Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 55
Search took
0.01
seconds.
Search:
Posts Made By:
Lolz123
Forum:
Scripting
01-18-2018, 01:51
Replies:
20
Problem with compilation
Views:
3,277
Posted By
Lolz123
Re: Problem with compilation
As he said, change GetPlayerSpeed[client] to GetPlayerSpeed(client).
PrintHintText(client, "<font size='16'><font color='#006699'>[Klasa: <b>%s</b>]</font>\n<font color='#666699'>[Prędkość:</font>...
Forum:
Scripting
01-17-2018, 15:44
Replies:
4
Entities inputs\outputs
Views:
1,210
Posted By
Lolz123
Re: Entities inputs\outputs
Also, is there a better way to restart an "info_particle_system" entity instead of killing it and creating it again, so it'll repeat after the effect ends?
Like an input or something that can do...
Forum:
Scripting
01-17-2018, 15:31
Replies:
4
Entities inputs\outputs
Views:
1,210
Posted By
Lolz123
Re: Entities inputs\outputs
Then I'll just change it to use a normal timer and I believe the problem will be solved.
Didn't knew it's better to use an actual timer, but if you say so I doubled the reward.
But what if I create...
Forum:
Scripting
01-17-2018, 12:10
Replies:
4
Entities inputs\outputs
Views:
1,210
Posted By
Lolz123
Entities inputs\outputs
HookSingleEntityOutput(entity, "OnUser1", OnGrenadeThink);
SetVariantString("OnUser2 !self:FireUser1::0.5:-1");
AcceptEntityInput(entity, "AddOutput");
AcceptEntityInput(entity, "FireUser2");...
Forum:
Scripting
05-26-2017, 03:00
Replies:
1
Solved
Creating a he grenade and detonate it
Views:
805
Posted By
Lolz123
Creating a he grenade and detonate it
I'm using this code to spawn a grenade.
int entity = CreateEntityByName("hegrenade_projectile");
SetEntProp(entity, Prop_Data, "m_takedamage", 2);
SetEntProp(entity, Prop_Data, "m_iMaxHealth",...
Forum:
Source Servers (SRCDS)
03-17-2017, 15:46
Replies:
4
[CSGO] Server crashes after killing a teammate
Views:
1,621
Posted By
Lolz123
Re: [CSGO] Server crashes after killing a teammate
It might be one of the plugins, but its gonna be a mess to find which one since they are all connected with natives. If any of you who understands the details that the crash accelerator gives and can...
Forum:
Source Servers (SRCDS)
03-17-2017, 08:30
Replies:
4
[CSGO] Server crashes after killing a teammate
Views:
1,621
Posted By
Lolz123
Re: [CSGO] Server crashes after killing a teammate
It's not crashing.
Forum:
Source Servers (SRCDS)
03-16-2017, 08:11
Replies:
4
[CSGO] Server crashes after killing a teammate
Views:
1,621
Posted By
Lolz123
[CSGO] Server crashes after killing a teammate
Crash ID: QI63-USCZ-HZI6
https://crash.limetech.org/qi63usczhzi6
Meta List:
[01] SourceMod (1.8.0.5976) by AlliedModders LLC
[02] CS Tools (1.8.0.5967) by AlliedModders LLC
[03] SDK...
Forum:
Scripting
02-17-2017, 06:29
Replies:
7
Player Load Time
Views:
1,950
Posted By
Lolz123
Re: Player Load Time
float g_fTime[MAXPLAYERS + 1];
public bool OnClientConnect(int client, char[] rejectmsg, int maxlen)
{
g_fTime[client] = GetGameTime();
}
public void OnClientPutInServer(int client)
{...
Forum:
Scripting
01-29-2017, 15:32
Replies:
8
Get random char with more chances to biggest char
Views:
1,549
Posted By
Lolz123
Re: Get random char with more chances to biggest char
Maybe you will understand this example better:
char letters[][] = { "a", "A", "A" };
PrintToChat(client, letters[GetRandomInt(0, sizeof(letters))]);
There is a bigger chance to get 'A' as...
Forum:
Scripting
01-29-2017, 12:05
Replies:
1
Modulo a float?
Views:
1,210
Posted By
Lolz123
Modulo a float?
Im trying to do this:
float fTimeLeft = (g_fStartGameTime + 3.0) - GetGameTime();
if(fTimeLeft % 1.0 == 0)
{
// Play a sound
}
PrintToChatAll("%.1f seconds left", fTimeLeft);
Forum:
Scripting
01-27-2017, 09:39
Replies:
1
CSGO - Connecnt/Disconnect message Add reason
Views:
1,121
Posted By
Lolz123
Re: CSGO - Connecnt/Disconnect message Add reason
Use this to hook disconnect with a reason.
public void OnPluginStart()
{
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
public Action...
Forum:
SourceBans / SourceBans++
01-03-2017, 04:52
Replies:
4
Sourcebans - Could not connect to server
Views:
1,555
Posted By
Lolz123
Re: Sourcebans - Could not connect to server
The server is online, with players playing in it.
Forum:
SourceBans / SourceBans++
01-03-2017, 04:35
Replies:
4
Sourcebans - Could not connect to server
Views:
1,555
Posted By
Lolz123
Re: Sourcebans - Could not connect to server
There are no errors\any log related to the sourcebans in the server.
Forum:
SourceBans / SourceBans++
01-02-2017, 14:02
Replies:
4
Sourcebans - Could not connect to server
Views:
1,555
Posted By
Lolz123
Sourcebans - Could not connect to server
I have a sourceban web with 12 servers added and everything seems to work fine.
Lately, one of the servers is disconnecting after a few hours.
Instead of showing the server hostname on the website...
Forum:
Scripting
11-07-2016, 15:10
Replies:
6
Solved
Global KeyValue
Views:
2,550
Posted By
Lolz123
Re: Global KeyValue
Thank you! :)
Forum:
Scripting
11-07-2016, 06:59
Replies:
6
Solved
Global KeyValue
Views:
2,550
Posted By
Lolz123
Re: Global KeyValue
It goes like that:
#pragma semicolon 1
#include <sourcemod>
#pragma newdecls required
KeyValues g_kvRequests;
Forum:
Scripting
11-06-2016, 07:43
Replies:
6
Solved
Global KeyValue
Views:
2,550
Posted By
Lolz123
Global KeyValue
I've created a global KeyValue which is being used when a player types a command.
My question is if a few players are typing the command together, does the key value functions will scramble...
Forum:
Scripting
08-12-2015, 06:10
Replies:
3
[CSGO] Open the chat box (messagemode)
Views:
3,075
Posted By
Lolz123
Re: [CSGO] Open the chat box (messagemode)
OK, thanks for answering!
Forum:
Scripting
08-12-2015, 05:28
Replies:
3
[CSGO] Open the chat box (messagemode)
Views:
3,075
Posted By
Lolz123
[CSGO] Open the chat box (messagemode)
Is it possible to open the chat box for a client?
For example:
] bind y
"y" = "messagemode"
im trying to do:
ClientCommand( client, "messagemode" );
also tried
Forum:
Off-Topic
07-18-2015, 18:38
Replies:
28
I have open-sourced most of my plugins (including mY.RuN plugins)
Views:
32,731
Posted By
Lolz123
Re: I have open-sourced most of my plugins (including mY.RuN plugins)
I've never commented in this forum, but now i must to!
Thank you very much xPaw!
Lots of respect :)
Forum:
Scripting
06-13-2015, 10:54
Replies:
2
[CSGO] How to set different friction for each player?
Views:
1,674
Posted By
Lolz123
Re: [CSGO] How to set different friction for each player?
Thanks :up:
Forum:
Scripting
06-12-2015, 08:18
Replies:
2
[CSGO] How to set different friction for each player?
Views:
1,674
Posted By
Lolz123
[CSGO] How to set different friction for each player?
How do i set different friction for each player?
already tried
SetEntPropFloat(client, Prop_Send, "m_flFriction", 0.15);
SetEntPropFloat(client, Prop_Data, "m_flFriction", 0.15);
but it's not...
Forum:
New Plugin Submissions
03-10-2012, 04:59
Replies:
32
JailBreak - FreeKiller List API
Views:
29,763
Posted By
Lolz123
Re: JailBreak - FreeKiller List API
thx :)
Forum:
Scripting Help
03-05-2012, 10:37
Replies:
9
Exolent Hidenseek bug fix
Views:
1,828
Posted By
Lolz123
Re: Exolent Hidenseek bug fix
thanks guys :)
Showing results 1 to 25 of 55
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
23:38
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode