Raised This Month: $68 Target: $400
 17% 

Showing results 1 to 25 of 500
Search took 0.15 seconds.
Search: Posts Made By: MasterOfTheXP
Forum: General 03-21-2015, 10:12
Replies: 7
Views: 868
Posted By MasterOfTheXP
Re: Players can bypass server max player limit

Huh, there's an issue I've not seen before. CS:GO(?) continues to amaze me.

Have you tried the plugin (https://forums.alliedmods.net/showthread.php?p=2250539#post2250539) on page 2 of that thread?
Forum: Plugins 03-08-2015, 18:19
Replies: 391
Views: 121,749
Posted By MasterOfTheXP
Re: [TF2] Be the Horsemann (06/11/2013, v1.4)

Downloads aren't fun.

It's fairly easy (http://tf2.gamebanana.com/tuts/11121) to merge models into a single model, but all of your players will have to download this new model. Whoever doesn't...
Forum: Plugins 03-03-2015, 11:19
Replies: 1,188
Views: 428,295
Posted By MasterOfTheXP
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Seems like the .smx didn't upload, or it's named something else. Make sure it's in the plugins directory on the server.
Forum: Plugins 03-01-2015, 00:18
Replies: 1,188
Views: 428,295
Posted By MasterOfTheXP
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Try sm plugins load instead of sm plugins reload.
Forum: Plugin/Gameplay Ideas and Requests 02-15-2015, 21:03
Replies: 3
Views: 390
Posted By MasterOfTheXP
Re: question: Stamm plugin on compile time error, autuexecconfig

This (https://github.com/Impact123/AutoExecConfig/archive/master.zip) should be it, I think. Strange how it doesn't seem to be mentioned anywhere by Stamm...
Forum: General 02-06-2015, 00:59
Replies: 3
Views: 2,206
Posted By MasterOfTheXP
Re: Sourcemod on a tf2 offline server

It might work if you put -insecure in your launch parameters (to disable VAC and thus allow plugins to be loaded) but it's usually easier to just use a dedicated server. Plus, there are apparently...
Forum: Scripting 02-03-2015, 15:05
Replies: 14
Views: 1,906
Posted By MasterOfTheXP
Re: 2048 Max Edict Change

...Right, that. I actually don't believe I've used GetMaxEntities()...nor have I done anything cool in SourcePawn for quite some time.

GetEntityCount() is also what I meant. My bad. :oops:
Forum: Scripting 02-03-2015, 01:16
Replies: 17
Views: 1,363
Posted By MasterOfTheXP
Re: CreateEntityByName - Creating flat blocks?

prop_dynamic is probably your best bet for creating traversable objects. Just spawn a flat model with collisions (such as models/props_lab/blastdoor001c.mdl), and rotate it if need be.

If you must...
Forum: Scripting 02-03-2015, 01:07
Replies: 14
Views: 1,906
Posted By MasterOfTheXP
Re: 2048 Max Edict Change

I believe GetMaxEntities() GetEntityCount() actually returns the highest edict slot that the server has used so far. To get the actual number of active entities, you'll have to do something not fun,...
Forum: Scripting 02-03-2015, 01:02
Replies: 13
Views: 1,589
Posted By MasterOfTheXP
Re: Editing entity locations (info_player_teamspawn)

...gg.

You could possibly use Stripper:Source to change where the info_player_teamspawn entities are, or a plugin could be made which checks if players are actually stuck in the world, and then...
Forum: Plugins 12-10-2014, 16:04
Replies: 929
Views: 200,952
Posted By MasterOfTheXP
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

If interest remains in TF2 community servers (recent events like the EotL update, and community reactions to them, have left me a bit uncertain) as well as plugins like this one, then I'll definitely...
Forum: Plugins 12-08-2014, 23:41
Replies: 105
Views: 47,156
Posted By MasterOfTheXP
Re: [TF2]Killstreak

It's been replaced with m_nStreaks (https://forums.alliedmods.net/showpost.php?p=2232764&postcount=4) because reasons/ducks.
Forum: Source Servers (SRCDS) 12-08-2014, 23:05
Replies: 5
Views: 1,499
Posted By MasterOfTheXP
Re: [TF2]Killstreaks

Looks like Valve removed the m_iKillStreak netprop and added m_nStreaks - an array of three integers, with the first one (element 0) being the killstreak count.

Code that was like this before:new...
Forum: Plugins 11-09-2014, 15:15
Replies: 659
Views: 302,296
Posted By MasterOfTheXP
Re: [TF2] Be the Robot (1.3, December 22 2012)

Mmm, I've been neglecting all my plugins. Great fun.

Have you tried sm_betherobot_wearables_kill 1? (alongside sm_betherobot_wearables 0, I believe)
Forum: Plugins 10-16-2014, 04:25
Replies: 33
Views: 25,879
Posted By MasterOfTheXP
Re: [TF2] BROFIST (1.2.1, June 20 2014)

Oh yeah...GHOFIST happened when at least one of the players was dead, 'cause of Ghost Mode. Good times.
Forum: Plugins 10-16-2014, 02:53
Replies: 33
Views: 25,879
Posted By MasterOfTheXP
Re: [TF2] BROFIST (1.2.1, June 20 2014)

Sounds like sv_pure...I've been hearing about a lot of weird things happening with it today. :?

I don't know any more than that, sorry. My server seems to be unaffected.

Wait...have you got the...
Forum: Plugins 10-15-2014, 17:34
Replies: 695
Views: 288,345
Posted By MasterOfTheXP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

You have to download the pre-compiled tf2items_randomizer.smx instead of clicking Get Plugin.
Forum: Scripting 09-25-2014, 09:38
Replies: 5
Views: 795
Posted By MasterOfTheXP
Re: Invis viewmodel?

In TF2, adding 32 to a viewmodel's m_fEffects works to make it invisible.
Forum: Scripting 09-24-2014, 22:40
Replies: 5
Views: 838
Posted By MasterOfTheXP
Re: menu item *click* sound

Add MENUFLAG_NO_SOUND by using SetMenuOptionFlags().
Forum: VSH / Freak Fortress 09-22-2014, 06:07
Replies: 12
Views: 1,516
Posted By MasterOfTheXP
Re: Followed installation instructions, got lots of errors

It looks like you have a really old version of...Wait...FF2, or VSH? Which are you trying to install?

Either way, Cowardly refusing to add invalid attribute index "0" to an item should have been...
Forum: Plugins 09-15-2014, 20:33
Replies: 929
Views: 200,952
Posted By MasterOfTheXP
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Nope, sorry. At least, I have no plans to do anything like that at the moment.
Forum: Plugins 09-15-2014, 19:00
Replies: 929
Views: 200,952
Posted By MasterOfTheXP
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Are those the only (random) errors you've gotten? If so, let's just hope that the next version fixes them :P

Which, by the way, isn't yet done...just as I announced that I was making great...
Forum: Scripting 09-12-2014, 14:38
Replies: 13
Views: 1,805
Posted By MasterOfTheXP
Re: Tf2 object_deflected changed after last update

Wow...so that's why people were apparently "able to airblast people" on my server. Nice.

I'm thinking, as a hacky method, that event could still be hooked, and in that frame or the next few...
Forum: Plugins 09-11-2014, 13:01
Replies: 36
Views: 49,635
Posted By MasterOfTheXP
Re: [CS:GO] Hitsounds

Drag and drop (https://www.youtube.com/watch?v=1Nyn0k1Btns) the .smx into addons/sourcemod/plugins, then restart the server or type sm plugins load hitsounds in the server's console.

The bell...
Forum: General 09-10-2014, 17:19
Replies: 178
Views: 29,901
Posted By MasterOfTheXP
Re: [TF2] 9/10/2014 Update Crash Issue

Hmm...I think this is code for something. :wink:
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 14:26.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode