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Posts Made By:
Ulrich
Forum:
Plugins
11-27-2011, 23:00
Replies:
24
[L4D & L4D2] Single Gun Spawns
Views:
30,397
Posted By
Ulrich
Re: [L4D2] Single Gun Spawns
http://forums.alliedmods.net/showthread.php?p=1254023
There's one of them, if the ConVar is just set to 0. If I recall correctly, that's the one I use, and it seems to work fairly well.
...
Forum:
Plugins
06-26-2011, 21:14
Replies:
38
[L4D2] Multi-Clip Grenade Launcher
Views:
46,276
Posted By
Ulrich
Re: [L4D2] A plugin for grenade launcher
Could you make it so that when the Grenade Launcher is at l4d_gl_clips and a player is holding the grenade Launcher, it blocks the reload command?
This way, players won't reload a now-full weapon.
...
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2011, 00:17
Replies:
4
[SOLVED] Alltalk Spy Speech Bubble
Views:
1,815
Posted By
Ulrich
Re: Alltalk Spy Speech Bubble
http://forums.alliedmods.net/showthread.php?t=140334&highlight=Spy+alltalk
I think that's as close as you'll get to this.
Forum:
Suggestions / Requests
03-12-2011, 18:28
Replies:
2
[L4D2] Incendiary Grenades
Views:
808
Posted By
Ulrich
Re: [L4D2] Incendiary Grenades
Yes, I know. The forum seemed to hate me for a minute and redirected me to this one rather than back the the SourceMod one when I logged in.
I edited the original post.
Forum:
Plugin/Gameplay Ideas and Requests
03-12-2011, 18:25
Replies:
1
[L4D2] Incendiary Grenades Modification
Views:
1,371
Posted By
Ulrich
[L4D2] Incendiary Grenades Modification
Hello once again, people of the Internet.
I've recently had an idea for a way to make Incendiary rounds actually do a little more when mixed with the Grenade Launcher in L4D2.
Basically, what I...
Forum:
Suggestions / Requests
03-12-2011, 18:22
Replies:
2
[L4D2] Incendiary Grenades
Views:
808
Posted By
Ulrich
[L4D2] Incendiary Grenades
Please delete this. It seems the forum didn't like me, and ended up posting this in the wrong section (AMX Mod X) rather than in the SourceMod section.
Forum:
Plugins
11-23-2010, 22:34
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,027
Posted By
Ulrich
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
This plugin should fix that automatically, as it does include a Precache for the witch models. But if the problem persists, you could always use a different plugin, such as this one, to do it again...
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2010, 18:22
Replies:
1
[L4D2] Create explosive barrels
Views:
1,168
Posted By
Ulrich
Re: [L4D2] Create explosive barrels
The Weapon Spawner plugin by Zuko has this feature, as well as multiple other ones. If all you want is the barrel spawning code, I assume you could simply cut out the bit of code that creates the...
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2010, 16:56
Replies:
31
[L4D2] Who called the horde?
Views:
8,807
Posted By
Ulrich
Re: [L4D2] Who called the horde?
Well, I've tested it in survival mode (which was the one I really wanted it for, anyway, to see who started the round) and it would seem that it works as intended.
Thanks again.
Forum:
Plugin/Gameplay Ideas and Requests
11-10-2010, 18:25
Replies:
31
[L4D2] Who called the horde?
Views:
8,807
Posted By
Ulrich
[L4D2] Who called the horde?
I'd like to request a plugin that seems very simple, but I've yet to see anywhere.
Basically, I'd like a plugin that anounces to the server (via hint or chat message, then a console message) who...
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2010, 19:06
Replies:
10
[l4d2] Spawn related plugin (Paid work)
Views:
6,269
Posted By
Ulrich
Re: [l4d2] Spawn related plugin (Paid work)
He said for versus, meaning he wants to confuse hackers so they don't shoot human-controled infected very soon after they spawn. Since human players spawn ghosted and can then move, their spawns are...
Forum:
Plugins
10-04-2010, 18:45
Replies:
18
[L4D2] Time Controller
Views:
31,160
Posted By
Ulrich
Re: [L4D2] Time Controller
You could always put it in your adminmenu_custom.cfg. Do something like this:
"Commands"
{
"ServerCommands"
{
"Time Controller"
{
"cmd" "sm_timescale #1"
Forum:
Plugins
09-23-2010, 01:08
Replies:
511
[L4D-L4D2] New custom commands v1.0.9
Views:
394,777
Posted By
Ulrich
Re: [L4D2] New custom commands v1.0.5a
The search button is your friend. xD
http://forums.alliedmods.net/showthread.php?p=862618
And how about a command that puts a smoker cloud either:
A) At the crosshair
B) Around (Possibly...
Forum:
Plugins
09-11-2010, 23:06
Replies:
515
[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Views:
287,039
Posted By
Ulrich
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
It would appear that using the Melee Weapons Unlock has a bit of trouble.
If you carry a knife into the ending saferooms and progress to the next level, it strips you of your secondary completly...
Forum:
Plugins
09-11-2010, 21:00
Replies:
257
[L4D2] Incapped Crawling with Animation (2.9) [11-Dec-2022]
Views:
230,425
Posted By
Ulrich
Re: [L4D2] Incapped Crawling with Animation (1.04)
Huh, how convenient. I just come here to report that a round restart breaks it, then *poof*. Update to fix it.
Well done.
Forum:
Plugin/Gameplay Ideas and Requests
09-07-2010, 20:29
Replies:
0
[L4D2] Need a sentry right here!
Views:
1,879
Posted By
Ulrich
[L4D2] Need a sentry right here!
Hello once again, programmers and people that like TF2 title references.
I'd like to request a plugin that allows players in L4D2 (with an option to enable for only admins) to either "Build" sentry...
Forum:
Plugin/Gameplay Ideas and Requests
09-07-2010, 20:07
Replies:
12
[L4D] Invisible skin
Views:
3,486
Posted By
Ulrich
Re: [L4D] Invisible skin
Isn't that a custom plugin command? If so, that would be why he can't use it.
Forum:
Plugin/Gameplay Ideas and Requests
09-07-2010, 20:02
Replies:
1
[L4D2] Looking for a couple things
Views:
1,044
Posted By
Ulrich
Re: [L4D2] Looking for a couple things
Well, I can't code, but I did notice that the reverse-friendly-fire plugin that I use in no longer on this site for some reason (or hidden away in the disapproved section for something like lack of...
Forum:
Plugins
09-05-2010, 18:59
Replies:
257
[L4D2] Incapped Crawling with Animation (2.9) [11-Dec-2022]
Views:
230,425
Posted By
Ulrich
Re: [L4D2] Incapped Crawling with Animation
So could something like that be used to create a plugin to drag dead team mates along with you? Enable a bit more realism and drag 'em along until you find a defib. There's a free plugin idea for...
Forum:
Plugin/Gameplay Ideas and Requests
08-23-2010, 19:00
Replies:
8
(L4d2) play as Special infected only (request)
Views:
6,199
Posted By
Ulrich
Re: (L4d2) play as Special infected only (request)
This plugin (Infected Bots)...: http://forums.alliedmods.net/showthread.php?p=893938
... in addition with this plugin (Switch Players)...: http://forums.alliedmods.net/showthread.php?p=746082
...
Forum:
Plugins
08-17-2010, 20:55
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
459,027
Posted By
Ulrich
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
1) If it's just with the menu, try to spawn them using the console command z_spawn tank or z_spawn witch. Also, see if you can spawn other zombies, such as the hunter or smoker.
2) The CS:S Knife...
Forum:
General
08-17-2010, 20:37
Replies:
6
"[SM] You cannot target this player." >.< HELP!!!
Views:
3,477
Posted By
Ulrich
Re: "[SM] You cannot target this player." >.< HELP!!!
Try putting all of that into admins.cfg, rather than admins_simple.ini. That might work. For example, mine shows:
Admins
{
"Ulrich - Owner"
{
"auth" "steam"
...
Forum:
Plugins
08-02-2010, 16:28
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,462
Posted By
Ulrich
Re: [L4D2] Points System v1.2.5
One last thing. It needs to advertise itself a few seconds after a player connects. Nobody knows it's there until I tell them. =P
Forum:
Plugins
08-01-2010, 22:33
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,462
Posted By
Ulrich
Re: [L4D2] Points System v1.2.1
One last thing that this needs is a function that hides weapons from the menu if the price is set to <0 (like in the original, if it was -1 then it wouldn't show up in the menu).
Forum:
Plugins
08-01-2010, 15:05
Replies:
425
[L4D2] Points System v1.6.9 Beta R1
Views:
263,462
Posted By
Ulrich
Re: [L4D2] Points System v1.1.1
I'd also like to see the admin /heal and !heal chat triggers to give themselfs full health, like in the other points plugin. Although maybe for this one, change it so that it heals yourself with...
Showing results 1 to 25 of 73
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