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Search: Posts Made By: TheSpyHunter
Forum: Plugin/Gameplay Ideas and Requests 05-18-2013, 22:10
Replies: 8
Views: 5,543
Posted By TheSpyHunter
Re: Need a store plugin for counter strike:source

I tweaked this and also made a basic web interface using a version of psycho-stats http://forums.alliedmods.net/showthread.php?t=106293

I'll see if I can find the psychostat files or changes.
Forum: Plugin/Gameplay Ideas and Requests 05-18-2013, 22:06
Replies: 61
Views: 35,012
Posted By TheSpyHunter
Re: [TF2] Shop Credit Mod + Tweaks

I'm not sure what you mean, it works in SQL already and one database can be used for multiple games.
Forum: Unapproved Plugins 10-30-2011, 08:06
Replies: 375
Views: 229,734
Posted By TheSpyHunter
Re: [TF2]RMF Ability Pack

FlaminSarge you must have a lot of free time!
Your all over the forum at the moment.

SWAT - be patient, good things come to those that wait
Forum: Plugins 10-30-2011, 08:02
Replies: 391
Views: 173,432
Posted By TheSpyHunter
Re: [TF2] Be the Horsemann (9/18/2011, v1.1)

Any news on the "Be the Monoculus"?

I've played around with your code but the model will not changing direction.
Forum: Source Servers (SRCDS) 10-29-2011, 11:44
Replies: 9
Views: 2,930
Posted By TheSpyHunter
Re: Gifts not Spawning..

Yesterday everything was all good.

Today nothing!
Forum: Scripting 10-29-2011, 05:31
Replies: 4
Views: 1,718
Posted By TheSpyHunter
Re: Help Required: TF2 Player Glow

Thank you for the replies.
Forum: Plugin/Gameplay Ideas and Requests 10-29-2011, 04:39
Replies: 2
Views: 1,532
Posted By TheSpyHunter
Re: Glowing Halloween Gift - locate that gift!

Is there a way to intercept or relay the co-ordinants from the client to the game server?
Forum: Plugin/Gameplay Ideas and Requests 10-28-2011, 18:54
Replies: 2
Views: 1,532
Posted By TheSpyHunter
Glowing Halloween Gift - locate that gift!

How about applying the m_bGlowEnabled effect to the model used for halloween gifts ( I think the model is mdl_gift ).

Would certainly make finding it easier!
Forum: Scripting 10-28-2011, 18:41
Replies: 4
Views: 1,718
Posted By TheSpyHunter
Re: Help Required: TF2 Player Glow

Had an idea...

Is there any way of attaching the glow effect to dropped halloween gifts?
Forum: General 10-28-2011, 18:33
Replies: 4
Views: 1,594
Posted By TheSpyHunter
Re: Help Required - Disable All Mods?

Legend! thank you very much
Forum: Plugins 10-28-2011, 18:32
Replies: 237
Views: 149,299
Posted By TheSpyHunter
Re: [TF2] Monoculus Spawner

DarthNinja - I'm using FlamingSarges version from page 1.

Plugin works great but error log file is spammed.

Thanks for clearing that up, I was scared to use it in the Viaduct event map in case...
Forum: Plugins 10-28-2011, 18:26
Replies: 237
Views: 149,299
Posted By TheSpyHunter
Re: [TF2] Monoculus Spawner

Eyeaduct definitely spawns gifts on my server I grabbed one earlier today and they have been spawning every 5 minutes or so.
Forum: Plugins 10-28-2011, 13:23
Replies: 237
Views: 149,299
Posted By TheSpyHunter
Re: [TF2] Monoculus Spawner

Does using this reset the gift timer?
Forum: Unapproved Plugins 10-28-2011, 13:16
Replies: 50
Views: 30,578
Posted By TheSpyHunter
Re: [TF2] Halloween Gift Timer

Does it confirmed to work still?

I get an error on line 113 when I try to compile

"Error 25: function heading differs from prototype"
Forum: General 10-28-2011, 12:56
Replies: 4
Views: 1,594
Posted By TheSpyHunter
Re: Help Required - Disable All Mods?

Brilliant stuff, is there a way of making it reload everything excluding the disabled folder?
Forum: General 10-28-2011, 12:16
Replies: 4
Views: 1,594
Posted By TheSpyHunter
Help Required - Disable All Mods?

How do I go about disabling all mods for a certain map without unloading them one by one in the cfg?
Forum: Source Servers (SRCDS) 10-28-2011, 12:10
Replies: 9
Views: 2,057
Posted By TheSpyHunter
Re: Halloween Drops

Is there a quick way of unloading all plugins on a certain map?
Forum: Source Servers (SRCDS) 10-28-2011, 11:25
Replies: 9
Views: 2,057
Posted By TheSpyHunter
Re: Halloween Drops

I'm getting this in console when I restart the server

Achievements disabled: cheats turned on in this app session.

Forum: Source Servers (SRCDS) 10-28-2011, 11:18
Replies: 9
Views: 2,057
Posted By TheSpyHunter
Re: Halloween Drops

K done the cl_gameserver_create_identity

Can I run it with

mp_disable_respawn_times "1"
mp_waitingforplayers_time 1
mp_autoteambalance 1
mp_teams_unbalance_limit 1
Forum: Source Servers (SRCDS) 10-28-2011, 10:42
Replies: 9
Views: 2,057
Posted By TheSpyHunter
Halloween Drops

Is anyone else having issues where drops are not happening?

Thanks
Forum: Plugins 10-28-2011, 08:58
Replies: 237
Views: 149,299
Posted By TheSpyHunter
Re: [TF2] Monoculus Spawner

Loving it!

Error log getting spammed though

L 10/28/2011 - 12:40:28: Info (map "koth_harvest_event") (file "errors_20111028.log")
L 10/28/2011 - 12:40:28: [SM] Native "IsFakeClient"...
Forum: Scripting 10-26-2011, 07:39
Replies: 4
Views: 1,718
Posted By TheSpyHunter
Help Required: TF2 Player Glow

Hey Guys,

I need some help achieving the following -

public Action:Command_Glow(client, args)
{
if(IsClientPlaying(client))
{
SetEntProp(client, Prop_Send, "m_bGlowEnabled", 1, 1);
}
Forum: Unapproved Plugins 10-25-2011, 16:36
Replies: 107
Views: 70,250
Posted By TheSpyHunter
Re: [TF2] Presents! (v0.5.1, fixed major bug)

TF2 presents works fine on my server, no problems what so ever
Forum: Unapproved Plugins 10-23-2011, 21:17
Replies: 482
Views: 294,457
Posted By TheSpyHunter
Forum: Unapproved Plugins 10-23-2011, 21:12
Replies: 482
Views: 294,457
Posted By TheSpyHunter
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Thanks for sharing, I've tried the mod on our linux server but with little success.

1. Updated the GiveWeapon offsets as players were starting with no weapons.
2. Once in and started no mini...
Showing results 1 to 25 of 297

 
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