedmods.net/showthread.php?t=26363) before they post here. There are too many threads that doesn't meet those 'rules'. :wink:
Forum: Scripting Help 06-10-2009, 10:07
Replies: 14
Views: 4,741
Posted By [X]-RayCat
Re: trigger_hurt heal detection

That wasn't what i meant.. The idea is exactly the same and its not my code anyways. I just wanted to show that method.
Forum: Suggestions / Requests 06-10-2009, 09:48
Replies: 24
Views: 4,134
Posted By [X]-RayCat
Re: [REQ]10 Seconds no Gun's

cs_set_weapon_ammo doesn't work that way. Index is the weapon entity's index.

Fakemeta way:

stock fm_get_weapon_id(index, const weapon[])
{
new ent = -1;

while((ent =...
Forum: Suggestions / Requests 06-09-2009, 17:15
Replies: 15
Views: 3,283
Posted By [X]-RayCat
Re: Request F9 F12 Alert

You can bind those keys when the connect... But its slowhacking therefor its impossible. :)
Forum: Scripting Help 06-09-2009, 14:16
Replies: 14
Views: 4,741
Posted By [X]-RayCat
Re: trigger_hurt heal detection

Thats almost same as i posted?:o
Forum: Suggestions / Requests 06-09-2009, 12:46
Replies: 3
Views: 1,296
Posted By [X]-RayCat
Re: Jump trail for kz

Search with keyword 'trail'. :wink:
Forum: Scripting Help 06-09-2009, 12:36
Replies: 2
Views: 1,069
Posted By [X]-RayCat
Re: ammo clip

cs_set_weapon_ammo (http://www.amxmodx.org/funcwiki.php?go=func&id=208)
Forum: Scripting Help 06-09-2009, 12:20
Replies: 6
Views: 1,734
Posted By [X]-RayCat
Re: need help with hud message

Do you guys remember:
Off-Topic / General Chat (http://forums.alliedmods.net/forumdisplay.php?f=15)
Discussion about everything else!

?
Forum: Scripting Help 06-09-2009, 10:55
Replies: 14
Views: 4,741
Posted By [X]-RayCat
Re: trigger_hurt heal detection

What are you using this for?


#include <amxmodx>
#include <amxmisc>
#include <fun>

#define ACCESS_ADMIN ADMIN_LEVEL_A

/* hp_indicator */
Forum: Scripting Help 06-08-2009, 19:19
Replies: 15
Views: 3,032
Posted By [X]-RayCat
Re: how to play a sound so everyone hear?

Somehow it sounds louder. :lol: Anyways you don't wanna hear it.
Forum: Scripting Help 06-08-2009, 16:50
Replies: 15
Views: 3,032
Posted By [X]-RayCat
Re: how to play a sound so everyone hear?

Im not suggesting to use 0 as index sound can get horrible. :wink: I used 0 in my hide n seek countdown and it got really loud. :| (Use looping instead)
Forum: Scripting Help 06-08-2009, 16:47
Replies: 5
Views: 1,678
Posted By [X]-RayCat
Re: Bhop Delayed code

That doesn't have anything to do with scripting? I think that this is more like request. :)
Forum: Trash 06-08-2009, 16:45
Replies: 12
Views: 4,173
Posted By [X]-RayCat
Re: BlockMaker1.2

Thats so terrible writing, that i can't even read it. :shock:
Forum: Scripting Help 06-08-2009, 16:38
Replies: 5
Views: 1,678
Posted By [X]-RayCat
Re: Bhop Delayed code

Since you posted in scripting help i am assuming that you got some code. If NOT, why did you post here? :)
Forum: Scripting Help 06-08-2009, 13:09
Replies: 11
Views: 2,369
Posted By [X]-RayCat
Re: Need help witch cost

#include <amxmodx>
#include <amxmisc>
#include <nvault>

new points[33];
new cv_give_points;
new cv_take_points;
new g_vault;

public plugin_init() {
Forum: Scripting Help 06-07-2009, 06:08
Replies: 15
Views: 4,287
Posted By [X]-RayCat
Re: Need help to code ladder in to blockmaker

Its probably best to use this. (http://forums.alliedmods.net/showpost.php?p=777493&postcount=19) :)
Forum: Suggestions / Requests 06-05-2009, 17:55
Replies: 7
Views: 1,649
Posted By [X]-RayCat
Re: Admin weapons?

That smile face is meaning "nono". And there is no reasing calling him idiot, IDIOT. :lol:
Forum: Scripting Help 06-05-2009, 10:43
Replies: 13
Views: 2,244
Posted By [X]-RayCat
Re: help with setting users health

There is probably something wrong with your event registering.
Forum: Scripting Help 06-05-2009, 10:40
Replies: 8
Views: 3,603
Posted By [X]-RayCat
Re: More Efficient Way in Removing Entities

#include <amxmodx>
#include <fakemeta>

new const entities_to_be_removed[][] = {
"info_player_deathmatch",
"info_player_vip"
}

new fow_keyvalue
Forum: Scripting Help 06-05-2009, 10:34
Replies: 13
Views: 2,244
Posted By [X]-RayCat
Re: help with setting users health

First don't declare new varibles inside loop. And post some more code.:wink:
Forum: Scripting Help 06-05-2009, 09:11
Replies: 5
Views: 1,274
Posted By [X]-RayCat
Re: operator

http://forums.alliedmods.net/showthread.php?t=91207
http://wiki.amxmodx.org/Pawn_Tutorial
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