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Search: Posts Made By: LordFear
Forum: General 07-10-2011, 20:31
Replies: 9
Views: 2,167
Posted By LordFear
Re: Terrific news.. not really.

Even if it will trigger VAC they can still do some serious damage to a server before the ban actually goes in.

And lets not forget the fact that TF2 is now free, you just create a new account, get...
Forum: Plugins 01-01-2011, 11:35
Replies: 20
Views: 20,131
Posted By LordFear
Re: [TF2] Medic Amputator Glitch Fix

Explode is one of the protected commands and can't be executed on a client.

I'm not denying that it works though. I just tried it. But I find it strange.
Forum: Scripting 08-13-2010, 09:46
Replies: 0
Views: 891
Posted By LordFear
Using AddCommandOverride

On my ZombieMod:Reloaded servers I got tired of all my admins being able to use the respawn commands and such. Seeing as setting it in the admin group mode is not an option I tried the way of using...
Forum: Scripting 08-13-2010, 09:40
Replies: 6
Views: 2,255
Posted By LordFear
Re: Reading out a players jump force (velocity in z direction)

CreateTimer(0.1, CheckSpeed, client);

public Action:CheckSpeed(Handle:timer, any:client)
{
decl Float:cVelocity[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", cVelocity);
}
...
Forum: Unapproved Plugins 01-21-2010, 10:20
Replies: 202
Views: 92,120
Posted By LordFear
Re: Permanent Muting/Gagging/Silencing/Naming across servers 1.6.000

When editing a mute, it tries to open the file comms_editrecord.php but it gives 404 because the file is named editrecords.php only.
Forum: Scripting 12-28-2009, 14:19
Replies: 4
Views: 1,179
Posted By LordFear
Re: Storing Values

Thanks alot!
Forum: Scripting 12-28-2009, 11:45
Replies: 4
Views: 1,179
Posted By LordFear
Re: Storing Values

Would you use 3 separate arrays then, one for each value or one multidimensional?
Forum: Scripting 12-28-2009, 11:19
Replies: 16
Views: 3,783
Posted By LordFear
Re: [css] how to detect which pligin kills player on spawn

Well, then you should first try to replicate the problem. So you know when and why it happens. That might give you an idea what plugin it is. If not, then do the unload/reload way by yourself and...
Forum: Scripting 12-28-2009, 11:09
Replies: 16
Views: 3,783
Posted By LordFear
Re: [css] how to detect which pligin kills player on spawn

Try unloading all plugins, and load them one after one until it happens again.
Forum: Scripting 12-28-2009, 10:54
Replies: 4
Views: 1,179
Posted By LordFear
Storing Values

I'm currently making a Chat Filter plugin for a community. I want it to be as flexible as possible and therefore needs to load the list of words from a file.

My problem is, I don't know how to...
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