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Posts Made By:
Eyelanderules
Forum:
Plugins
06-28-2014, 20:01
Replies:
42
[ANY] Connection Method Viewer
Views:
24,732
Posted By
Eyelanderules
Re: [ANY] Connection Method Viewer
Im guessing
- steamnamehere quickpick_#
means they are players that use the quickplay 20 server thing to choose from?
Forum:
Source Servers (SRCDS)
06-28-2014, 00:45
Replies:
203
Steam GameServer Accounts and new TF2 QuickPlay Rules
Views:
109,893
Posted By
Eyelanderules
Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Alright, before i followed your thread i only did the basic tf_server_identity commands for the old stuff and i finnished everything you said and my server is now getting this and all is good:...
Forum:
Source Servers (SRCDS)
06-27-2014, 21:35
Replies:
203
Steam GameServer Accounts and new TF2 QuickPlay Rules
Views:
109,893
Posted By
Eyelanderules
Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
When ever i start up my server i always get
Assigned anonymous game server Steam ID [A-1:3453722632(4425)].
Does that mean quickplay never worked for me, im a little confused by this i already have...
Forum:
Unapproved Plugins
02-14-2013, 17:44
Replies:
10
Fragradio
Views:
15,142
Posted By
Eyelanderules
Re: Fragradio
Sounds like its a remake of Epicradio plugin, exact same commands and everything.
Forum:
Unapproved Plugins
01-25-2013, 21:31
Replies:
86
[TF2] Play Points Ability Pack (1.4) [2/9/13]
Views:
35,511
Posted By
Eyelanderules
Re: [TF2] Play Points Ability Pack (1.3) [1/21/13]
I keep getting this massive spam
5/2013 - 21:30:26: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/25/2013 - 21:30:26: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
01-20-2013, 19:10
Replies:
13
[TF2] Bots are Robots! v1.0.1
Views:
26,592
Posted By
Eyelanderules
Re: [TF2] Bots are Robots!
https://forums.alliedmods.net/showthread.php?p=1773393
Forum:
Unapproved Plugins
01-06-2013, 11:55
Replies:
29
[TF2] Red-Tape Disabler
Views:
11,624
Posted By
Eyelanderules
Re: [TF2] Red-Tape Disabler
Ill deff use this on my server, i hate spys who use that weapon.
Forum:
Unapproved Plugins
12-30-2012, 00:57
Replies:
58
[TF2] Disguise Jutsu (3.0) [6/22/13]
Views:
27,766
Posted By
Eyelanderules
Re: [TF2] Disguise Jutsu (1.0) [12/29/12]
Ha, i remember the old times using the ability pack good times, awesome plugin!
Forum:
Plugins
12-19-2012, 17:55
Replies:
150
[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
Views:
101,833
Posted By
Eyelanderules
Re: [TF2] Merasmus Spawner (1.4.3) [12/11/2012]
Can you possibly make a command that enables or disabled merasmus hiding?
Forum:
Plugins
12-19-2012, 16:02
Replies:
150
[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
Views:
101,833
Posted By
Eyelanderules
Re: [TF2] Merasmus Spawner (1.4.3) [12/11/2012]
I see. Well i made my own custom map so i put a dynamic model of the ammo packs in a nodraw box in my map so my server prevents the crash when he hides but when he does hide if you kill the hiding...
Forum:
Plugins
12-16-2012, 20:14
Replies:
150
[TF2] Merasmus Spawner - [v.1.5] - [8/04/2013]
Views:
101,833
Posted By
Eyelanderules
Re: [TF2] Merasmus Spawner (1.4.3) [12/11/2012]
Not sure if anyone posted this yet or not but on my server when you are turned into a bomb if you run up to merasmus you wont explode only go through him, anyway to fix? Or allow him to do his bomb...
Forum:
Plugins
12-16-2012, 01:09
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,116
Posted By
Eyelanderules
Re: [TF2] Force Holidays - 1.8.1, Updated 2012-11-02
Anyone still have a problem with the ammokit medium not being precached, my server still crashes if you kill any kind of prop saying its not precached. What i tried so far i set all commands to 1 and...
Forum:
Plugins
12-06-2012, 16:17
Replies:
6
[TF2] Coloring Engineer Buildings v1.1
Views:
16,451
Posted By
Eyelanderules
Re: [TF2] [MvM] Coloring Engineer Buildings v1.0
Ill give it a try.
Forum:
Plugins
12-02-2012, 18:43
Replies:
202
[TF2] Be With Robots v1.2.6.6 (25.01.2013)
Views:
101,497
Posted By
Eyelanderules
Re: [TF2] Be With Robots v1.2.5.1 (03.12.2012)
L 12/02/2012 - 18:38:12: [SM] Unable to load plugin "tf2bwr.smx": Native "TF2II_GetItemAttributes" was not found.
I reinstalled tf2items any where i can get it? Or did i miss something.
Forum:
Plugins
12-02-2012, 12:55
Replies:
208
[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Views:
153,901
Posted By
Eyelanderules
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Ill test 9 players now, but wut i do know is the crashing just started with this plugin only about a few days ago. After running the plugin perfectly fine for a couple months.
Currently 2h 15mins...
Forum:
Plugins
12-01-2012, 11:22
Replies:
208
[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Views:
153,901
Posted By
Eyelanderules
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Ive came across a problem, i tested and it happened a few times.
When mvm_visiblemaxplayers is set to 10 my server would ether crash or crash everyone in the servers tf2 game completely with in...
Forum:
Plugins
11-26-2012, 16:08
Replies:
15
[TF2] Temp. Be the Merasmus!
Views:
33,261
Posted By
Eyelanderules
Re: [TF2] Temp. Be the Merasmus!
Any status updates?
Forum:
Plugins
11-17-2012, 16:52
Replies:
202
[TF2] Be With Robots v1.2.6.6 (25.01.2013)
Views:
101,497
Posted By
Eyelanderules
Re: [TF2] Be With Robots v1.2.2 (16.11.2012)
idk if its mvm_maxplayers or this plugin or something else but at random times like during waves or setup extra players are stuck in spec and can't get out, anyway to fix that?
EX: Player XXXXXX...
Forum:
Plugins
11-04-2012, 13:37
Replies:
202
[TF2] Be With Robots v1.2.6.6 (25.01.2013)
Views:
101,497
Posted By
Eyelanderules
Re: [TF2] Be With Robots v1.0.0 (03.11.2012)
Looks and sounds are different
Forum:
Plugins
11-03-2012, 20:00
Replies:
202
[TF2] Be With Robots v1.2.6.6 (25.01.2013)
Views:
101,497
Posted By
Eyelanderules
Re: [TF2] Be With Robots
You sound like a little child...
Forum:
Plugins
11-03-2012, 12:48
Replies:
208
[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Views:
153,901
Posted By
Eyelanderules
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
It works perfectly fine on my server, up to 10 players, my admins usually go to robots team.
Forum:
Plugins
10-29-2012, 21:55
Replies:
15
[TF2] Temp. Be the Merasmus!
Views:
33,261
Posted By
Eyelanderules
Re: [TF2] Temp. Be the Merasmus!
Awesome plugin, tested it my first way through, the bugs i found were , no floating, no spell kill icons, backstabs kill 1 hit, what ever class you were thats the melee weapon icon kill, when you die...
Forum:
Plugins
10-27-2012, 16:20
Replies:
85
[TF2] Halloween Boss Player Kill Block
Views:
42,260
Posted By
Eyelanderules
Re: [TF2] Halloween Boss Player Kill Block
I have [17] SDK Hooks (2.2.0): Source SDK Hooks but when the plugin is set to 1 people are still killing others.
Edit: Had to restart server, works great!
Forum:
General
10-27-2012, 09:55
Replies:
116
TF2 (and DODS/HL2DM) Halloween Update Status
Views:
67,126
Posted By
Eyelanderules
Re: TF2 (and DODS/HL2DM) Halloween Update Status
Testing on Win 7, sourcemod works perfect with no crashes on koth_lakeside_event!
Forum:
General
10-26-2012, 23:30
Replies:
116
TF2 (and DODS/HL2DM) Halloween Update Status
Views:
67,126
Posted By
Eyelanderules
Re: TF2 (and DODS/HL2DM) Halloween Update Status
The only problem im having with sourcemod is on the new event map if you fall in the pit with sourcemod the server crashes.
Showing results 1 to 25 of 92
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