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Posts Made By:
steve139
Forum:
Module Coding
02-12-2009, 11:42
Replies:
7
Module: MSGHelper
Views:
5,473
Posted By
steve139
Re: Module: MSGHelper
very nice :)
Good job !
can you compile this for linux, please ?
Forum:
Scripting Help
01-30-2009, 14:29
Replies:
0
point contents mistakes
Views:
608
Posted By
steve139
point contents mistakes
Hello people,
I would like to check if a point is in nothing
so
//new Float:my_point[3]
if(PointContents(my_point) == CONTENTS_EMPTY)
but if the point is in water or a trigger map entity...
Forum:
Trash
01-13-2009, 14:10
Replies:
16
Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free
Views:
3,619
Posted By
steve139
Re: Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free
-.- yes and got bad karma too thanks -.-
lock/trash this
problem solved but this thread is going to hell
Forum:
Trash
01-13-2009, 12:48
Replies:
6
Steam/Google is being sensored by CIA!?!?
Views:
1,737
Posted By
steve139
Re: Steam/Google is being sensored by CIA!?!?
but cencored but maybe database etc
but if its true there is too many search/data and they cant read all ^^^
Forum:
Trash
01-13-2009, 12:38
Replies:
16
Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free
Views:
3,619
Posted By
steve139
Re: Anyone hosting fast dll 5gb bandwidth + please i am poor:( i need it for free
lol? we arent yet in 2100
you probably meant 5gb of free-space/hdd
how can you rent a server without money? :wink: local server than ? that not good
Forum:
Scripting Help
12-31-2008, 06:19
Replies:
0
get aim origin -> trace line
Views:
1,546
Posted By
steve139
get aim origin -> trace line
Hello,
I want to draw a line to player aim but,
I want to through wall so get_user_origin(player,origin[3],3) cant work ...
so I need a trace line certenly
(e.g. in this picture :...
Forum:
Scripting Help
12-26-2008, 04:11
Replies:
12
Help with mine script.
Views:
2,099
Posted By
steve139
Re: Help with mine script.
-.- you forgot a { and i didnt checked that ...
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Score Checker"
#define VERSION "1.0"
#define AUTHOR "IanGlowz"
Forum:
Scripting Help
12-26-2008, 03:50
Replies:
12
Help with mine script.
Views:
2,099
Posted By
steve139
Re: Help with mine script.
are you blind :mrgreen:?
Forum:
Scripting Help
12-26-2008, 03:30
Replies:
12
Help with mine script.
Views:
2,099
Posted By
steve139
Re: Help with mine script.
:)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Score Checker"
#define VERSION "1.0"
#define AUTHOR "IanGlowz"
Forum:
French
12-26-2008, 03:13
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
amxx plugins -> bad load ou .....
et en mode debug aucun truc ? ben je vois pas se qu il va pas alors
^^^
Forum:
French
12-11-2008, 07:37
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
rien
il faudrait que quelqu'un d'autre l'éssaye sur son serveur CS (j'ai pas de serveur cs :P )
et puis meme je vois pas se qui ne fonctionne pas tout le truc est bon
essaye de...
Forum:
French
12-08-2008, 11:07
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
mmmmmmoaui il y a rien de mauvais a la ligne la :mrgreen:
tape meta list et amxx modules dans la console de ton serveur
et donne le résultat
Forum:
French
12-08-2008, 04:28
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
en mettant en mode debug ca permet de savoir pourquoi ca marche pas
donc quand il est en se mode , donne les erreurs que tu as dans la console du serveur :mrgreen:
Forum:
Unapproved/Old Plugins
12-06-2008, 17:31
Replies:
35
SteamID Kick
Views:
12,860
Posted By
steve139
Re: SteamID Kick
him do I think :mrgreen: (and noone other will)
Forum:
Unapproved/Old Plugins
12-06-2008, 16:52
Replies:
35
SteamID Kick
Views:
12,860
Posted By
steve139
Re: SteamID Kick
Some friends of mine
have 8 steamid digit
like STEAM_0:1:12345678
They dont cheat and I think its bad to reject a lot of players to join server.
Sorry to tell you that but its kinda useless...
Forum:
French
12-06-2008, 14:40
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
peut-tu mettre en mode debug ?
(ajoute debug a coté du plugin dans ton plugin.ini
smith.amxx debug
)
Forum:
French
12-06-2008, 12:43
Replies:
24
mode agent Smith
Views:
5,928
Posted By
steve139
Re: mode agent Smith
pas testé
ni identifié
mais le voila
/* AMX Mod Plugin
*
* (c) Copyright 2007, DokTor
* This file is provided as is (no warranties).
*
*/
Forum:
Scripting Help
11-30-2008, 09:36
Replies:
40
Making sure a function doesnt get abused?
Views:
5,711
Posted By
steve139
Re: Making sure a function doesnt get abused?
so
replace each %s by %i becouse
new health = get_user_health(id)
return a integer and not a string ....
Forum:
Scripting Help
11-30-2008, 09:20
Replies:
40
Making sure a function doesnt get abused?
Views:
5,711
Posted By
steve139
Re: Making sure a function doesnt get abused?
to
client_print(id,print_chat, "Your Health : %s Your Armor : %s Your Game Time : %s Your Ping : %s and your loss : %s", health,armor,gametime,ping,loss)
Forum:
Translation Request
11-30-2008, 09:15
Replies:
22
<Map Spawns Editor> translate thx..
Views:
21,490
Posted By
steve139
Re: <Map Spawns Editor> translate thx..
French UTF-8 format
[fr]
ON = ON
OFF = OFF
MENU_TITLE = Éditeur de spawn
MENU_ADD_SPAWN = Ajouter un point de spawn pour %s
MENU_ADD_LOCATION = Ajouter un endroit pour spawn
Forum:
Scripting Help
11-30-2008, 08:55
Replies:
40
Making sure a function doesnt get abused?
Views:
5,711
Posted By
steve139
Re: Making sure a function doesnt get abused?
kossolax mean you something :P
Forum:
Scripting Help
11-30-2008, 07:46
Replies:
40
Making sure a function doesnt get abused?
Views:
5,711
Posted By
steve139
Re: Making sure a function doesnt get abused?
3 posts omg spammer :down:
but you and your "girlfriend" speak differently
and now, you do not speak like your girlfriend :nono:
and from when your girlfriend learn coding ?
you will answer...
Forum:
Scripting Help
11-30-2008, 02:25
Replies:
40
Making sure a function doesnt get abused?
Views:
5,711
Posted By
steve139
Re: Making sure a function doesnt get abused?
I know him , he lied :mrgreen:
Forum:
General
11-30-2008, 02:21
Replies:
7
Plugin adminmod commands?
Views:
1,728
Posted By
steve139
Re: Plugin adminmod commands?
search -> http://forums.alliedmods.net/search.php
Forum:
Scripting Help
11-25-2008, 02:03
Replies:
0
Temp. entity : size problem (different between position )
Views:
872
Posted By
steve139
Temp. entity : size problem (different between position )
hello
I wanted to spawn a temp. entity for a plugin
but
I have problems
new Float:origin[3]
Showing results 1 to 25 of 163
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