Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 78
Search took 0.01 seconds.
Search: Posts Made By: DarkNoghri
Forum: Plugins 06-15-2010, 01:25
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

The jockey should already be slowed down by fire. You want him slowed down more?

Sorry, I don't check this every day.

To answer your question, though, you should only need to change the...
Forum: Plugins 05-31-2010, 17:36
Replies: 42
Views: 69,157
Posted By DarkNoghri
Re: [L4D2 & L4D] Hunter Training Map Multiplayer Enabler

Eyeonus, there's a sticky at the top of the forum that talks about when they do approvals.

"On the last Sunday of every month, plugins with a thread start date of over 60 days will either be...
Forum: Plugins 05-31-2010, 17:20
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

I can try to fix it, but I have no idea when I'll next release an update for this.
Forum: Plugins 05-25-2010, 03:12
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

I removed the coop_enable one. Well, dirka_dirka did.

As for the speedup on getting hit? The only way I can think to do that would be to start/kill a timer every time the tank gets hit, and then...
Forum: Plugins 05-22-2010, 23:17
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

I just updated the OP with a new release incorporating dirka_dirka's changes. It should also play nice with enabling/disabling now (I hope). I did revert the cvars to my defaults rather than his,...
Forum: Plugins 05-22-2010, 22:19
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

I'm aware that the glows are broken, which is one of the reasons they default to off. Thanks for the feedback though.
Forum: Plugins 05-12-2010, 03:09
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

It still works. The glows are still iffy, as I haven't gotten around to working on them again, so just leave that at 0 and it should be fine. Let me know if there are any issues though.
Forum: Plugins 05-04-2010, 04:09
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Holy cow, thanks!

Some of those didn't occur to me, and others I didn't know how to do or couldn't figure out. I was also unaware that my tank detection didn't work in L4D1. Whoops.

Anyway,...
Forum: Plugins 05-01-2010, 03:42
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

I honestly have no idea what the game mode config plugin is. I originally locked this to versus because I thought that's the only place balance really mattered. That, and I forgot totally about...
Forum: Plugins 04-29-2010, 21:15
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

While I haven't tested it, I'm not explicitly checking for coop in my coop_enable cvar. Basically, with the l4d2_tankfire_coop_enable cvar set to 1, the speed boost should be enabled in all modes,...
Forum: Plugins 04-21-2010, 20:59
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

New version uploaded in the OP.

New cvars for warnings, coop enable, and fire damage. Default speed boost lowered to 15%.

If I did it right, fire damage will only apply to punches now, assuming...
Forum: Plugins 04-18-2010, 01:01
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Because I don't think it needs one.
Forum: Plugins 04-17-2010, 18:07
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Nope, still not creating a config file.
Forum: Plugins 04-17-2010, 02:12
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Erm, I'm not totally sure. I've been working on other things, mainly school. Semester's over at the end of the month, so we'll see.

Edit: Because I'm a nice guy, and I was bored at 1 in the...
Forum: Plugins 03-25-2010, 22:04
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Setting it to one doesn't actually do anything. It's the exact same as the normal tank. As for the exact values, I don't know. To my knowledge, there isn't a set amount that the tank actually slows...
Forum: Plugins 02-26-2010, 23:10
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

:o

Yeah, I'll see if I can make a new build that fixes a couple of these over the next week or so. If I can get this school project to work first. :|
Forum: Plugins 02-24-2010, 21:59
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

This was almost a straight port from the L4D version, so I haven't actually implemented defib support at all. Much less support for the B&W defib mod. Hmmm.
Forum: Plugins 02-24-2010, 19:43
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

Well, the guns aren't black and white. :wink: And I'd rather not try to track down those entities.

If the healing reset is working, I can also do that on death/defib. Personally, I'd rather...
Forum: Plugins 02-23-2010, 21:05
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

Does the glow go away properly if you heal people?
Forum: Plugins 02-22-2010, 14:36
Replies: 35
Views: 32,344
Posted By DarkNoghri
Re: [TF2] Unique Shotguns (v1.0)

http://wiki.alliedmods.net/Category:SourceMod_Scripting
Forum: Plugins 02-21-2010, 16:28
Replies: 114
Views: 118,116
Posted By DarkNoghri
Re: [L4D/2] Black and White Notifier

I just tentatively added a white glow to black and white survivors.

The cvar that controls it, l4d_bandw_glow, defaults to OFF (0). If you want to test this, set it to ON (1).

It seemed to work...
Forum: Plugin/Gameplay Ideas and Requests 02-21-2010, 15:07
Replies: 16
Views: 3,943
Posted By DarkNoghri
Re: [req] vocalize forever!

From what I've heard, the only way to do vocalizes is through the radial menu. If it's a custom radial menu, sv_consistency (I think) needs to be set to 0 on the server.
Forum: Plugin/Gameplay Ideas and Requests 02-21-2010, 03:00
Replies: 5
Views: 1,835
Posted By DarkNoghri
Re: [L4D2]Random fill players into 2 teams!

I'm not quite sure what you're asking for here. You have people in spectate, and you want a "!fill" command to randomly pick people out of spectate to fill the teams?
Forum: Plugin/Gameplay Ideas and Requests 02-21-2010, 02:51
Replies: 12
Views: 10,628
Posted By DarkNoghri
Re: [L4D2] Make bots advance in versus

Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set

That was in the most recent update. It's quite possible that's affecting more than just the starting area.

Edit:...
Forum: Plugins 02-08-2010, 03:13
Replies: 115
Views: 88,422
Posted By DarkNoghri
Re: [L4D2] Tank-on-fire Speed Booster

Yeah, I know. I couldn't decide where the cutoff would be (wouldn't want it to go nuts if someone went bonkers with z_spawn, would we?), so I just left it as is.
Showing results 1 to 25 of 78

 
Forum Jump

All times are GMT -4. The time now is 05:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode