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Search: Posts Made By: hoboman
Forum: Approved Plugins 07-23-2008, 20:53
Replies: 31
Views: 31,451
Posted By hoboman
Re: Hobo Nade Management ( FINAL )

uploaded the 1.2 source now


if you pick up a nade that you, yourself did not drop then it will count as a new nade
Forum: Approved Plugins 05-26-2008, 18:15
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

when someone connects and there are more than "hobo_afk_spectator_kick" people on the server then it will loop from player id 1 to the last player id and if a player in between that range is in spect...
Forum: Approved Plugins 05-25-2008, 23:09
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

I am actually not sure how the channel for a hud message is selected, but I know that the hud messages for this plugin are set to "automatically choose the next available HUD channel for a player. "...
Forum: Approved Plugins 05-22-2008, 01:53
Replies: 31
Views: 31,451
Posted By hoboman
Re: Hobo Nade Management ( FINAL )

are you sure you even installed hamsandwich correctly?
do you have that .ini file in your config folder that came with hamsandwich?

and if you did set it up right then I have no idea wut's...
Forum: Approved Plugins 05-18-2008, 19:41
Replies: 29
Views: 34,776
Posted By hoboman
Re: Hobo Crontab ( Scheduler )

this plugin was created to run commands on the server not the clients...but u could make the clients do a command every 10 mins ( if you have amx_exec set up ) by putting something like this into the...
Forum: Approved Plugins 05-08-2008, 23:30
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

small update to 1.2a...just fixed some small bug where admins with the immunity flag and hobo immunity set to 1 could still get kicked
Forum: Approved Plugins 05-05-2008, 20:54
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

can you try the two versions attached bellow and tell me if either of em work for you ( both hopefully )

A - made a few modifications
B - same as A, but using cstrike module instead of pure...
Forum: Approved Plugins 05-04-2008, 17:45
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

no...bots are completely ignored
Forum: Approved Plugins 05-04-2008, 14:26
Replies: 124
Views: 109,508
Posted By hoboman
Re: Hobo AFK Management ( FINAL )

is your server linux or windows?
is your server steam or no steam?
post the output of amx_modules
post the cvars that you are using for this plugin...

I am actually tired of ppl saying that...
Forum: Off-Topic 05-02-2008, 21:52
Replies: 30
Views: 8,199
Posted By hoboman
Re: ATTENTION: You might want to ban these two server adminright hackers from your se

so what makes you think that they didn't just hack your rcon?

didn't we already go over this in here: http://forums.alliedmods.net/showthread.php?t=67273
Forum: Approved Plugins 05-02-2008, 20:53
Replies: 34
Views: 73,209
Posted By hoboman
Re: Weapon Icon Display ( zenix )

no, it doesn't



I am 101% sure that this is not possible...sure you can make custom sprites and what not, but you still can't make those sprites show up on the players' hud...the only sprites...
Forum: Approved Plugins 04-30-2008, 21:02
Replies: 586
Views: 521,988
Posted By hoboman
Forum: Approved Plugins 04-28-2008, 11:32
Replies: 42
Views: 44,180
Posted By hoboman
Re: Martyrdom

just so you know, the task time cannot be less than 0.1
Forum: Approved Plugins 04-27-2008, 20:45
Replies: 71
Views: 74,555
Posted By hoboman
Re: Team Flash Punish v1.0.1 ( 17 mars 2008 )

i am not sure why ( well I suspect that it is cause of the real nade drops plugin ), but my server constantly crashes because of plugins that use "engfunc(EngFunc_RemoveEntity, iEntity)" to remove a...
Forum: Suggestions / Requests 04-27-2008, 01:21
Replies: 4
Views: 1,933
Posted By hoboman
Re: Help with my code / Plugin

I don't see any loop hole in my code, it should work and no player should be able to have more than two weapons. There is a typo in the code though...there should be an extra bracket ) after the "if...
Forum: Scripting Help 04-27-2008, 01:18
Replies: 6
Views: 2,339
Posted By hoboman
Re: Hooking the Drown Event

how about this:
#include <amxmodx>
#include <hamsandwich>

#define PLUGIN "No Drowning"
#define AUTHOR "hoboman313"
#define VERSION "1.0"

#define DMG_DROWN 1<<14
Forum: General 04-27-2008, 01:09
Replies: 5
Views: 1,547
Posted By hoboman
Re: Help with the amx 1.80

why in Satan's glorious name would you attach the error log in Spanish...anyways, I don't know what the heck "offset: 5085" is. I found no such offset in the cstrike.h...maybe it is something else, I...
Forum: Approved Plugins 04-26-2008, 16:36
Replies: 26
Views: 24,010
Posted By hoboman
Re: UT Doublesteps 1.4

i thought this plugin was pretty cool, so I made a modification for my server...but the ppl on my server hated it and wanted me to allow the parachutes again =( so i will post it here

cvars:...
Forum: Unapproved/Old Plugins 04-25-2008, 16:41
Replies: 57
Views: 45,681
Posted By hoboman
Re: Various weapon speeds

here is a much more optimized version that uses pcvars among other things...
Forum: Unapproved/Old Plugins 04-25-2008, 01:48
Replies: 12
Views: 5,668
Posted By hoboman
Re: Round End Weapon Drop

yeah, I did and it is still the same.
I don't think you looked at the modules.ini that comes with the cstrike package cause that's the one that force-enables csx, cstrike and fun
Forum: Unapproved/Old Plugins 04-24-2008, 22:59
Replies: 12
Views: 5,668
Posted By hoboman
Re: Round End Weapon Drop

- the fun module is enabled by default on everyone's server anyways and it is in no way more efficient to rewrite it's natives using fakemeta
- it's pointless to include the cstrike module in this...
Forum: Approved Plugins 04-24-2008, 20:13
Replies: 586
Views: 521,988
Posted By hoboman
Re: Back Weapons v1.87

ok can you test one more version...if my theory was correct then this plugin shouldn't effect the latency nearly as much
Forum: Scripting Help 04-24-2008, 19:26
Replies: 4
Views: 1,446
Posted By hoboman
Re: Placing a sprite somewhere on your screen?

you can only use those predefined names like d_scout, etc...
other than those you cannot display any other sprites on the player's hud
Forum: Off-Topic 04-24-2008, 15:43
Replies: 4
Poll: ham sandwich
Views: 2,525
Posted By hoboman
ham sandwich

As we all know there is an amxx module written by sawce called "hamsandwich". A seemingly random thing to call a module? Not likely.
Bellow is a list of definitions of "ham sandsandwich". Which...
Forum: Off-Topic 04-24-2008, 14:47
Replies: 34
Views: 8,765
Posted By hoboman
Re: 7 Reasons the world will end in 2012

are you people actually stupid or are you just playing along

1. the end of the world is not gonna happen in 2012
2. the article from the first post is a joke and none of it is actually factual...
Showing results 1 to 25 of 473

 
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