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Search: Posts Made By: Kerouha
Forum: Plugins 12-06-2023, 05:25
Replies: 2
Views: 927
Posted By Kerouha
Re: [L4D2] Shooting punch controller (client side)

Interesting idea, however it breaks the default viewpunch behavior when plugin is enabled.

If one has an enabled cookie (say they want to have default behavior), it will override punch from being...
Forum: Unapproved Plugins 12-05-2023, 06:50
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

This plugin was one of the reasons I went ahead and tackled some of performance issues in the first place. It makes it possible to interact with VScript in a more direct manner than "shove input...
Forum: Unapproved Plugins 09-19-2023, 05:14
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

My guess is either your server or Left4DHooks needs updating
Forum: Unapproved Plugins 09-08-2023, 12:41
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

You need to compile "vscript" and use it as plugin.
Forum: Unapproved Plugins 09-02-2023, 21:55
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

Have you even read any past messages? I said not one time that you have to edit the .inc file for it to compile.

scripting/include/left4dhooks.inc

// These are used for the...
Forum: Unapproved Plugins 09-01-2023, 04:46
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

I've compiled most recent edits (https://github.com/Kerouha/L4D2-Survivor-Bot-AI-Improver/tree/experimental/plugins). You'll need to update L4DHooks Direct to 1.135 for it to work. Plugin config file...
Forum: Unapproved Plugins 08-23-2023, 19:10
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

Have you considered booting the game/server by yourself, and checking whether anything breaks?

Edit: Ran a couple of games and observed no crashes/errors/missed gamedata. Business as usual.
Forum: Unapproved Plugins 08-21-2023, 06:21
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

AFAIK bots will not just pick up and carry gas cans by themselves (not through this plugin anyway). The cvar only dictates how desperately a bot is going to hold on to the object they're carrying.
Forum: Unapproved Plugins 08-14-2023, 08:34
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

I think you have to comment similarly named symbol/enum in Dhooks .inc files (or wherever it is present) for it to compile.

That's the issue with "VScript" plugin, guess someone has to let the...
Forum: Unapproved Plugins 08-14-2023, 05:32
Replies: 115
Views: 42,924
Posted By Kerouha
Re: [L4D2] Survivor Bot AI Improver

Did some tinkering with the code, and I think the reason for massive lag spikes is the way how this plugin calculates distance to stuff

In a lot of places, there is a code that looks like this:...
Forum: General 07-16-2023, 20:05
Replies: 3
Views: 831
Posted By Kerouha
Re: How do you get Sourcemod to apply admin rights THIS TIME?

Thank you for your reply.

I have to use developer .12 builds since I need this plugin (https://github.com/FortyTwoFortyTwo/VScript).

I found the "IP [address]" line in my server.cfg and...
Forum: General 07-16-2023, 18:54
Replies: 3
Views: 831
Posted By Kerouha
Re: How do you get Sourcemod to apply admin rights THIS TIME?

I run srcds.exe and not a local/listening server

Version 2.2.2.7 (left4dead2)
Network Version 2.1.0.0
Metamod 1.12.0-dev+1167V (this is most recent available build on the website atm)
SourceMod...
Forum: General 07-16-2023, 13:44
Replies: 3
Views: 831
Posted By Kerouha
How do you get Sourcemod to apply admin rights THIS TIME?

"!X.X.X.X" "3:z" // local ip address
"!X.X.X.X" "3:z" // public ip address
"STEAM_1:0:27993965" "3:z" //Kerouha

Game client and server on a same machine.
Before update, I could not get admin...
Forum: Scripting 07-06-2023, 08:18
Replies: 0
Views: 456
Posted By Kerouha
Using hash maps (CreateTrie)?

How does one properly define hash maps in their code, so it's there when needed and destroyed when not? I want to use it as a sort of string switch. There is no need for it to be changed/redefined...
Forum: Scripting 07-06-2023, 07:49
Replies: 1
Views: 535
Posted By Kerouha
Re: Iterating over enum structs

If my understanding is correct, one can not iterate over an enum struct.

upgInfo[client].bLoaded
upgInfo[client].iHealth
upgInfo[client].iDamage

This is how you're supposed to access your...
Forum: Plugins 06-22-2023, 13:38
Replies: 87
Views: 38,950
Posted By Kerouha
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]

What you posted, is telling to edit vscripts_override, and my question was, how to skip this exact step.

It would be weird if there is no option to automatically replace vanilla files with ones...
Forum: Plugins 02-15-2023, 08:15
Replies: 100
Views: 54,551
Posted By Kerouha
Re: [L4D/L4D2]WeaponHandling_API – Bug?

Reload animation plays at standard speed after secondary attack (shove). Is there something that can be done about it?
Forum: Plugins 02-15-2023, 08:14
Replies: 100
Views: 54,551
Posted By Kerouha
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

Doesn't something like this work? Though it won't affect secondary attack (shove), and applies to all melee weapons.

public void WH_OnMeleeSwing(int client, int weapon, float &speedmodifier)
{...
Forum: Plugins 01-29-2023, 19:01
Replies: 87
Views: 38,950
Posted By Kerouha
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]

How does one replace any default files with ones that are with same name in vscripts_custom folder?

As in, do you really have to write an "override" entry for each separate file?
...
Forum: Plugins 08-03-2021, 09:27
Replies: 100
Views: 54,551
Posted By Kerouha
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

The plugin is amazing; now pistols aren't completely useless when incapacitated.

However, some animation drawbacks show up when alpplying wh_deploy_animation_speed

This is especially noticeable...
Forum: Metamod:Source Plugins 07-16-2017, 05:06
Replies: 1,843
Views: 1,276,475
Posted By Kerouha
Re: Stripper:Source (Updated 2011-04-15)

Try prop_dynamic/prop_dynamic_override.
{
"origin" "your coordinates"
"solid" "6"
"model" "models\your_model.mdl"
"angles" "your angle"
"classname" "prop_dynamic"
}
Forum: Metamod:Source Plugins 07-16-2017, 05:01
Replies: 1,843
Views: 1,276,475
Posted By Kerouha
Re: Stripper:Source (Updated 2011-04-15)

Try this.

modify:
{
match:
{
"classname" "weapon_pistol_magnum_spawn"
}
replace:
{
Forum: Unapproved Plugins 06-09-2016, 22:14
Replies: 50
Views: 47,256
Posted By Kerouha
Re: [L4D2] Survivor Animation Fix Pack

Coach's "crouching/still/pistol" animation is indeed broken. Replacing it with "crouching/still/smg" would make sense just like it was done with "running/aiming/pistol".
You can grab the source and...
Forum: Metamod:Source Plugins 05-29-2016, 09:43
Replies: 1,843
Views: 1,276,475
Posted By Kerouha
Re: l4d2 change Gauntlet event to regular hord event?

All I can suggest is: look for a map that has the panic event you like, create a stripper dump of it. Open the resulting file, and search for entities that trigger that event.
Forum: Metamod:Source Plugins 05-11-2016, 15:19
Replies: 1,843
Views: 1,276,475
Posted By Kerouha
Re: Stripper:Source (Updated 2011-04-15)

Nevermind, I made that light work (https://yadi.sk/i/zYoSO8XCre58e) :\

There are still problems with instructor hints though...
Showing results 1 to 25 of 31

 
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