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Posts Made By:
cstrike37
Forum:
Suggestions / Requests
07-18-2013, 19:27
Replies:
2
remove frozen model
Views:
953
Posted By
cstrike37
remove frozen model
is there a plugin that removes all frozen models at spawn?
http://s9.************/7y9hu6qe7/Untitled.jpg
Forum:
Scripting Help
07-16-2013, 03:14
Replies:
5
set_user_health
Views:
1,276
Posted By
cstrike37
Re: set_user_health
I disabled all the plugins that gives health. still not working..
Tried, no luck =/
I got instant respawn on my server..
Forum:
Scripting Help
07-15-2013, 23:38
Replies:
5
set_user_health
Views:
1,276
Posted By
cstrike37
set_user_health
sometimes it gives 500 health or more instead of 250 if the user spawn too fast.. How do i fix this?
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include...
Forum:
Scripting Help
07-10-2013, 04:32
Replies:
2
whats wrong with this code?
Views:
894
Posted By
cstrike37
whats wrong with this code?
//trash, nvm solved it
Forum:
Scripting Help
05-16-2013, 13:59
Replies:
0
Sound
Views:
646
Posted By
cstrike37
Sound
Solved
/del
Forum:
Scripting Help
05-12-2013, 03:34
Replies:
9
[SOLVED] Delay Emit sound
Views:
2,029
Posted By
cstrike37
Re: [SOLVED] Delay Emit sound
worked TYY :D:D:D:D
:up::up::up:
Forum:
Scripting Help
05-12-2013, 02:35
Replies:
9
[SOLVED] Delay Emit sound
Views:
2,029
Posted By
cstrike37
Re: [SOLVED] Delay Emit sound
Is it also possible to add a check if the bot has the model?
Forum:
Scripting Help
05-12-2013, 01:56
Replies:
9
[SOLVED] Delay Emit sound
Views:
2,029
Posted By
cstrike37
Re: Delay Emit sound
now its working :D
Ty sooo much!!
Forum:
Scripting Help
05-12-2013, 01:07
Replies:
9
[SOLVED] Delay Emit sound
Views:
2,029
Posted By
cstrike37
Re: Delay Emit sound
Update:
Hi, it did work but I'm having a bit of a problem.
The knife sound disappear after adding the pain sound delay.
public fwEmitSound2(id, channel, const sound[], Float:volume, Float:attn,...
Forum:
Scripting Help
05-11-2013, 21:54
Replies:
9
[SOLVED] Delay Emit sound
Views:
2,029
Posted By
cstrike37
[SOLVED] Delay Emit sound
How do you add a delay to emit sound? It's kinda annoying hearing the pain sound every time you get hit.
Ex. If you get hit then a pain sound will play and if u get hit again within 3 second then...
Forum:
Scripting Help
05-11-2013, 20:31
Replies:
3
[SOLVED] Native Error
Views:
1,107
Posted By
cstrike37
Re: Native Error
[CSTRIKE] Player out of range (60)
I'll try and post the result
EDIT:
Worked perfectly! Thanks!
Forum:
Scripting Help
05-11-2013, 14:49
Replies:
3
[SOLVED] Native Error
Views:
1,107
Posted By
cstrike37
[SOLVED] Native Error
I keep getting this error..
L 05/11/2013 - 14:44:03: [CSTRIKE] Player out of range (60)
L 05/11/2013 - 14:44:03: [AMXX] Displaying debug trace (plugin "sas.amxx")
L 05/11/2013 - 14:44:03: [AMXX]...
Forum:
Scripting Help
05-10-2013, 20:52
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Re: Emit sound
Oh I see
Thanks! ^_^
Forum:
Scripting Help
05-10-2013, 20:45
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Re: Emit sound
I just used DeathMsg cause it works better :)
I have another question, how do I make this play 4 random sound instead of just 1?
engfunc(EngFunc_EmitSound, id, channel, "test/test1.wav", 1.0,...
Forum:
Scripting Help
05-10-2013, 19:49
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Re: Emit sound
Oh
What if I use Ham_Killed? or is it the same as Deathmsg?
Forum:
Scripting Help
05-10-2013, 18:54
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Re: Emit sound
I'll try thanks!
And is it possible to change the sound radius using client_cmd?
Forum:
Scripting Help
05-10-2013, 12:58
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Re: Emit sound
Okay thanks.
But what's the difference between these channels?
Sound Constants:
//Sound Channels
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3...
Forum:
Suggestions / Requests
05-09-2013, 20:36
Replies:
11
Kill bots
Views:
2,439
Posted By
cstrike37
Re: Kill bots
It's to understand that code lol and I don't know where to put it so..
I used this https://forums.alliedmods.net/showthread.php?p=22034
I just added the public KillBots and set_task from ur code...
Forum:
Scripting Help
05-09-2013, 18:39
Replies:
10
Emit sound
Views:
5,914
Posted By
cstrike37
Emit sound
Hi, sometimes sound wont play when another sound is being played. My question is: Is it possible to play multiple sound at the same time using emit or force it to play?
public DeathMsg()
{
...
Forum:
Off-Topic / General Chat
05-09-2013, 18:37
Replies:
0
Emit sound
Views:
1,043
Posted By
cstrike37
Emit sound
/del
wrong section >.>
Forum:
Suggestions / Requests
05-09-2013, 18:00
Replies:
11
Kill bots
Views:
2,439
Posted By
cstrike37
Re: Kill bots
@blizzard Not working ;(
thanks anyways
Forum:
Suggestions / Requests
05-09-2013, 16:41
Replies:
11
Kill bots
Views:
2,439
Posted By
cstrike37
Re: Kill bots
@blizzard thanks! Ill test it out when i get home and post the result
@police i want a plugin that will kill the bots in 5 seconds when theres no human alive
Forum:
Suggestions / Requests
05-09-2013, 01:31
Replies:
11
Kill bots
Views:
2,439
Posted By
cstrike37
Re: Kill bots
Actually i'm not using podbot cause it's really confusing, I'm using the default bot on Condition Zero
Thanks for the reply tho
Forum:
Suggestions / Requests
05-09-2013, 00:16
Replies:
11
Kill bots
Views:
2,439
Posted By
cstrike37
Kill bots
is it possible to make a plugin that will kill all bots in 5 seconds when all players are dead?
Forum:
Scripting Help
05-07-2013, 22:48
Replies:
0
sound delay
Views:
680
Posted By
cstrike37
sound delay
Edit: Nvm, server crashes when i added a lot of sounds.
Showing results 1 to 25 of 91
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