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Forum:
Module Coding
01-03-2009, 17:15
Replies:
1
Ampersand-Operator Usage
Views:
2,173
Posted By
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Ampersand-Operator Usage
Hi,
I have a question regarding the ampersand-operator.
I want to store the address of a class-member-function in an void *pointer (not in an class-member-pointer).
(the function is not virtual...
Forum:
Module Coding
10-05-2008, 22:01
Replies:
4
Enlarge static array / Redirect memory accessing functions
Views:
2,575
Posted By
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Re: Enlarge static array / Redirect memory accessing functions
because i dont know at which parts of the engine code the precache memory area gets accessed i cant patch those parts directly so they point to my function.
therefore i need to patch the memory...
Forum:
Module Coding
10-05-2008, 09:05
Replies:
3
[SOLVED]How to get the args
Views:
1,748
Posted By
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Re: How to get the args(Amx* amx...)
u need to specify another bufferid for the second string or it overwrites the first
use: *arg2 = MF_GetAmxString(amx,params[2],1,0);
Forum:
Module Coding
09-28-2008, 10:09
Replies:
4
Enlarge static array / Redirect memory accessing functions
Views:
2,575
Posted By
More
Enlarge static array / Redirect memory accessing functions
Hello guys,
i am currently working on a way to enlarge the 512 precache limit of the hl1 engine.
I already pached some bytes inside the engine library to bypass the check but ofcourse i get a...
Forum:
Module Coding
05-10-2007, 15:36
Replies:
89
Module: Ham Sandwich
Views:
114,127
Posted By
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Re: Module: Ham Sandwich
gj
some typos to fix:
/**
* Description: Typically adds points to the entity.
* Forward params: function(this, points, bool:cangonegative);
* Return type: None.
* Execute...
Forum:
Scripting Help
04-12-2007, 17:27
Replies:
1
client_disconnect reason
Views:
1,032
Posted By
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client_disconnect reason
Hello,
if the server drops a client from the server it always has a reason for it.
It may be that the client timed out etc.
In the server console:
Dropped More from server
Reason: Client...
Forum:
Approved Plugins
03-26-2007, 20:00
Replies:
155
Adds a Bazooka to CS
Views:
211,629
Posted By
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Re: Adds a Bazooka to CS
just type amx_bazooka in the console and a bazooka should be dropped right in front of you
Forum:
Module Coding
02-14-2007, 15:26
Replies:
4
Compile a 32bit dll on a 64bit machine
Views:
3,705
Posted By
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Re: Compile a 32bit dll on a 64bit machine
i tried that but i get the same error :(
ty anyways
I think the problem is that in the /lib32 folder there are the 32bit files like the 64bit ones in the /lib64 folder
but in the /lib folder...
Forum:
Module Coding
02-12-2007, 18:00
Replies:
4
Compile a 32bit dll on a 64bit machine
Views:
3,705
Posted By
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Re: Compile a 32bit dll on a 64bit machine
thank you very much
but now i get the error:
/usr/bin/ld: skipping incompatible /usr/bin/../lib/libc.so when searching for -lc
/usr/bin/ld: skipping incompatible /usr/bin/../lib/libc.a when...
Forum:
Module Coding
02-06-2007, 13:10
Replies:
4
Compile a 32bit dll on a 64bit machine
Views:
3,705
Posted By
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Compile a 32bit dll on a 64bit machine
Hello,
I was running a 32bit vServer in the past but now rented a 64bit rootserver for me and my friends.
In the past on the 32bit machine the modules compiled fine, but now on the 64bit system I...
Forum:
Module Coding
12-08-2006, 14:11
Replies:
3
alter an ALLOC_STRING setted string
Views:
2,650
Posted By
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Re: alter an ALLOC_STRING setted string
i just wanted to know if we set the string to same or less characters if its possible to modify it instead of creating a new one
Forum:
Module Coding
12-03-2006, 08:44
Replies:
3
alter an ALLOC_STRING setted string
Views:
2,650
Posted By
More
alter an ALLOC_STRING setted string
Hello,
I just wanted to ask if it is possible to alter a string that was setted with the ALLOC_STRING function to a position of the pStringBase.
For example:
if i want the text at a specified...
Forum:
Module Coding
01-29-2006, 10:46
Replies:
86
Module: MemHack
Views:
70,061
Posted By
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gj
gj
Forum:
Scripting Help
01-09-2006, 15:49
Replies:
3
Sockets & A2S
Views:
1,721
Posted By
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each command that is send to the server and back...
each command that is send to the server and back has 4 special digits in front. you need to send them infront of your command if you want the server to respond.
here they are in php code:
...
Forum:
Module Coding
10-05-2005, 13:16
Replies:
9
Can someone compile this for linux/amd64 ?
Views:
3,674
Posted By
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i tried compiling it under suse 9.3 with gcc...
i tried compiling it under suse 9.3 with gcc 3.3.5 but it gives me lot of errors
Forum:
Module Coding
09-30-2005, 13:36
Replies:
1
Accessing Game Intern Variables
Views:
1,771
Posted By
More
Accessing Game Intern Variables
Hello
is there a way to access game varaibles?
in detail:
i want to make a "remove weapon" funktion, which removes the given weapon (by name or id) from the given user.
my idea was to...
Forum:
Scripting Help
09-14-2005, 09:36
Replies:
3
stripping c4
Views:
1,225
Posted By
More
i dont know but maybe this is possible too: ...
i dont know but maybe this is possible too:
public plugin_init() {
register_forward(FM_SetModel, "forward_setmodel")
}
public forward_setmodel(entity, model[]) {
if...
Forum:
Module Coding
08-21-2005, 18:09
Replies:
4
Errors on compiling modules
Views:
3,320
Posted By
More
Thank you very much!!!!!! ITS WORKING!!!!! ...
Thank you very much!!!!!!
ITS WORKING!!!!!
it was the -fno-exceptions flag
Thx :D
Forum:
Module Coding
08-21-2005, 17:14
Replies:
4
Errors on compiling modules
Views:
3,320
Posted By
More
This compiled without errors/warnings on...
This compiled without errors/warnings on gcc-3.3.5 but it had a bad laod on amxx.
Forum:
Scripting Help
08-21-2005, 14:47
Replies:
5
Following RPG_ROCKET
Views:
1,465
Posted By
More
maybe this?? #define TE_BEAMFOLLOW 22 //...
maybe this??
#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
// short (entity:attachment to follow)
// short (sprite index)
// byte (life in...
Forum:
Module Coding
08-21-2005, 14:34
Replies:
4
Errors on compiling modules
Views:
3,320
Posted By
More
Errors on compiling modules
I am trying to get a working linux build of a module.
when i use the gcc (version 3.3.5) compiler in my virtual linux box i can compile it without errors but it get a bad load in amxx.
now i am...
Forum:
Scripting Help
08-16-2005, 07:18
Replies:
7
sprites through walls
Views:
1,989
Posted By
More
isnt it possible to make a tempentity that hsows...
isnt it possible to make a tempentity that hsows the sprite and set it on the position of a traceline from the viewer to the enemy when the line hits a wall you know the position and set it there...
Forum:
Scripting Help
08-14-2005, 17:51
Replies:
2
Little help plz
Views:
919
Posted By
More
if (is_valid_ent(wait_jump[id])) { ...
if (is_valid_ent(wait_jump[id])) {
remove_entity(wait_jump[id])
}
Forum:
Trash
08-12-2005, 23:22
Replies:
1
oops
Views:
900
Posted By
More
lol
lol
Forum:
Scripting Help
08-05-2005, 19:02
Replies:
2
find_ent_by_class function help
Views:
1,176
Posted By
More
Syntax: find_ent_by_class ( StartEntity,...
Syntax:
find_ent_by_class ( StartEntity, Classname[] )
Type:
Native
Notes:
If none is found, 0 is returned. If starting entity should not be specified, use -1.
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