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Posts Made By:
safetymoose
Forum:
General
10-27-2020, 18:38
Replies:
3
Gamedata - too many community maps installed
Views:
1,761
Posted By
safetymoose
Re: Gamedata - too many community maps installed
Can you please elaborate more on this? CSGO has a map number limit?
Forum:
Snippets and Tutorials
08-30-2020, 11:51
Replies:
12
[CSGO] Change player collision hull
Views:
11,495
Posted By
safetymoose
Re: [CSGO] Change player collision hull
edit: nvm, i just had it setup wrong..
Forum:
General
08-19-2020, 13:30
Replies:
0
Server side downloads
Views:
514
Posted By
safetymoose
Server side downloads
I've seen this issue plaguing a lot of servers. Server side downloads are way too slow and take unnecesarily long. Not the connection speed mind you, fastdl does it's job fine and big file downloads...
Forum:
Source Servers (SRCDS)
08-15-2020, 04:38
Replies:
191
seDirector [7.4.4] - Windows srcds manager, auto-updater, crash notifications & more
Views:
95,294
Posted By
safetymoose
Re: seDirector [5.6] - srcds manager, auto-updater, crash notifications, and more
A couple of weird bugs with the program:
After leaving it running for a while, the interface freezes completely. I cant click anywhere on the whole window, none of the buttons are responding,...
Forum:
Scripting
07-12-2020, 15:43
Replies:
5
Map light origin
Views:
1,226
Posted By
safetymoose
Re: Map light origin
What i'd like to know is, is there a way to directly retrieve the origin from the light entity itself?
If not, i think i should be looking into the entity lump from OnLevelInit. It has the...
Forum:
Scripting
07-12-2020, 10:18
Replies:
5
Map light origin
Views:
1,226
Posted By
safetymoose
Re: Map light origin
Code:
public OnEntityCreated(entity, const char[] classname)
{
if (StrContains(classname, "light", false) != -1)
{
//SDKHook(entity, SDKHook_SpawnPost, OnLightSpawnPost) // Spawn doesnt...
Forum:
Scripting
07-12-2020, 05:46
Replies:
5
Map light origin
Views:
1,226
Posted By
safetymoose
Map light origin
How can i retrieve the origin of a map's "light" entity?
"m_vecOrigin" doesn't work here.
Forum:
General
07-12-2020, 04:05
Replies:
5
How to install .amx plugins not .amxx ?
Views:
1,257
Posted By
safetymoose
Re: How to install .amx plugins not .amxx ?
read this: https://forums.alliedmods.net/showthread.php?t=275836
Forum:
Scripting
07-11-2020, 13:16
Replies:
2
[CS:GO] Client LightStyle
Views:
726
Posted By
safetymoose
Re: [CS:GO] Client LightStyle
SetLightStyle does it globally. I need to set a different light value for every client.
Forum:
Scripting
07-11-2020, 11:43
Replies:
2
[CS:GO] Client LightStyle
Views:
726
Posted By
safetymoose
[CS:GO] Client LightStyle
Is there a way to individually set lightstyle for each player in CSGO? In CS 1.6 we have SVC_LIGHTSTYLE message that can be sent to every client. Anything like this in CSGO? Or any other working...
Forum:
Scripting Help
06-02-2020, 03:29
Replies:
11
Solved
[Help] Set license
Views:
1,814
Posted By
safetymoose
Re: [Help] Set license
You're not following AMXX's license and you expect other people to follow yours. Do you see the problem here or do we need to take your pink sunglasses off?
Forum:
Scripting
05-21-2020, 16:05
Replies:
2
Settings API (KeyValues)
Views:
790
Posted By
safetymoose
Re: Settings API (KeyValues)
Works perfectly for what i needed. Thanks.
Forum:
General
05-21-2020, 15:53
Replies:
4
AddToFullPack in SourceMod?
Views:
1,206
Posted By
safetymoose
Re: AddToFullPack in SourceMod?
https://github.com/alliedmodders/amxmodx/blob/master/plugins/include/fakemeta_const.inc#L622-L715
AMXX's AddToFullPack gives us great control over entities using these offsets. Is there a way to...
Forum:
Scripting
05-20-2020, 18:08
Replies:
10
Solved
SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
Views:
4,230
Posted By
safetymoose
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
Oh, now i see what you mean by owner. You want to save the player's index. Your method should work great, but there might be a better way. The targetname field is a string and can be usefull for...
Forum:
Scripting
05-17-2020, 15:15
Replies:
2
Settings API (KeyValues)
Views:
790
Posted By
safetymoose
Settings API (KeyValues)
Is there a sourcemod equivalent of amxx's Settings API (https://forums.alliedmods.net/showthread.php?t=243202)? Or any type of ready-made API that can give load/save functions for KeyValues and files?
Forum:
Scripting
05-14-2020, 03:16
Replies:
10
Solved
SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
Views:
4,230
Posted By
safetymoose
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
I believe owner is used for projectiles, projectiles are given the owner info so they dont collide or interact with the owner. Here are some links from HL1's engine, i assume HL2 behaves similarly.
...
Forum:
Scripting
05-13-2020, 15:41
Replies:
10
Solved
SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
Views:
4,230
Posted By
safetymoose
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction
It's not a bug, that is how the engine works. Same applies to goldsource games. There is no collision between an entity and it's owner.
Forum:
Scripting
05-09-2020, 14:15
Replies:
6
Pause/Unpause sourcemod plugins
Views:
1,522
Posted By
safetymoose
Re: Pause/Unpause sourcemod plugins
I think it's not implemented(yet).
https://github.com/alliedmodders/sourcemod/blob/81dc80fbd14b7eba3c20bc22a60629fc874015de/plugins/include/core.inc#L86-L87
I'm gonna stick to the method you...
Forum:
Suggestions / Requests
05-09-2020, 11:24
Replies:
6
Server Lock with max players
Views:
1,233
Posted By
safetymoose
Re: Server Lock with max players
That's a great way to annoy players and make them leave the server..
Why freeze and annoy them with MOTDs? Why not just a simple ad message?
https://forums.alliedmods.net/showthread.php?t=27814
Forum:
Scripting
05-09-2020, 11:01
Replies:
6
Pause/Unpause sourcemod plugins
Views:
1,522
Posted By
safetymoose
Re: Pause/Unpause sourcemod plugins
I guess i'll have to go with that, unless there's a better way.
Forum:
Scripting
05-09-2020, 10:32
Replies:
6
Pause/Unpause sourcemod plugins
Views:
1,522
Posted By
safetymoose
Re: Pause/Unpause sourcemod plugins
That's so weird. I found this in the include
/**
* Called when the plugin's pause status is changing.
*
* @param pause True if the plugin is being paused, false otherwise.
*/...
Forum:
Scripting
05-09-2020, 09:55
Replies:
6
Pause/Unpause sourcemod plugins
Views:
1,522
Posted By
safetymoose
Pause/Unpause sourcemod plugins
AMXX has functions that can pause (https://www.amxmodx.org/api/amxmodx/pause)/unpause (https://www.amxmodx.org/api/amxmodx/unpause) plugins allowing for certain plugins to be loaded when needed and...
Forum:
Suggestions / Requests
05-06-2020, 13:14
Replies:
1
Plugins optimization / Server maintenance
Views:
506
Posted By
safetymoose
Re: Plugins optimization / Server maintenance
added you on steam
Forum:
Scripting Help
05-03-2020, 09:54
Replies:
2
Looking to hire experienced scripter
Views:
693
Posted By
safetymoose
Re: Looking to hire experienced scripter
added you on steam
Forum:
Scripting Help
04-29-2020, 02:25
Replies:
15
Problem with task
Views:
2,348
Posted By
safetymoose
Re: Problem with task
591
Can be anything you want as long as it doesnt interfiere with another task. I simply go up by 100 for each task.
Showing results 1 to 25 of 259
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