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Forum: Module Coding 01-03-2009, 17:15
Replies: 1
Views: 2,173
Posted By More
Ampersand-Operator Usage

Hi,

I have a question regarding the ampersand-operator.
I want to store the address of a class-member-function in an void *pointer (not in an class-member-pointer).
(the function is not virtual...
Forum: Module Coding 10-05-2008, 22:01
Replies: 4
Views: 2,575
Posted By More
Re: Enlarge static array / Redirect memory accessing functions

because i dont know at which parts of the engine code the precache memory area gets accessed i cant patch those parts directly so they point to my function.
therefore i need to patch the memory...
Forum: Module Coding 10-05-2008, 09:05
Replies: 3
Views: 1,748
Posted By More
Re: How to get the args(Amx* amx...)

u need to specify another bufferid for the second string or it overwrites the first

use: *arg2 = MF_GetAmxString(amx,params[2],1,0);
Forum: Module Coding 09-28-2008, 10:09
Replies: 4
Views: 2,575
Posted By More
Enlarge static array / Redirect memory accessing functions

Hello guys,

i am currently working on a way to enlarge the 512 precache limit of the hl1 engine.
I already pached some bytes inside the engine library to bypass the check but ofcourse i get a...
Forum: Module Coding 05-10-2007, 15:36
Replies: 89
Views: 114,127
Posted By More
Re: Module: Ham Sandwich

gj

some typos to fix:

/**
* Description: Typically adds points to the entity.
* Forward params: function(this, points, bool:cangonegative);
* Return type: None.
* Execute...
Forum: Scripting Help 04-12-2007, 17:27
Replies: 1
Views: 1,032
Posted By More
client_disconnect reason

Hello,

if the server drops a client from the server it always has a reason for it.
It may be that the client timed out etc.
In the server console:

Dropped More from server
Reason: Client...
Forum: Approved Plugins 03-26-2007, 20:00
Replies: 155
Views: 211,629
Posted By More
Re: Adds a Bazooka to CS

just type amx_bazooka in the console and a bazooka should be dropped right in front of you
Forum: Module Coding 02-14-2007, 15:26
Replies: 4
Views: 3,705
Posted By More
Re: Compile a 32bit dll on a 64bit machine

i tried that but i get the same error :(
ty anyways

I think the problem is that in the /lib32 folder there are the 32bit files like the 64bit ones in the /lib64 folder
but in the /lib folder...
Forum: Module Coding 02-12-2007, 18:00
Replies: 4
Views: 3,705
Posted By More
Re: Compile a 32bit dll on a 64bit machine

thank you very much
but now i get the error:

/usr/bin/ld: skipping incompatible /usr/bin/../lib/libc.so when searching for -lc
/usr/bin/ld: skipping incompatible /usr/bin/../lib/libc.a when...
Forum: Module Coding 02-06-2007, 13:10
Replies: 4
Views: 3,705
Posted By More
Compile a 32bit dll on a 64bit machine

Hello,

I was running a 32bit vServer in the past but now rented a 64bit rootserver for me and my friends.
In the past on the 32bit machine the modules compiled fine, but now on the 64bit system I...
Forum: Module Coding 12-08-2006, 14:11
Replies: 3
Views: 2,650
Posted By More
Re: alter an ALLOC_STRING setted string

i just wanted to know if we set the string to same or less characters if its possible to modify it instead of creating a new one
Forum: Module Coding 12-03-2006, 08:44
Replies: 3
Views: 2,650
Posted By More
alter an ALLOC_STRING setted string

Hello,
I just wanted to ask if it is possible to alter a string that was setted with the ALLOC_STRING function to a position of the pStringBase.

For example:
if i want the text at a specified...
Forum: Module Coding 01-29-2006, 10:46
Replies: 86
Views: 70,061
Posted By More
gj

gj
Forum: Scripting Help 01-09-2006, 15:49
Replies: 3
Views: 1,721
Posted By More
each command that is send to the server and back...

each command that is send to the server and back has 4 special digits in front. you need to send them infront of your command if you want the server to respond.
here they are in php code:
...
Forum: Module Coding 10-05-2005, 13:16
Replies: 9
Views: 3,674
Posted By More
i tried compiling it under suse 9.3 with gcc...

i tried compiling it under suse 9.3 with gcc 3.3.5 but it gives me lot of errors
Forum: Module Coding 09-30-2005, 13:36
Replies: 1
Views: 1,771
Posted By More
Accessing Game Intern Variables

Hello

is there a way to access game varaibles?

in detail:

i want to make a "remove weapon" funktion, which removes the given weapon (by name or id) from the given user.

my idea was to...
Forum: Scripting Help 09-14-2005, 09:36
Replies: 3
Views: 1,225
Posted By More
i dont know but maybe this is possible too: ...

i dont know but maybe this is possible too:


public plugin_init() {
register_forward(FM_SetModel, "forward_setmodel")
}

public forward_setmodel(entity, model[]) {
if...
Forum: Module Coding 08-21-2005, 18:09
Replies: 4
Views: 3,320
Posted By More
Thank you very much!!!!!! ITS WORKING!!!!! ...

Thank you very much!!!!!!
ITS WORKING!!!!!

it was the -fno-exceptions flag

Thx :D
Forum: Module Coding 08-21-2005, 17:14
Replies: 4
Views: 3,320
Posted By More
This compiled without errors/warnings on...

This compiled without errors/warnings on gcc-3.3.5 but it had a bad laod on amxx.
Forum: Scripting Help 08-21-2005, 14:47
Replies: 5
Views: 1,465
Posted By More
maybe this?? #define TE_BEAMFOLLOW 22 //...

maybe this??

#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
// short (entity:attachment to follow)
// short (sprite index)
// byte (life in...
Forum: Module Coding 08-21-2005, 14:34
Replies: 4
Views: 3,320
Posted By More
Errors on compiling modules

I am trying to get a working linux build of a module.
when i use the gcc (version 3.3.5) compiler in my virtual linux box i can compile it without errors but it get a bad load in amxx.

now i am...
Forum: Scripting Help 08-16-2005, 07:18
Replies: 7
Views: 1,989
Posted By More
isnt it possible to make a tempentity that hsows...

isnt it possible to make a tempentity that hsows the sprite and set it on the position of a traceline from the viewer to the enemy when the line hits a wall you know the position and set it there...
Forum: Scripting Help 08-14-2005, 17:51
Replies: 2
Views: 919
Posted By More
if (is_valid_ent(wait_jump[id])) { ...

if (is_valid_ent(wait_jump[id])) {
remove_entity(wait_jump[id])
}
Forum: Trash 08-12-2005, 23:22
Replies: 1
Views: 900
Posted By More
lol

lol
Forum: Scripting Help 08-05-2005, 19:02
Replies: 2
Views: 1,176
Posted By More
Syntax: find_ent_by_class ( StartEntity,...

Syntax:
find_ent_by_class ( StartEntity, Classname[] )
Type:
Native
Notes:
If none is found, 0 is returned. If starting entity should not be specified, use -1.
Showing results 1 to 25 of 101

 
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