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Posts Made By:
LordFear
Forum:
General
07-10-2011, 20:31
Replies:
9
Terrific news.. not really.
Views:
2,167
Posted By
LordFear
Re: Terrific news.. not really.
Even if it will trigger VAC they can still do some serious damage to a server before the ban actually goes in.
And lets not forget the fact that TF2 is now free, you just create a new account, get...
Forum:
Plugins
01-01-2011, 11:35
Replies:
20
[TF2] Medic Amputator Glitch Fix
Views:
20,131
Posted By
LordFear
Re: [TF2] Medic Amputator Glitch Fix
Explode is one of the protected commands and can't be executed on a client.
I'm not denying that it works though. I just tried it. But I find it strange.
Forum:
Scripting
08-13-2010, 09:46
Replies:
0
Using AddCommandOverride
Views:
891
Posted By
LordFear
Using AddCommandOverride
On my ZombieMod:Reloaded servers I got tired of all my admins being able to use the respawn commands and such. Seeing as setting it in the admin group mode is not an option I tried the way of using...
Forum:
Scripting
08-13-2010, 09:40
Replies:
6
Reading out a players jump force (velocity in z direction)
Views:
2,255
Posted By
LordFear
Re: Reading out a players jump force (velocity in z direction)
CreateTimer(0.1, CheckSpeed, client);
public Action:CheckSpeed(Handle:timer, any:client)
{
decl Float:cVelocity[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", cVelocity);
}
...
Forum:
Unapproved Plugins
01-21-2010, 10:20
Replies:
202
Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
Views:
92,120
Posted By
LordFear
Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000
When editing a mute, it tries to open the file comms_editrecord.php but it gives 404 because the file is named editrecords.php only.
Forum:
Scripting
12-28-2009, 14:19
Replies:
4
Storing Values
Views:
1,179
Posted By
LordFear
Re: Storing Values
Thanks alot!
Forum:
Scripting
12-28-2009, 11:45
Replies:
4
Storing Values
Views:
1,179
Posted By
LordFear
Re: Storing Values
Would you use 3 separate arrays then, one for each value or one multidimensional?
Forum:
Scripting
12-28-2009, 11:19
Replies:
16
[css] how to detect which pligin kills player on spawn
Views:
3,783
Posted By
LordFear
Re: [css] how to detect which pligin kills player on spawn
Well, then you should first try to replicate the problem. So you know when and why it happens. That might give you an idea what plugin it is. If not, then do the unload/reload way by yourself and...
Forum:
Scripting
12-28-2009, 11:09
Replies:
16
[css] how to detect which pligin kills player on spawn
Views:
3,783
Posted By
LordFear
Re: [css] how to detect which pligin kills player on spawn
Try unloading all plugins, and load them one after one until it happens again.
Forum:
Scripting
12-28-2009, 10:54
Replies:
4
Storing Values
Views:
1,179
Posted By
LordFear
Storing Values
I'm currently making a Chat Filter plugin for a community. I want it to be as flexible as possible and therefore needs to load the list of words from a file.
My problem is, I don't know how to...
Showing results 1 to 10 of 10
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