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Search: Posts Made By: Jargon
Forum: Source Servers (SRCDS) 05-20-2016, 21:19
Replies: 21
Views: 5,251
Posted By Jargon
Re: This guy is stoling my fastdl, what can i do?

I used to use this when I ran CS:GO and other Source engine games but it does have one minor drawback.

The game client for Linux (and possibly Mac but they had other FastDL issues) does not pass...
Forum: Zombie:Reloaded 09-24-2015, 01:45
Replies: 31
Views: 24,848
Posted By Jargon
Re: [CS:GO] Zombie Sounds

Why would Zombie:Reloaded need an include file for itself? :P

This information is probably well out of date anyway, use the stuff in the stickied CS:GO thread.
Forum: Zombie:Reloaded 09-05-2015, 18:06
Replies: 2
Views: 1,017
Posted By Jargon
Re: Sound issues.

I don't have the time or will anymore since I no longer host any servers, but they way I got around it was to recompile with the EmitSoundAny stocks:
...
Forum: Zombie:Reloaded 08-26-2015, 08:02
Replies: 4
Views: 1,864
Posted By Jargon
Re: "Clip size" CSGO

The rest of them are in /csgo/scripts, look for weapon_*.txt. Changes to these files also need a server reboot to take effect.
Forum: Zombie:Reloaded 06-25-2015, 10:53
Replies: 2
Views: 1,412
Posted By Jargon
Re: How to select default game models (ctm_gign.mdl, tm_phoenix.mdl, etc.)

If it's like the default zombie model, you'll need to extract it from the .vpk file and put it on your server only. Clients don't need to download it as the path will work for them out of the .vpk...
Forum: Source Servers (SRCDS) 05-25-2015, 18:30
Replies: 9
Views: 2,759
Posted By Jargon
Re: Help my server keep crashing!

Hey Veli,

Do you have any "sm plugins unload xxx" cvars inside of your config files? I had the exact same problem with a plugin that I wrote and was testing once, it ended up having nothing to do...
Forum: Plugin/Gameplay Ideas and Requests 05-06-2015, 00:25
Replies: 236
Views: 109,226
Posted By Jargon
Re: [CS:GO] Kaesar's Stuff

What does that have to do with these hands? It's clearly to do with the plugin called "spawn_unlag.smx".
Forum: Zombie:Reloaded 05-04-2015, 20:03
Replies: 22
Views: 8,346
Posted By Jargon
Re: CS:GO Issue.

https://rulesofp.wordpress.com/2014/08/31/plugins-and-opening-the-gates-for-more-different-configs/

colorshit.sp, not a very polite name but does exactly what you ask.
Forum: Zombie:Reloaded 05-03-2015, 21:42
Replies: 22
Views: 8,346
Posted By Jargon
Re: CS:GO Issue.

Check the Rules of P website (rulesofp.wordpress.com or something like that, I'm on my phone). There was a whole dump of plugins in one post.
Forum: Plugin/Gameplay Ideas and Requests 05-03-2015, 02:17
Replies: 236
Views: 109,226
Posted By Jargon
Re: [CS:GO] Kaesar's Stuff

https://rulesofp.wordpress.com/2014/08/05/resident-evil-zombie-playermodel-pack/

As for the crashes, I have no idea but given the age of them (they predate the Halloween update) it's possible that...
Forum: Plugin/Gameplay Ideas and Requests 05-02-2015, 19:44
Replies: 236
Views: 109,226
Posted By Jargon
Re: [CS:GO] Kaesar's Stuff

Was this the Doberman or the split-head dog? If it's the one with the split head I believe it's already been ported.
Forum: Zombie:Reloaded 04-29-2015, 00:30
Replies: 26
Views: 9,795
Posted By Jargon
Re: Low ammo since CSGO update

I take that back, they've now moved it to the items_game.txt file. Search for "reserve".
Forum: Zombie:Reloaded 04-29-2015, 00:23
Replies: 26
Views: 9,795
Posted By Jargon
Re: Low ammo since CSGO update

Yep, seems to be a side effect of this:

– Fixed a few cases where reserve ammo was shared between multiple weapons. All weapons now individually handle their own reserve ammo.

I've yet to find...
Forum: Zombie:Reloaded 04-27-2015, 07:44
Replies: 8
Views: 4,458
Posted By Jargon
Re: [CS:GO] Zombie Reloaded ?

You've got a lot of plugin errors there that don't directly involve Zombie:Reloaded, so I'm just going to suggest you install this and determine the exact cause of your crashes:
...
Forum: Zombie:Reloaded 04-27-2015, 00:55
Replies: 8
Views: 4,458
Posted By Jargon
Re: [CS:GO] Zombie Reloaded ?

Neither of those errors will crash you or your server.

Do you have the correct models etc installed for CS:GO?
Forum: Metamod:Source Plugins 04-20-2015, 17:32
Replies: 352
Views: 200,064
Posted By Jargon
Re: Accelerator - Take back control

It was a little more than that, they were updating some values in the file (it contains clip sizes for the 3 new weapons in CS:GO, the rest are in the normal weapon scripts) and the connection must...
Forum: Metamod:Source Plugins 04-18-2015, 00:23
Replies: 352
Views: 200,064
Posted By Jargon
Re: Accelerator - Take back control

False alarm, one of my admins deleted the items_game.txt file... :cry:
Forum: Metamod:Source Plugins 04-18-2015, 00:13
Replies: 352
Views: 200,064
Posted By Jargon
Re: Accelerator - Take back control

My CS:GO server has started crashing about 13 hours ago whenever someone joins the server. I've not made any changes to any plugins in over a month (nothing added or updated) and I'm running:
...
Forum: Zombie:Reloaded 04-04-2015, 17:55
Replies: 31
Views: 19,277
Posted By Jargon
Re: [CS:GO] Up to date player models for Zombie Reloaded

It may have been removed in Z:R 3.1, this is the first time I've ever seen it used.

You change it to 0/1 to choose the skin version of the ghoul you want, normal or glowing.
Forum: Zombie:Reloaded 03-30-2015, 15:26
Replies: 31
Views: 19,277
Posted By Jargon
Re: [CS:GO] Up to date player models for Zombie Reloaded

Thanks heaps Morell, I'll upload them and let you know how it goes :)
Forum: Extensions 03-29-2015, 19:17
Replies: 146
Views: 75,820
Posted By Jargon
Re: CS:GO GiveNamedItem Econ

You can fix this using the included gniecon.inc file and adding the following lines to the sourcecode of your plugin.
At the top:
#include <gniecon.inc>
At the end:
public...
Forum: Zombie:Reloaded 03-29-2015, 16:07
Replies: 14
Views: 4,855
Posted By Jargon
Re: Any other ZE server owners get these crash errors

Seems to be pointing to spawn points, does it only happen on certain maps?
Forum: Zombie:Reloaded 03-22-2015, 19:59
Replies: 6
Views: 1,611
Posted By Jargon
Re: ZR port in Sourcemod 1.7

I have had no issues running it on 1.7 since I updated over a month ago.
Forum: Zombie:Reloaded 03-11-2015, 16:35
Replies: 4
Views: 1,199
Posted By Jargon
Re: Getting crash on every round end

Why not use the Rules of P (_p) version? It's a somewhat official port so I imagine it would have this entity removed.

I've just loaded your version of the map on my server and it's loaded fine,...
Forum: Zombie:Reloaded 03-11-2015, 06:49
Replies: 4
Views: 857
Posted By Jargon
Re: Map change error

We know it's on your ze server but it has nothing to do with Z:R. He's saying you'll find more help in a section more relevant to your problem, like the one he linked which is about running srcds...
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