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Search: Posts Made By: AnimalMonster
Forum: General 12-01-2022, 16:16
Replies: 5
Views: 329
Posted By AnimalMonster
Re: Any thoughts on this code?

Using an entity was my first thought since i didn't know there existed the RequestFrame. Before trying any of these i tried with simply using supercede on round end reapi hook and check every 0.1 but...
Forum: General 11-20-2022, 09:39
Replies: 5
Views: 329
Posted By AnimalMonster
Re: Any thoughts on this code?

Thoughts on how to improve the code and maybe reduce the code but keep the same idea? and also i hate set_task so that's why i thought of using RequestFrame, too many task ids and you can't use less...
Forum: General 11-18-2022, 14:20
Replies: 5
Views: 329
Posted By AnimalMonster
Any thoughts on this code?

I always wanted full control of the round and wanted to try a different approach.
Thoughts?

/* Require Semicolons */
#pragma semicolon 1


/* ~(Includes)~ */
#include <amxmodx>
#include...
Forum: Scripting Help 10-25-2022, 06:38
Replies: 6
Views: 159
Posted By AnimalMonster
Re: [AMXX] Run time error 3: stack error

I think it's the second guess from the ones i listed above.

Let the init_vault be only in plugin_init
Forum: Scripting Help 10-25-2022, 06:27
Replies: 6
Views: 159
Posted By AnimalMonster
Re: [AMXX] Run time error 3: stack error

If it is solved please mark it as solved so any other member can solve problems similar to this one
Forum: Scripting Help 10-25-2022, 06:08
Replies: 6
Views: 159
Posted By AnimalMonster
Re: [AMXX] Run time error 3: stack error

I have 3 guesses and those are:
1. You respawn the bot while he's spawning

if(is_user_bot(id))
{
cs_set_user_model(id, g_player_models[0], true)
ExecuteHamB(Ham_CS_RoundRespawn, id)...
Forum: Scripting Help 10-02-2022, 08:46
Replies: 3
Views: 361
Posted By AnimalMonster
Re: How is weapon punchangle calculated?

Still can't seem to find what i look for...

I'll try to be more descriptive. So, i'm looking to calculate the punchangle the player should get when they fire a weapon.

I think i found my answer...
Forum: Scripting Help 10-01-2022, 18:33
Replies: 3
Views: 361
Posted By AnimalMonster
How is weapon punchangle calculated?

The title already expresses what i'm looking for.
Forum: Code Snippets/Tutorials 09-21-2022, 11:38
Replies: 0
Views: 647
Posted By AnimalMonster
[Sketch] CSO Like Money System Prototype

A reapi approach for a money system like in cso which was pretty popular back then.

#include <amxmodx>
#include <reapi>

#define MONEY_MULHEAD 1.0
#define MONEY_MULLEG 0.75
#define...
Forum: Scripting Help 03-13-2022, 15:01
Replies: 1
Views: 274
Posted By AnimalMonster
No message arguments in RoundTime event hook

Hey, i've been trying to hook RoundTime i see i got it to work only when i used "b" but i get error when trying to get the time displayed.. i printed the number of arguments in the message but there...
Forum: Scripting Help 03-11-2022, 12:02
Replies: 2
Views: 319
Posted By AnimalMonster
How to automatically get the sounds a map precaches

Hey, how can i get the sounds a map precaches ?
Forum: Scripting Help 11-27-2021, 13:02
Replies: 4
Views: 688
Posted By AnimalMonster
Re: New Animations Along With Models?

Yeah, i've seen something in T3rkecorejz's take on Stormgiant Warhammer where he has something like this:
static szAnimation[32];
format(szAnimation, charsmax(szAnimation), pev(pPlayer, pev_flags)...
Forum: Scripting Help 11-20-2021, 14:08
Replies: 9
Views: 1,885
Posted By AnimalMonster
Re: Npc jump

You can try by using TraceLine to detect if an entity is 'bigger' than a stair is too close to the npc, get it's origin and decrease y.

What i mean by "Detect if an entity is 'bigger' than a...
Forum: Scripting Help 11-20-2021, 13:54
Replies: 4
Views: 688
Posted By AnimalMonster
New Animations Along With Models?

Hey, i've got a question
SO.. When you set a p_ model to a player, does it or does it not add new animations along with it? I recently questioned myself "What is this 'ANIM_EXTENSION' define in...
Forum: Scripting Help 11-07-2021, 14:54
Replies: 10
Views: 946
Posted By AnimalMonster
Re: New to scripting

Step 5: Experiment things even if you don't know what they do, that way you'll understand how they work :D
Forum: Scripting Help 11-07-2021, 14:49
Replies: 11
Views: 1,664
Posted By AnimalMonster
Re: Entity rotation around an arbitrary axis

What didn't work well? in which direction do you rotate when you press these buttons right now?
Forum: Scripting Help 11-04-2021, 15:44
Replies: 2
Views: 463
Posted By AnimalMonster
Re: Fakemeta Forward called when an entity's model is changed?

That's what i think of too but i'm not sure bcs i don't see a description or smt and i've seen it often used for weapons.

(Sometimes i can be stupid asf + can't test right now bcs i need it to...
Forum: Scripting Help 11-04-2021, 14:05
Replies: 2
Views: 463
Posted By AnimalMonster
Forum: Scripting Help 10-12-2021, 02:58
Replies: 10
Views: 1,037
Posted By AnimalMonster
Re: Entity not wanting to get spawned

Don't you need to set a size or am i wrong?
Forum: Scripting Help 10-12-2021, 02:56
Replies: 0
Views: 381
Posted By AnimalMonster
jump in a wall velocity?

Hey, i just remembered that when you jump in a wall your velocity stays the same or if you're touch the wall and jump while going toward a direction which is there is a part of that wall your...
Forum: Scripting Help 10-11-2021, 10:51
Replies: 0
Views: 440
Posted By AnimalMonster
set user info not setting user's info

Nvm, the problem is other
that i put somewhere to set info of the user "_vgui_menus" 0 and then "_vgui_menus" 1 after they pressed one of the buttons but for some reason it doesn't change.

Edit:...
Forum: Scripting Help 10-11-2021, 10:31
Replies: 2
Views: 521
Posted By AnimalMonster
Forum: Scripting Help 10-10-2021, 21:51
Replies: 2
Views: 521
Posted By AnimalMonster
Forum: Scripting Help 10-08-2021, 23:31
Replies: 1
Views: 447
Posted By AnimalMonster
Formatting Rules?

I was always wondering where i can find these String Formatting rules of AMXX but i didn't find any info about it, just that they exist.

Could anyone help me here ?:D

Edit: I am talking about...
Forum: Scripting Help 10-08-2021, 23:29
Replies: 6
Views: 1,051
Posted By AnimalMonster
Re: How is this named?

Thanks for the information!:bee::)
Showing results 1 to 25 of 248

 
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