Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 9
1
2
3
>
Last
»
Showing results 1 to 25 of 221
Search took
0.01
seconds.
Search:
Posts Made By:
SkaP
Forum:
Plugins
05-12-2010, 05:07
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
178,592
Posted By
SkaP
Re: [L4D2] Routing (Dynamic Paths)
No I am talking about the strafe jump to the catwalk after you open the first door. If your skilled enough you can jump the gap and avoid the water and easily get to the second door.
Forum:
Plugins
05-11-2010, 21:46
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
178,592
Posted By
SkaP
Re: [L4D2] Routing (Dynamic Paths)
Here are two more exploit blockers. The plane crescendo skip blocker for swamp fever 2 and the crescendo jump to avoid the water for Passing 2. I am pretty sure that accounts for all the map...
Forum:
Unapproved Plugins
05-11-2010, 18:45
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Sweet thanks Atomic, appreciate it.
Forum:
Metamod:Source Plugins
05-11-2010, 05:16
Replies:
480
D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)
Views:
252,962
Posted By
SkaP
Re: D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)
l4d and l4d2 windows still works with old binaries. The Linux versions need updating.
Forum:
Unapproved Plugins
05-10-2010, 04:10
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Yeah you can get Tanks on every map now on normal servers. I don't know if they can spawn on Hard Rain 4 though without SRS.
Forum:
Plugins
05-07-2010, 00:48
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
178,592
Posted By
SkaP
Re: [L4D2] Routing (Dynamic Paths)
Good idea giving this it's own thread.
Edit the plugin at both parts where it says Print To Chat. Just make it says nothing or whatever you want.
Also for those that are having problems...
Forum:
Metamod:Source Plugins
05-06-2010, 04:24
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
I messed up Dead Air Finale camp stop. Had to get rid of one more prop to stop people form jumping the fence, forgot that one. If they try to jump over it now they will incap themselves if they...
Forum:
Metamod:Source Plugins
05-04-2010, 04:40
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Ok I did some editing to those L4D1 pro maps.
Combined mine and their configs for some maps. Edited out his weapon removal/moving as that is better done by Frus's plugin. Also edited No Mercy...
Forum:
Metamod:Source Plugins
05-03-2010, 20:16
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
I like a lot of those configs but I think they don't really solve some of the problems with some spots. If there something I have learned from playing this game is if you can still do something, then...
Forum:
Metamod:Source Plugins
05-03-2010, 01:50
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
I know some of you don't play l4d1 anymore but I still do. I never got around to post these but here is some simple stripper cfgs to stop the untouchable camp spots. These aren't meant to stop...
Forum:
Plugins
05-01-2010, 20:50
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
287,973
Posted By
SkaP
Re: [L4D2] Score/Team Manager 1.2.4
I haven't had a problem yet and mine is set to 4
Forum:
Metamod:Source Plugins
05-01-2010, 20:10
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Working great. There are a few mall problems with the fences for the hard path and the other escalators existing invisibly in the other paths and blocking any progress. The hard path is also not...
Forum:
Metamod:Source Plugins
05-01-2010, 01:12
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Yes its happening to me to on Realism VS. The plugin isn't firing at all.
Edit: It is actually working its just the props are invisible you can still use forcepath to bring them back. There is...
Forum:
Unapproved Plugins
04-30-2010, 23:24
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Question is there a possibility to add cvars for pipebomb, Molotov, and BileBomb removal by factor? I don't want to remove them all but seeing as playing today I ran into a c1m3 that loaded and I...
Forum:
Plugin/Gameplay Ideas and Requests
04-30-2010, 23:07
Replies:
4
[L4D2]Cvar_help
Views:
1,284
Posted By
SkaP
Re: [L4D2]Cvar_help
I always felt the density cvars were very much a placebo effect. I am going to try this thanks dirka.
Forum:
Metamod:Source Plugins
04-30-2010, 20:51
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Ok I edited the c5m2_park with those new fences to work with the new plugin when Atomic gets around to fixing it to fire proper. Also I fixed c4m3_sugarmill_b which was using that wasteland fence as...
Forum:
Metamod:Source Plugins
04-30-2010, 18:22
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
I removed the version I edited, Thanks Atomic. I am also getting the same problem untalanted has for Realsim VS. The plugin isn't firing at all. And yes untalented you'll need to use the new...
Forum:
Metamod:Source Plugins
04-30-2010, 07:16
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
^^Done with the new c2m1_highway and c2m3_coaster.
c2m1 is just a fence switch for those that were getting error signs. It still has the point of no return props, if you don't want them get rid...
Forum:
Unapproved Plugins
04-30-2010, 05:30
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
I think I figured it out. It wasn't the plugin. When I reinstalled sourcemod and was fixing my config for Realism VS I forgot the commands.
sm_cvar director_convert_pills 0
sm_cvar...
Forum:
Metamod:Source Plugins
04-30-2010, 04:31
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,277,100
Posted By
SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
I haven't noticed until now since the Parish has been broken but I thought I would let you know Atomic that the routing plugin is broken on Realism VS. You can forcepaths but it will not load a path...
Forum:
Unapproved Plugins
04-29-2010, 05:27
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Ok played another game tonight with it set to 0.20 and it still happened twice. In fact it happened in the same spot again. Log is below
c2m2-Same spot...
Forum:
Plugins
04-28-2010, 19:59
Replies:
635
[L4D2] Score/Team Manager 1.3.0
Views:
287,973
Posted By
SkaP
Re: [L4D2] Score/Team Manager 1.2.3
It should be noted that team order 4 doesn't work with The Passing. To be expected though since its only 3 maps.
Forum:
Plugins
04-28-2010, 19:50
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
286,807
Posted By
SkaP
Re: L4D2 - Melee In The Safe Room
100% agreed. The plugin is nice for those that miss it but if your looking for a challenge I wouldn't advise against using it.
Forum:
Plugins
04-28-2010, 16:13
Replies:
44
Poll:
[L4D2] [L4D] Round Start Bot Stop
Views:
60,863
Posted By
SkaP
Re: Round Start Safe Room Door Bot Blocker
Question. Will the plugin reset sb_stop back to 0 after a human player opens the door? Nothing more annoying then having someone rage in the game and having the bot just stop and not move.
Also...
Forum:
Unapproved Plugins
04-28-2010, 04:55
Replies:
375
[L4D2] Standardized Revamp Structure 1.0 RTW
Views:
124,261
Posted By
SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW
Thanks. Do you think maybe it's because I am using a weird value for the cvar(0.24)? Anyway I'll run some more games tomorrow and get ya some more logs.
Showing results 1 to 25 of 221
Page 1 of 9
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
08:28
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode